mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
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Add virtual `canMoveSlider` method to UIScene base class and override it in both LoadMenu and CreateWorldMenu scenes. The method returns false when attempting to move the gamemode slider while hardcore mode is active, effectively locking the slider in that state. The UIController now checks `canMoveSlider` before initiating a slider drag and during ongoing drag updates.
1579 lines
51 KiB
C++
1579 lines
51 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_CreateWorldMenu.h"
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#include "../../MinecraftServer.h"
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#include "../../Minecraft.h"
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#include "../../Options.h"
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#include "../../TexturePackRepository.h"
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#include "../../TexturePack.h"
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#include "../../../Minecraft.World/LevelSettings.h"
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#include "../../../Minecraft.World/StringHelpers.h"
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#include "../../../Minecraft.World/BiomeSource.h"
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#include "../../../Minecraft.World/IntCache.h"
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#include "../../../Minecraft.World/LevelType.h"
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#include "../../DLCTexturePack.h"
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#ifdef __PSVITA__
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#include "PSVita/Network/SQRNetworkManager_AdHoc_Vita.h"
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#endif
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#ifdef _WINDOWS64
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#include <windows.h>
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#include "Xbox/Resource.h"
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#endif
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#define GAME_CREATE_ONLINE_TIMER_ID 0
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#define GAME_CREATE_ONLINE_TIMER_TIME 100
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static bool s_bHardcore = false; // 4J Added: tracks when difficulty slider is at Hardcore position (file-scope to avoid header layout changes)
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int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_CreateWorldMenu::m_iGamemodes[3] =
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{
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IDS_GAMEMODE_SURVIVAL,
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IDS_GAMEMODE_CREATIVE,
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IDS_GAMEMODE_ADVENTURE
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};
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UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
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m_seed = L"";
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m_iPad=iPad;
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m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
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m_editWorldName.init(m_worldName, eControl_EditWorldName);
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m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL), eControl_GameModeToggle, 0, 2, 0);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
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m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
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m_labelTexturePackName.init(L"");
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m_labelTexturePackDescription.init(L"");
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,4,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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s_bHardcore = false;
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m_MoreOptionsParams.bGenerateOptions=TRUE;
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m_MoreOptionsParams.bStructures=TRUE;
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m_MoreOptionsParams.bFlatWorld=FALSE;
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m_MoreOptionsParams.bBonusChest=FALSE;
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m_MoreOptionsParams.bPVP = TRUE;
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m_MoreOptionsParams.bTrust = TRUE;
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m_MoreOptionsParams.bFireSpreads = TRUE;
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m_MoreOptionsParams.bHostPrivileges = FALSE;
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m_MoreOptionsParams.bTNT = TRUE;
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m_MoreOptionsParams.iPad = iPad;
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m_MoreOptionsParams.bMobGriefing = true;
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m_MoreOptionsParams.bKeepInventory = false;
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m_MoreOptionsParams.bDoMobSpawning = true;
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m_MoreOptionsParams.bDoMobLoot = true;
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m_MoreOptionsParams.bDoTileDrops = true;
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m_MoreOptionsParams.bNaturalRegeneration = true;
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m_MoreOptionsParams.bDoDaylightCycle = true;
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m_bGameModeCreative = false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_pDLCPack = nullptr;
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m_bRebuildTouchBoxes = false;
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m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
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// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
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bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
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// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
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// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
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// instead of just greying out the online setting in the More Options
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// #ifdef __PS3__
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// if(ProfileManager.IsSignedInLive( m_iPad ))
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// {
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// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,nullptr);
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// }
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// #endif
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// Set the text for friends of friends, and default to on
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if( m_bMultiplayerAllowed )
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{
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m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
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if(bGameSetting_Online)
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{
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m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
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}
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else
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{
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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}
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}
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else
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{
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m_MoreOptionsParams.bOnlineGame = FALSE;
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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if(bGameSetting_Online)
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{
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// The profile settings say Online, but either the player is offline, or they are not allowed to play online
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
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}
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}
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// Set up online game checkbox
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bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
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m_checkboxOnline.SetEnable(true);
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// 4J-PB - to stop an offline game being able to select the online flag
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if(ProfileManager.IsSignedInLive(m_iPad) == false)
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{
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m_checkboxOnline.SetEnable(false);
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}
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if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
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{
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m_checkboxOnline.SetEnable(false);
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bOnlineGame = false;
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}
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m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
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addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
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#if TO_BE_IMPLEMENTED
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XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
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#endif
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
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// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
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if(app.StartInstallDLCProcess(m_iPad)==true)
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{
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// not doing a mount, so enable input
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m_bIgnoreInput=true;
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}
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else
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{
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m_bIgnoreInput = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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int texturePacksCount = pMinecraft->skins->getTexturePackCount();
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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DWORD dwImageBytes;
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PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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wchar_t imageName[64];
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swprintf(imageName,64,L"tpack%08x",tp->getId());
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registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
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m_texturePackList.addPack(i,imageName);
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app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i);
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}
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}
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#if TO_BE_IMPLEMENTED
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// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
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DLC_INFO *pDLCInfo=nullptr;
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// first pass - look to see if there are any that are not in the list
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bool bTexturePackAlreadyListed;
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bool bNeedToGetTPD=false;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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// some missing
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bNeedToGetTPD=true;
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m_iTexturePacksNotInstalled++;
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}
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}
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if(bNeedToGetTPD==true)
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{
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// add a TMS request for them
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app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
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app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
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m_iConfigA= new int [m_iTexturePacksNotInstalled];
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m_iTexturePacksNotInstalled=0;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
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}
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}
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}
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#endif
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UpdateTexturePackDescription(m_currentTexturePackIndex);
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m_texturePackList.selectSlot(m_currentTexturePackIndex);
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}
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}
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UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
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{
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}
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void UIScene_CreateWorldMenu::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_CreateWorldMenu::updateComponents()
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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wstring UIScene_CreateWorldMenu::getMoviePath()
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{
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return L"CreateWorldMenu";
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}
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UIControl* UIScene_CreateWorldMenu::GetMainPanel()
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{
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return &m_controlMainPanel;
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}
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void UIScene_CreateWorldMenu::handleDestroy()
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{
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#ifdef __PSVITA__
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app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
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#endif
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// shut down the keyboard if it is displayed
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#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
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InputManager.DestroyKeyboard();
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#endif
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}
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void UIScene_CreateWorldMenu::tick()
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{
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UIScene::tick();
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if(m_iSetTexturePackDescription >= 0 )
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{
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UpdateTexturePackDescription( m_iSetTexturePackDescription );
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m_iSetTexturePackDescription = -1;
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}
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if(m_bShowTexturePackDescription)
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{
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slideLeft();
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m_texturePackDescDisplayed = true;
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m_bShowTexturePackDescription = false;
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}
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#ifdef __ORBIS__
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// check the status of the PSPlus common dialog
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switch (sceNpCommerceDialogUpdateStatus())
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{
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case SCE_COMMON_DIALOG_STATUS_FINISHED:
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{
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SceNpCommerceDialogResult Result;
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sceNpCommerceDialogGetResult(&Result);
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sceNpCommerceDialogTerminate();
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if(Result.authorized)
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{
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ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
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// they just became a PSPlus member
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checkStateAndStartGame();
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}
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else
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{
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// continue offline?
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UINT uiIDA[1];
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uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
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// Give the player a warning about the texture pack missing
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ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
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}
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}
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break;
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default:
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break;
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}
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#endif
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}
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#ifdef __ORBIS__
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int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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pClass->m_MoreOptionsParams.bOnlineGame=false;
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pClass->checkStateAndStartGame();
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}
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return 0;
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}
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#endif
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#ifdef _WINDOWS64
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void UIScene_CreateWorldMenu::getDirectEditInputs(vector<UIControl_TextInput*> &inputs)
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{
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inputs.push_back(&m_editWorldName);
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}
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void UIScene_CreateWorldMenu::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result)
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{
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m_worldName = input->getEditBuffer();
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m_buttonCreateWorld.setEnable(!m_worldName.empty());
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}
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#endif
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void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if(m_bIgnoreInput) return;
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#ifdef _WINDOWS64
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if (isDirectEditBlocking()) { handled = true; return; }
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#endif
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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// 4J-JEV: Inform user why their game must be offline.
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#if defined _XBOX_ONE
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if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
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{
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UINT uiIDA[1] = { IDS_CONFIRM_OK };
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ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
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}
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#endif
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_OTHER_STICK_UP:
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case ACTION_MENU_OTHER_STICK_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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bool bOnlineGame = m_checkboxOnline.IsChecked();
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if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
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{
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m_MoreOptionsParams.bOnlineGame = bOnlineGame;
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if (!m_MoreOptionsParams.bOnlineGame)
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{
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m_MoreOptionsParams.bInviteOnly = false;
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m_MoreOptionsParams.bAllowFriendsOfFriends = false;
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}
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}
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handled = true;
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break;
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}
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}
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void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
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{
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if(m_bIgnoreInput) return;
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#ifdef _WINDOWS64
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if (isDirectEditBlocking()) return;
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#endif
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch(static_cast<int>(controlId))
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{
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case eControl_EditWorldName:
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{
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m_bIgnoreInput=true;
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#ifdef _WINDOWS64
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if (!g_KBMInput.IsKBMActive())
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{
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UIKeyboardInitData kbData;
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kbData.title = app.GetString(IDS_CREATE_NEW_WORLD);
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kbData.defaultText = m_editWorldName.getLabel();
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kbData.maxChars = 25;
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kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback;
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kbData.lpParam = this;
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ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
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}
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else
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{
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m_bIgnoreInput = false;
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m_editWorldName.beginDirectEdit(25);
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}
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#else
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InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
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#endif
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}
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break;
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// case eControl_GameModeToggle:
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// if (s_bHardcore)
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// break; // Hardcore mode locks game mode to Survival
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// switch(m_iGameModeId)
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// {
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// case 0: // Creative
|
|
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
|
|
// m_iGameModeId = GameType::CREATIVE->getId();
|
|
// m_bGameModeCreative = true;
|
|
// break;
|
|
// case 1: // Adventure
|
|
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
|
|
// m_iGameModeId = GameType::ADVENTURE->getId();
|
|
// m_bGameModeCreative = false;
|
|
// break;
|
|
// case 2: // Survival
|
|
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
|
|
// m_iGameModeId = GameType::SURVIVAL->getId();
|
|
// m_bGameModeCreative = false;
|
|
// };
|
|
// break;
|
|
case eControl_MoreOptions:
|
|
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
|
|
break;
|
|
case eControl_TexturePackList:
|
|
{
|
|
UpdateCurrentTexturePack(static_cast<int>(childId));
|
|
}
|
|
break;
|
|
case eControl_NewWorld:
|
|
{
|
|
#ifdef _DURANGO
|
|
if(m_MoreOptionsParams.bOnlineGame)
|
|
{
|
|
m_bIgnoreInput = true;
|
|
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
StartSharedLaunchFlow();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _DURANGO
|
|
void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
|
|
|
|
if(hasPrivilege)
|
|
{
|
|
pClass->StartSharedLaunchFlow();
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
// Check if we need to upsell the texture pack
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
|
|
if(pTexturePack==nullptr)
|
|
{
|
|
#if TO_BE_IMPLEMENTED
|
|
// They've selected a texture pack they don't have yet
|
|
// upsell
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
|
|
|
|
|
|
// upsell the texture pack
|
|
// tell sentient about the upsell of the full version of the skin pack
|
|
ULONGLONG ullOfferID_Full;
|
|
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
|
|
|
|
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
#endif
|
|
|
|
UINT uiIDA[2];
|
|
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
|
|
// Give the player a warning about the texture pack missing
|
|
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
|
|
return;
|
|
}
|
|
}
|
|
m_bIgnoreInput = true;
|
|
|
|
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
|
|
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
|
// check the checkboxes
|
|
|
|
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
|
|
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
|
|
{
|
|
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
|
|
}
|
|
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
|
|
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
|
|
|
|
app.CheckGameSettingsChanged(true,m_iPad);
|
|
|
|
// Check that we have the rights to use a texture pack we have selected.
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
|
|
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
|
|
|
|
// do we have a license?
|
|
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
|
|
{
|
|
// no
|
|
|
|
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
|
|
|
|
/*
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
if(!ProfileManager.IsSignedInLive(m_iPad))
|
|
{
|
|
// need to be signed in to live
|
|
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
m_bIgnoreInput = false;
|
|
return;
|
|
}
|
|
else */
|
|
{
|
|
// upsell
|
|
#ifdef _XBOX
|
|
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
|
|
ULONGLONG ullOfferID_Full;
|
|
|
|
if(pDLCInfo!=nullptr)
|
|
{
|
|
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
|
|
}
|
|
else
|
|
{
|
|
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
|
|
}
|
|
|
|
// tell sentient about the upsell of the full version of the texture pack
|
|
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
#endif
|
|
|
|
#if defined(_DURANGO) || defined(_WINDOWS64)
|
|
// trial pack warning
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
|
|
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
|
|
// trial pack warning
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
|
|
#endif
|
|
|
|
#if defined _XBOX_ONE || defined __ORBIS__
|
|
StorageManager.SetSaveDisabled(true);
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#if defined _XBOX_ONE || defined __ORBIS__
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
|
|
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
|
|
#endif
|
|
checkStateAndStartGame();
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
|
|
{
|
|
WCHAR TempString[256];
|
|
int value = static_cast<int>(currentValue);
|
|
switch(static_cast<int>(sliderId))
|
|
{
|
|
case eControl_Difficulty:
|
|
m_sliderDifficulty.handleSliderMove(value);
|
|
|
|
// 4J Added: Difficulty value 4 = Hardcore (store actual difficulty as Hard, track hardcore separately)
|
|
s_bHardcore = (value >= 4);
|
|
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, s_bHardcore ? 3 : value);
|
|
if (value >= 4)
|
|
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), IDS_HARDCORE);
|
|
else
|
|
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
|
|
m_sliderDifficulty.setLabel(TempString);
|
|
|
|
// Hardcore locks game mode to Survival
|
|
if (s_bHardcore && m_iGameModeId != GameType::SURVIVAL->getId())
|
|
{
|
|
m_iGameModeId = GameType::SURVIVAL->getId();
|
|
m_bGameModeCreative = false;
|
|
m_sliderGamemode.handleSliderMove(GameType::SURVIVAL->getId());
|
|
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
|
|
}
|
|
break;
|
|
case eControl_GameModeToggle:
|
|
// Hardcore locks game mode to Survival
|
|
if (s_bHardcore)
|
|
{
|
|
if (value != GameType::SURVIVAL->getId())
|
|
{
|
|
m_sliderGamemode.handleSliderMove(GameType::SURVIVAL->getId());
|
|
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_sliderGamemode.handleSliderMove(value);
|
|
}
|
|
switch (value)
|
|
{
|
|
case 0: // Survival
|
|
m_iGameModeId = GameType::SURVIVAL->getId();
|
|
m_bGameModeCreative = false;
|
|
break;
|
|
case 1: // Creative
|
|
m_iGameModeId = GameType::CREATIVE->getId();
|
|
m_bGameModeCreative = true;
|
|
break;
|
|
#ifdef _ADVENTURE_MODE_ENABLED
|
|
case 2: // Adventure
|
|
m_iGameModeId = GameType::ADVENTURE->getId();
|
|
m_bGameModeCreative = false;
|
|
break;
|
|
#endif
|
|
};
|
|
//app.SetGameSettings(m_iPad, eGameSetting_GameMode, value);
|
|
swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value]));
|
|
m_sliderGamemode.setLabel(TempString);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool UIScene_CreateWorldMenu::canMoveSlider(F64 sliderId)
|
|
{
|
|
// Prevent gamemode slider movement when hardcore is enabled
|
|
if (sliderId == eControl_GameModeToggle && s_bHardcore)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void UIScene_CreateWorldMenu::handleTimerComplete(int id)
|
|
{
|
|
#ifdef __PSVITA__
|
|
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
|
|
if(m_bRebuildTouchBoxes)
|
|
{
|
|
GetMainPanel()->UpdateControl();
|
|
ui.TouchBoxRebuild(this);
|
|
m_bRebuildTouchBoxes = false;
|
|
}
|
|
#endif
|
|
|
|
switch(id)
|
|
{
|
|
case GAME_CREATE_ONLINE_TIMER_ID:
|
|
{
|
|
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
|
|
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
|
{
|
|
if( bMultiplayerAllowed )
|
|
{
|
|
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
|
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
|
|
if(bGameSetting_Online)
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bOnlineGame = FALSE;
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
|
|
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
|
|
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
|
|
|
|
m_bMultiplayerAllowed = bMultiplayerAllowed;
|
|
}
|
|
}
|
|
break;
|
|
// 4J-PB - Only Xbox will not have trial DLC patched into the game
|
|
#ifdef _XBOX
|
|
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
|
|
{
|
|
// also check for any new texture packs info being available
|
|
// for each item in the mem list, check it's in the data list
|
|
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
|
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
|
|
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
|
|
{
|
|
if(m_iConfigA[i]!=-1)
|
|
{
|
|
DWORD dwBytes=0;
|
|
PBYTE pbData=nullptr;
|
|
//app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
|
|
|
|
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
|
|
|
|
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
|
|
if(dwBytes > 0 && pbData)
|
|
{
|
|
DWORD dwImageBytes=0;
|
|
PBYTE pbImageData=nullptr;
|
|
|
|
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
|
|
ListInfo.fEnabled = TRUE;
|
|
ListInfo.iData = m_iConfigA[i];
|
|
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
|
|
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
|
|
|
|
m_pTexturePacksList->AddData(ListInfo);
|
|
|
|
m_iConfigA[i]=-1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
};
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
|
|
{
|
|
if(navBack)
|
|
{
|
|
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
|
|
}
|
|
}
|
|
|
|
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
|
|
{
|
|
UIScene_CreateWorldMenu *pClass=static_cast<UIScene_CreateWorldMenu *>(lpParam);
|
|
pClass->m_bIgnoreInput=false;
|
|
// 4J HEG - No reason to set value if keyboard was cancelled
|
|
if (bRes)
|
|
{
|
|
uint16_t pchText[128];
|
|
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
|
|
#ifdef _WINDOWS64
|
|
Win64_GetKeyboardText(pchText, 128);
|
|
#else
|
|
InputManager.GetText(pchText);
|
|
#endif
|
|
|
|
if(pchText[0]!=0)
|
|
{
|
|
pClass->m_editWorldName.setLabel((wchar_t *)pchText);
|
|
pClass->m_worldName = (wchar_t *)pchText;
|
|
}
|
|
|
|
pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::checkStateAndStartGame()
|
|
{
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
bool isSignedInLive = true;
|
|
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
|
|
int iPadNotSignedInLive = -1;
|
|
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
|
|
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
|
|
{
|
|
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
|
|
{
|
|
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
|
{
|
|
// Record the first non signed in live pad
|
|
iPadNotSignedInLive = i;
|
|
}
|
|
|
|
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
|
}
|
|
}
|
|
|
|
// If this is an online game but not all players are signed in to Live, stop!
|
|
if (isOnlineGame && !isSignedInLive)
|
|
{
|
|
#ifdef __ORBIS__
|
|
assert(iPadNotSignedInLive != -1);
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
|
|
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
|
|
{
|
|
m_bIgnoreInput = false;
|
|
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput = true;
|
|
UINT uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_CANCEL;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
|
|
}
|
|
return;
|
|
/* 4J-PB - Add this after release
|
|
#elif defined __PSVITA__
|
|
m_bIgnoreInput=false;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
// Signed in to PSN but not connected (no internet access)
|
|
UINT uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
// Not signed in to PSN
|
|
UINT uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
return;
|
|
}*/
|
|
#else
|
|
m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
#ifdef __ORBIS__
|
|
|
|
bool bPlayStationPlus = true;
|
|
int iPadWithNoPlaystationPlus=0;
|
|
if(isOnlineGame && isSignedInLive)
|
|
{
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
|
|
{
|
|
if(ProfileManager.HasPlayStationPlus(i)==false)
|
|
{
|
|
bPlayStationPlus=false;
|
|
iPadWithNoPlaystationPlus=i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(bPlayStationPlus==false)
|
|
{
|
|
m_bIgnoreInput=false;
|
|
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE)
|
|
{
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
if(m_bGameModeCreative == true)
|
|
{
|
|
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
|
|
}
|
|
else
|
|
{
|
|
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
//bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
bool bContentRestricted = false;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
if(isOnlineGame && isSignedInLive)
|
|
{
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
|
|
}
|
|
#endif
|
|
|
|
noUGC = !pccAllowed && !pccFriendsAllowed;
|
|
|
|
if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
|
|
{
|
|
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
|
|
if(noUGC )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestUGCMessageBox();
|
|
}
|
|
else if(bContentRestricted )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestContentRestrictedMessageBox();
|
|
}
|
|
#ifdef __ORBIS__
|
|
else if(bPlayStationPlus==false)
|
|
{
|
|
m_bIgnoreInput=false;
|
|
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
|
|
}
|
|
|
|
#endif
|
|
else
|
|
{
|
|
#ifdef _WINDOWS64
|
|
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
|
|
CreateGame(this, 0);
|
|
#else
|
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
|
SignInInfo info;
|
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
|
info.lpParam = this;
|
|
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isOnlineGame && isSignedInLive && noUGC )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestUGCMessageBox();
|
|
}
|
|
else if(isOnlineGame && isSignedInLive && bContentRestricted )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestContentRestrictedMessageBox();
|
|
}
|
|
#ifdef __ORBIS__
|
|
else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
|
|
{
|
|
m_bIgnoreInput=false;
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
|
|
setVisible( true );
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
|
|
}
|
|
|
|
#endif
|
|
else
|
|
{
|
|
#if defined(__ORBIS__) || defined(__PSVITA__)
|
|
if(isOnlineGame)
|
|
{
|
|
bool chatRestricted = false;
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
|
|
if(chatRestricted)
|
|
{
|
|
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
}
|
|
#endif
|
|
CreateGame(this, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
|
|
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
|
|
{
|
|
#if TO_BE_IMPLEMENTED
|
|
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
|
|
XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
|
|
#endif
|
|
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
#ifdef __PSVITA__
|
|
if(CGameNetworkManager::usingAdhocMode())
|
|
{
|
|
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
|
|
isClientSide = true;
|
|
}
|
|
#endif // __PSVITA__
|
|
|
|
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
|
|
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
// create the world and launch
|
|
wstring wWorldName = pClass->m_worldName;
|
|
|
|
StorageManager.ResetSaveData();
|
|
// Make our next save default to the name of the level
|
|
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
|
|
#ifdef _WINDOWS64
|
|
// New world — save folder doesn't exist yet, clear for now (will be set after first autosave)
|
|
app.SetCurrentSaveFolderName(L"");
|
|
#endif
|
|
|
|
wstring wSeed;
|
|
if(!pClass->m_MoreOptionsParams.seed.empty() )
|
|
{
|
|
wSeed=pClass->m_MoreOptionsParams.seed;
|
|
}
|
|
else
|
|
{
|
|
// random
|
|
wSeed=L"";
|
|
}
|
|
|
|
// start the game
|
|
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
|
|
int64_t seedValue = 0;
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
param->levelName = wWorldName;
|
|
|
|
if (wSeed.length() != 0)
|
|
{
|
|
int64_t value = 0;
|
|
unsigned int len = static_cast<unsigned int>(wSeed.length());
|
|
|
|
//Check if the input string contains a numerical value
|
|
bool isNumber = true;
|
|
for( unsigned int i = 0 ; i < len ; ++i )
|
|
{
|
|
if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
|
|
{
|
|
if( !(i==0 && wSeed.at(i) == L'-' ) )
|
|
{
|
|
isNumber = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//If the input string is a numerical value, convert it to a number
|
|
if( isNumber )
|
|
value = _fromString<int64_t>(wSeed);
|
|
|
|
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
|
|
if( value != 0 )
|
|
seedValue = value;
|
|
else
|
|
{
|
|
int hashValue = 0;
|
|
for( unsigned int i = 0 ; i < len ; ++i )
|
|
hashValue = 31 * hashValue + wSeed.at(i);
|
|
seedValue = hashValue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
|
|
}
|
|
|
|
|
|
param->seed = seedValue;
|
|
param->saveData = nullptr;
|
|
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
|
|
|
|
// 4J Added: If hardcore was selected on difficulty slider, set difficulty to Hard and enable hardcore flag
|
|
app.SetGameHostOption(eGameHostOption_Difficulty, Minecraft::GetInstance()->options->difficulty);
|
|
app.SetGameHostOption(eGameHostOption_Hardcore, s_bHardcore ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
|
|
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
|
|
|
|
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
|
|
|
|
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
|
|
app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
|
|
app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
|
|
app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
|
|
|
|
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
|
|
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
|
|
|
|
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
|
|
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
|
|
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
|
|
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
|
|
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
|
|
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
|
|
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
|
|
|
|
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
|
|
#ifdef _LARGE_WORLDS
|
|
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
|
|
pClass->m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
|
|
pClass->m_MoreOptionsParams.newWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
|
|
#endif
|
|
|
|
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
|
|
|
|
param->settings = app.GetGameHostOption( eGameHostOption_All );
|
|
|
|
#ifdef _LARGE_WORLDS
|
|
switch(pClass->m_MoreOptionsParams.worldSize)
|
|
{
|
|
case 0:
|
|
// Classic
|
|
param->xzSize = LEVEL_WIDTH_CLASSIC;
|
|
param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
|
|
break;
|
|
case 1:
|
|
// Small
|
|
param->xzSize = LEVEL_WIDTH_SMALL;
|
|
param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
|
|
break;
|
|
case 2:
|
|
// Medium
|
|
param->xzSize = LEVEL_WIDTH_MEDIUM;
|
|
param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
|
|
break;
|
|
case 3:
|
|
// Large
|
|
param->xzSize = LEVEL_WIDTH_LARGE;
|
|
param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
|
|
break;
|
|
};
|
|
#else
|
|
param->xzSize = LEVEL_MAX_WIDTH;
|
|
param->hellScale = HELL_LEVEL_MAX_SCALE;
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
g_NetworkManager.FakeLocalPlayerJoined();
|
|
#endif
|
|
|
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = static_cast<LPVOID>(param);
|
|
|
|
// Reset the autosave time
|
|
app.SetAutosaveTimerTime();
|
|
|
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground=TRUE;
|
|
completionData->bShowLogo=TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
|
|
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// It's possible that the player has not signed in - they can back out
|
|
if(ProfileManager.IsSignedIn(pClass->m_iPad))
|
|
{
|
|
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
bool noPrivileges = false;
|
|
DWORD dwLocalUsersMask = 0;
|
|
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
|
|
int iPadNotSignedInLive = -1;
|
|
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
|
|
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
|
|
{
|
|
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
|
{
|
|
// Record the first non signed in live pad
|
|
iPadNotSignedInLive = i;
|
|
}
|
|
|
|
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
|
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
|
|
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
|
}
|
|
}
|
|
|
|
// If this is an online game but not all players are signed in to Live, stop!
|
|
if (isOnlineGame && !isSignedInLive)
|
|
{
|
|
#ifdef __ORBIS__
|
|
assert(iPadNotSignedInLive != -1);
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
|
|
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput=true;
|
|
UINT uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_CANCEL;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass);
|
|
}
|
|
return 0;
|
|
#else
|
|
pClass->m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isOnlineGame && (noPrivileges || noUGC) )
|
|
{
|
|
if( noUGC )
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
|
|
CreateGame(pClass, dwLocalUsersMask);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
if(isClientSide && app.IsLocalMultiplayerAvailable())
|
|
{
|
|
#ifdef _WINDOWS64
|
|
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
|
|
CreateGame(pClass, 0);
|
|
return 0;
|
|
#else
|
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
|
|
SignInInfo info;
|
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
|
info.lpParam = pClass;
|
|
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isClientSide && noUGC )
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
#if defined( __ORBIS__) || defined(__PSVITA__)
|
|
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
if(isOnlineGame)
|
|
{
|
|
bool chatRestricted = false;
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
|
|
if(chatRestricted)
|
|
{
|
|
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
}
|
|
#endif
|
|
CreateGame(pClass, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef __ORBIS__
|
|
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
|
|
pClass->m_bIgnoreInput = false;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
// {
|
|
// int32_t iResult;
|
|
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
|
|
//
|
|
// // continue offline, or upsell PS Plus?
|
|
// if(result==C4JStorage::EMessage_ResultDecline)
|
|
// {
|
|
// // upsell psplus
|
|
// int32_t iResult=sceNpCommerceDialogInitialize();
|
|
//
|
|
// SceNpCommerceDialogParam param;
|
|
// sceNpCommerceDialogParamInitialize(¶m);
|
|
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
|
|
//
|
|
// iResult=sceNpCommerceDialogOpen(¶m);
|
|
// }
|
|
// else if(result==C4JStorage::EMessage_ResultAccept)
|
|
// {
|
|
// // continue offline
|
|
// pClass->m_MoreOptionsParams.bOnlineGame=false;
|
|
// pClass->checkStateAndStartGame();
|
|
// }
|
|
//
|
|
// pClass->m_bIgnoreInput=false;
|
|
// return 0;
|
|
// }
|
|
#endif
|
|
|
|
|
|
void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
|
|
{
|
|
m_bRebuildTouchBoxes = true;
|
|
}
|