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20 lines
554 B
C++
20 lines
554 B
C++
#pragma once
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#include "RenderLayer.h"
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class LivingEntityRenderer;
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class LivingEntity;
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class ItemInHandLayer : public RenderLayer {
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public:
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LivingEntityRenderer* renderer;
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explicit ItemInHandLayer(LivingEntityRenderer* renderer);
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virtual ~ItemInHandLayer() {}
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virtual int colorsOnDamage() override;
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virtual void render(shared_ptr<LivingEntity> mob,
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float wp, float ws, float bob,
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float headRot, float headRotX,
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float scale, bool useCompiled) override;
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}; |