Files
neoStudiosLCE-neoLegacy/Minecraft.World/AbstractContainerMenu.cpp
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

870 lines
23 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.redstone.h"
#include "Slot.h"
#include "AbstractContainerMenu.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "Mth.h"
#include "../Minecraft.Server/FourKitBridge.h"
#endif
// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
// TODO Make sure all derived classes also call this
AbstractContainerMenu::AbstractContainerMenu()
{
containerId = 0;
changeUid = 0;
quickcraftType = -1;
quickcraftStatus = 0;
m_bNeedsRendered = false;
}
AbstractContainerMenu::~AbstractContainerMenu()
{
for( unsigned int i = 0; i < slots.size(); i++ )
{
delete slots.at(i);
}
}
Slot *AbstractContainerMenu::addSlot(Slot *slot)
{
slot->index = static_cast<int>(slots.size());
slots.push_back(slot);
lastSlots.push_back(nullptr);
return slot;
}
void AbstractContainerMenu::addSlotListener(ContainerListener *listener)
{
containerListeners.push_back(listener);
vector<shared_ptr<ItemInstance> > *items = getItems();
listener->refreshContainer(this, items);
delete items;
broadcastChanges();
}
void AbstractContainerMenu::removeSlotListener(ContainerListener *listener)
{
auto it = std::find(containerListeners.begin(), containerListeners.end(), listener);
if(it != containerListeners.end()) containerListeners.erase(it);
}
vector<shared_ptr<ItemInstance> > *AbstractContainerMenu::getItems()
{
vector<shared_ptr<ItemInstance> > *items = new vector<shared_ptr<ItemInstance> >();
for ( Slot* it : slots )
{
items->push_back(it->getItem());
}
return items;
}
void AbstractContainerMenu::sendData(int id, int value)
{
for ( auto& it : containerListeners )
{
it->setContainerData(this, id, value);
}
}
void AbstractContainerMenu::broadcastChanges()
{
for (unsigned int i = 0; i < slots.size(); i++)
{
shared_ptr<ItemInstance> current = slots.at(i)->getItem();
shared_ptr<ItemInstance> expected = lastSlots.at(i);
if (!ItemInstance::matches(expected, current))
{
// 4J Stu - Added 0 count check. There is a bug in the Java with anvils that means this broadcast
// happens while we are in the middle of quickmoving, and before the slot properly gets set to null
expected = (current == nullptr || current->count == 0) ? nullptr : current->copy();
lastSlots[i] = expected;
m_bNeedsRendered = true;
for ( auto& it : containerListeners )
{
it->slotChanged(this, i, expected);
}
}
}
}
bool AbstractContainerMenu::needsRendered()
{
bool needsRendered = m_bNeedsRendered;
m_bNeedsRendered = false;
for (unsigned int i = 0; i < slots.size(); i++)
{
shared_ptr<ItemInstance> current = slots.at(i)->getItem();
shared_ptr<ItemInstance> expected = lastSlots.at(i);
if (!ItemInstance::matches(expected, current))
{
expected = current == nullptr ? nullptr : current->copy();
lastSlots[i] = expected;
needsRendered = true;
}
}
return needsRendered;
}
bool AbstractContainerMenu::clickMenuButton(shared_ptr<Player> player, int buttonId)
{
return false;
}
Slot *AbstractContainerMenu::getSlotFor(shared_ptr<Container> c, int index)
{
for ( Slot *slot : slots )
{
if (slot->isAt(c, index))
{
return slot;
}
}
return nullptr;
}
Slot *AbstractContainerMenu::getSlot(int index)
{
if (index < 0 || index >= static_cast<int>(slots.size()))
{
return nullptr;
}
return slots.at(index);
}
shared_ptr<ItemInstance> AbstractContainerMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
if (slotIndex < 0 || slotIndex >= static_cast<int>(slots.size()))
{
return nullptr;
}
Slot *slot = slots.at(slotIndex);
if (slot != nullptr)
{
return slot->getItem();
}
return nullptr;
}
shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
{
shared_ptr<ItemInstance> clickedEntity = nullptr;
shared_ptr<Inventory> inventory = player->inventory;
if ((slotIndex < 0 && slotIndex != SLOT_CLICKED_OUTSIDE) || slotIndex >= (int)slots.size())
return nullptr;
if (clickType == CLICK_QUICK_CRAFT)
{
int expectedStatus = quickcraftStatus;
quickcraftStatus = getQuickcraftHeader(buttonNum);
if ((expectedStatus != QUICKCRAFT_HEADER_CONTINUE || quickcraftStatus != QUICKCRAFT_HEADER_END) && expectedStatus != quickcraftStatus)
{
resetQuickCraft();
}
else if (inventory->getCarried() == nullptr)
{
resetQuickCraft();
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_START)
{
quickcraftType = getQuickcraftType(buttonNum);
if (isValidQuickcraftType(quickcraftType))
{
quickcraftStatus = QUICKCRAFT_HEADER_CONTINUE;
quickcraftSlots.clear();
}
else
{
resetQuickCraft();
}
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_CONTINUE)
{
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count > quickcraftSlots.size() && canDragTo(slot))
{
quickcraftSlots.insert(slot);
}
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_END)
{
if (!quickcraftSlots.empty())
{
shared_ptr<ItemInstance> source = inventory->getCarried()->copy();
int remaining = inventory->getCarried()->count;
for ( Slot *slot : quickcraftSlots )
{
if (slot != nullptr && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count >= quickcraftSlots.size() && canDragTo(slot))
{
shared_ptr<ItemInstance> copy = source->copy();
int carry = slot->hasItem() ? slot->getItem()->count : 0;
getQuickCraftSlotCount(&quickcraftSlots, quickcraftType, copy, carry);
if (copy->count > copy->getMaxStackSize()) copy->count = copy->getMaxStackSize();
if (copy->count > slot->getMaxStackSize()) copy->count = slot->getMaxStackSize();
remaining -= copy->count - carry;
slot->set(copy);
}
}
source->count = remaining;
if (source->count <= 0)
{
source = nullptr;
}
inventory->setCarried(source);
}
resetQuickCraft();
}
else
{
resetQuickCraft();
}
}
else if (quickcraftStatus != QUICKCRAFT_HEADER_START)
{
resetQuickCraft();
}
else if ((clickType == CLICK_PICKUP || clickType == CLICK_QUICK_MOVE) && (buttonNum == 0 || buttonNum == 1))
{
if (slotIndex == SLOT_CLICKED_OUTSIDE)
{
if (inventory->getCarried() != nullptr)
{
if (slotIndex == SLOT_CLICKED_OUTSIDE)
{
if (buttonNum == 0)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
auto carried = inventory->getCarried();
bool dropAllowed = true;
if (carried != nullptr && carried->count > 0)
{
int outId = carried->id, outCount = carried->count, outAux = carried->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, carried->id, carried->count, carried->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
carried->id = outId;
carried->count = outCount;
carried->setAuxValue(outAux);
player->drop(carried);
inventory->setCarried(nullptr);
dropAllowed = false;
}
}
if (dropAllowed)
{
#endif
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
}
}
#endif
}
if (buttonNum == 1)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
auto carried = inventory->getCarried();
bool dropAllowed = true;
if (carried != nullptr && carried->count > 0)
{
int outId = carried->id, outCount = 1, outAux = carried->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, carried->id, 1, carried->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
shared_ptr<ItemInstance> dropped = carried->remove(1);
if (carried->count == 0) inventory->setCarried(nullptr);
dropped->id = outId;
dropped->count = outCount;
dropped->setAuxValue(outAux);
player->drop(dropped);
dropAllowed = false;
}
}
if (dropAllowed)
{
#endif
player->drop(inventory->getCarried()->remove(1));
if (inventory->getCarried()->count == 0) inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
}
}
#endif
}
}
}
}
else if (clickType == CLICK_QUICK_MOVE)
{
if (slotIndex < 0 || slotIndex >= static_cast<int>(slots.size())) return nullptr;
Slot *slot = slots.at(slotIndex);
if(slot != nullptr && slot->mayPickup(player))
{
shared_ptr<ItemInstance> piiClicked = quickMoveStack(player, slotIndex);
if (piiClicked != nullptr)
{
int oldType = piiClicked->id;
// 4J Stu - We ignore the return value for loopClicks, so don't make a copy
if(!looped)
{
clickedEntity = piiClicked->copy();
}
// 4J Stu - Remove the reference to this before we start a recursive loop
piiClicked = nullptr;
if (slot != nullptr)
{
if (slot->getItem() != nullptr && slot->getItem()->id == oldType)
{
if(looped)
{
// Return a non-null value to indicate that we want to loop more
clickedEntity = std::make_shared<ItemInstance>(0, 1, 0);
}
else
{
// 4J Stu - Brought forward loopClick from 1.2 to fix infinite recursion bug in creative
loopClick(slotIndex, buttonNum, true, player);
}
}
}
}
}
}
else
{
if (slotIndex < 0) return nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != nullptr)
{
shared_ptr<ItemInstance> clicked = slot->getItem();
shared_ptr<ItemInstance> carried = inventory->getCarried();
if (clicked != nullptr)
{
clickedEntity = clicked->copy();
}
if (clicked == nullptr)
{
if (carried != nullptr && slot->mayPlace(carried))
{
int c = buttonNum == 0 ? carried->count : 1;
if (c > slot->getMaxStackSize())
{
c = slot->getMaxStackSize();
}
if (carried->count >= c)
{
slot->set(carried->remove(c));
}
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
}
}
// 4J Added for dyable armour and combinining damaged items
else if (buttonNum == 1 && mayCombine(slot, carried))
{
shared_ptr<ItemInstance> combined = slot->combine(carried);
if(combined != nullptr)
{
slot->set(combined);
if(!player->abilities.instabuild) carried->remove(1);
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
}
}
else if (slot->mayPickup(player))
{
if (carried == nullptr)
{
// pick up to empty hand
int c = buttonNum == 0 ? clicked->count : (clicked->count + 1) / 2;
shared_ptr<ItemInstance> removed = slot->remove(c);
inventory->setCarried(removed);
if (clicked->count == 0)
{
slot->set(nullptr);
}
slot->onTake(player, inventory->getCarried());
}
else if (slot->mayPlace(carried))
{
// put down and/or pick up
if (clicked->id != carried->id || clicked->getAuxValue() != carried->getAuxValue() || !ItemInstance::tagMatches(clicked, carried))
{
// no match, replace
if (carried->count <= slot->getMaxStackSize())
{
slot->set(carried);
inventory->setCarried(clicked);
}
}
else
{
// match, attempt to fill slot
int c = buttonNum == 0 ? carried->count : 1;
if (c > slot->getMaxStackSize() - clicked->count)
{
c = slot->getMaxStackSize() - clicked->count;
}
if (c > carried->getMaxStackSize() - clicked->count)
{
c = carried->getMaxStackSize() - clicked->count;
}
carried->remove(c);
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
clicked->count += c;
}
}
else
{
// pick up to non-empty hand
if (clicked->id == carried->id && carried->getMaxStackSize() > 1 && (!clicked->isStackedByData() || clicked->getAuxValue() == carried->getAuxValue())
&& ItemInstance::tagMatches(clicked, carried))
{
int c = clicked->count;
if (c > 0 && c + carried->count <= carried->getMaxStackSize())
{
carried->count += c;
clicked = slot->remove(c);
if (clicked->count == 0) slot->set(nullptr);
slot->onTake(player, inventory->getCarried());
}
}
}
}
slot->setChanged();
}
}
}
else if (clickType == CLICK_SWAP && buttonNum >= 0 && buttonNum < 9)
{
if (slotIndex < 0 || slotIndex >= static_cast<int>(slots.size())) return nullptr;
Slot *slot = slots.at(slotIndex);
if (slot->mayPickup(player))
{
shared_ptr<ItemInstance> current = inventory->getItem(buttonNum);
bool canMove = current == nullptr || (slot->container == inventory && slot->mayPlace(current));
int freeSlot = -1;
if (!canMove)
{
freeSlot = inventory->getFreeSlot();
canMove |= freeSlot > -1;
}
if (slot->hasItem() && canMove)
{
shared_ptr<ItemInstance> taking = slot->getItem();
inventory->setItem(buttonNum, taking);
if ((slot->container == inventory && slot->mayPlace(current)) || current == nullptr)
{
slot->remove(taking->count);
slot->set(current);
slot->onTake(player, taking);
}
else if (freeSlot > -1)
{
inventory->add(current);
slot->remove(taking->count);
slot->set(nullptr);
slot->onTake(player, taking);
}
}
else if (!slot->hasItem() && current != nullptr && slot->mayPlace(current))
{
inventory->setItem(buttonNum, nullptr);
slot->set(current);
}
}
}
else if (clickType == CLICK_CLONE && player->abilities.instabuild && inventory->getCarried() == nullptr && slotIndex >= 0)
{
if (slotIndex >= static_cast<int>(slots.size())) return nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem())
{
shared_ptr<ItemInstance> copy = slot->getItem()->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
}
}
else if (clickType == CLICK_THROW && inventory->getCarried() == nullptr && slotIndex >= 0)
{
if (slotIndex >= static_cast<int>(slots.size())) return nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem() && slot->mayPickup(player))
{
int dropCount = buttonNum == 0 ? 1 : slot->getItem()->count;
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// fix for issue reported by aiden
{
auto slotItem = slot->getItem();
bool dropAllowed = true;
if (slotItem != nullptr && slotItem->count > 0)
{
int outId = slotItem->id, outCount = dropCount, outAux = slotItem->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, slotItem->id, dropCount, slotItem->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
shared_ptr<ItemInstance> item = slot->remove(dropCount);
slot->onTake(player, item);
item->id = outId;
item->count = outCount;
item->setAuxValue(outAux);
player->drop(item);
dropAllowed = false;
}
}
if (!dropAllowed)
return nullptr;
}
#endif
shared_ptr<ItemInstance> item = slot->remove(dropCount);
slot->onTake(player, item);
player->drop(item);
}
}
else if (clickType == CLICK_PICKUP_ALL && slotIndex >= 0)
{
if (slotIndex >= static_cast<int>(slots.size())) return nullptr;
Slot *slot = slots.at(slotIndex);
shared_ptr<ItemInstance> carried = inventory->getCarried();
if (carried != nullptr && (slot == nullptr || !slot->hasItem() || !slot->mayPickup(player)))
{
int start = buttonNum == 0 ? 0 : static_cast<int>(slots.size()) - 1;
int step = buttonNum == 0 ? 1 : -1;
for (int pass = 0; pass < 2; pass++ )
{
// In the first pass, we only get partial stacks.
for (size_t i = start; i >= 0 && i < static_cast<int>(slots.size()) && carried->count < carried->getMaxStackSize(); i += step)
{
Slot *target = slots.at(i);
if (target->hasItem() && canItemQuickReplace(target, carried, true) && target->mayPickup(player) && canTakeItemForPickAll(carried, target))
{
if (pass == 0 && target->getItem()->count == target->getItem()->getMaxStackSize()) continue;
int count = min(carried->getMaxStackSize() - carried->count, target->getItem()->count);
shared_ptr<ItemInstance> removed = target->remove(count);
carried->count += count;
if (removed->count <= 0)
{
target->set(nullptr);
}
target->onTake(player, removed);
}
}
}
}
broadcastChanges();
}
return clickedEntity;
}
bool AbstractContainerMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
{
return true;
}
// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in creative
void AbstractContainerMenu::loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
{
while( clicked(slotIndex, buttonNum, CLICK_QUICK_MOVE, player, true) != nullptr)
{
}
}
bool AbstractContainerMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
{
return false;
}
void AbstractContainerMenu::removed(shared_ptr<Player> player)
{
shared_ptr<Inventory> inventory = player->inventory;
if (inventory->getCarried() != nullptr)
{
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
}
}
void AbstractContainerMenu::slotsChanged()// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
{
broadcastChanges();
}
bool AbstractContainerMenu::isPauseScreen()
{
return false;
}
void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
if (slot >= slots.size()) return;
getSlot(slot)->set(item);
}
void AbstractContainerMenu::setAll(ItemInstanceArray *items)
{
for (unsigned int i = 0; i < items->length && i < slots.size(); i++)
{
getSlot(i)->set( (*items)[i] );
}
}
void AbstractContainerMenu::setData(int id, int value)
{
}
short AbstractContainerMenu::backup(shared_ptr<Inventory> inventory)
{
changeUid++;
return changeUid;
}
bool AbstractContainerMenu::isSynched(shared_ptr<Player> player)
{
return !(unSynchedPlayers.find(player) != unSynchedPlayers.end());
}
void AbstractContainerMenu::setSynched(shared_ptr<Player> player, bool synched)
{
if (synched)
{
auto it = unSynchedPlayers.find(player);
if(it != unSynchedPlayers.end()) unSynchedPlayers.erase( it );
}
else
{
unSynchedPlayers.insert(player);
}
}
// 4J Stu - Brought a few changes in this function forward from 1.2 to make it return a bool
bool AbstractContainerMenu::moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards)
{
bool anythingChanged = false;
int destSlot = startSlot;
if (backwards)
{
destSlot = endSlot - 1;
}
// find stackable slots first
if (itemStack->isStackable())
{
while (itemStack->count > 0 && ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot)))
{
Slot *slot = slots.at(destSlot);
shared_ptr<ItemInstance> target = slot->getItem();
if (target != nullptr && target->id == itemStack->id && (!itemStack->isStackedByData() || itemStack->getAuxValue() == target->getAuxValue())
&& ItemInstance::tagMatches(itemStack, target) )
{
int totalStack = target->count + itemStack->count;
if (totalStack <= itemStack->getMaxStackSize())
{
itemStack->count = 0;
target->count = totalStack;
slot->setChanged();
anythingChanged = true;
}
else if (target->count < itemStack->getMaxStackSize())
{
itemStack->count -= (itemStack->getMaxStackSize() - target->count);
target->count = itemStack->getMaxStackSize();
slot->setChanged();
anythingChanged = true;
}
}
if (backwards)
{
destSlot--;
}
else
{
destSlot++;
}
}
}
// find empty slot
if (itemStack->count > 0)
{
if (backwards)
{
destSlot = endSlot - 1;
}
else
{
destSlot = startSlot;
}
while ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot))
{
Slot *slot = slots.at(destSlot);
shared_ptr<ItemInstance> target = slot->getItem();
if (target == nullptr)
{
slot->set(itemStack->copy());
slot->setChanged();
itemStack->count = 0;
anythingChanged = true;
break;
}
if (backwards)
{
destSlot--;
}
else
{
destSlot++;
}
}
}
return anythingChanged;
}
bool AbstractContainerMenu::isOverrideResultClick(int slotNum, int buttonNum)
{
return false;
}
int AbstractContainerMenu::getQuickcraftType(int mask)
{
return (mask >> 2) & 0x3;
}
int AbstractContainerMenu::getQuickcraftHeader(int mask)
{
return mask & 0x3;
}
int AbstractContainerMenu::getQuickcraftMask(int header, int type)
{
return (header & 0x3) | ((type & 0x3) << 2);
}
bool AbstractContainerMenu::isValidQuickcraftType(int type)
{
return type == QUICKCRAFT_TYPE_CHARITABLE || type == QUICKCRAFT_TYPE_GREEDY;
}
void AbstractContainerMenu::resetQuickCraft()
{
quickcraftStatus = QUICKCRAFT_HEADER_START;
quickcraftSlots.clear();
}
bool AbstractContainerMenu::canItemQuickReplace(Slot *slot, shared_ptr<ItemInstance> item, bool ignoreSize)
{
bool canReplace = slot == nullptr || !slot->hasItem();
if (slot != nullptr && slot->hasItem() && item != nullptr && item->sameItem(slot->getItem()) && ItemInstance::tagMatches(slot->getItem(), item))
{
canReplace |= slot->getItem()->count + (ignoreSize ? 0 : item->count) <= item->getMaxStackSize();
}
return canReplace;
}
void AbstractContainerMenu::getQuickCraftSlotCount(unordered_set<Slot *> *quickCraftSlots, int quickCraftingType, shared_ptr<ItemInstance> item, int carry)
{
switch (quickCraftingType)
{
case QUICKCRAFT_TYPE_CHARITABLE:
item->count = Mth::floor(item->count / static_cast<float>(quickCraftSlots->size()));
break;
case QUICKCRAFT_TYPE_GREEDY:
item->count = 1;
break;
}
item->count += carry;
}
bool AbstractContainerMenu::canDragTo(Slot *slot)
{
return true;
}
int AbstractContainerMenu::getRedstoneSignalFromContainer(shared_ptr<Container> container)
{
if (container == nullptr) return 0;
int count = 0;
float totalPct = 0;
for (int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != nullptr)
{
totalPct += item->count / static_cast<float>(min(container->getMaxStackSize(), item->getMaxStackSize()));
count++;
}
}
totalPct /= container->getContainerSize();
return Mth::floor(totalPct * (Redstone::SIGNAL_MAX - 1)) + (count > 0 ? 1 : 0);
}
// 4J Added
bool AbstractContainerMenu::isValidIngredient(shared_ptr<ItemInstance> item, int slotId)
{
return true;
}