mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
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137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
#include "stdafx.h"
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#include "CustomizableSourceSettings.h"
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CustomizableSourceSettings::Builder::Builder()
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{
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setDefaults(this);
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}
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CustomizableSourceSettings::Builder* CustomizableSourceSettings::Builder::setDefaults(Builder* b)
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{
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b->coordinateScale = 684.412f;
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b->heightScale = 684.412f;
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b->upperLimitScale = 512.0f;
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b->lowerLimitScale = 512.0f;
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b->mainNoiseScaleX = 80.0f;
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b->mainNoiseScaleY = 160.0f;
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b->mainNoiseScaleZ = 80.0f;
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b->depthNoiseScaleX = 200.0f;
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b->depthNoiseScaleZ = 200.0f;
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b->depthNoiseExponent = 0.5f;
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b->biomeDepthWeight = 1.0f;
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b->biomeDepthOffset = 0.0f;
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b->biomeScaleWeight = 1.0f;
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b->biomeScaleOffset = 0.0f;
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b->baseSize = 8.5f;
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b->stretchY = 12.0f;
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b->seaLevel = 63;
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b->useCaves = true;
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b->useStrongholds = true;
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b->biomeOverride = -1;
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b->useDungeons = true;
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b->dungeonChance = 8;
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b->useTemples = true;
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b->useMineShafts = true;
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b->useVillages = true;
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b->useRavines = true;
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b->useWaterLakes = true;
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b->waterLakeChance = 4;
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b->useLavaLakes = true;
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b->lavaLakeChance = 80;
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b->useNether = false;
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b->dirtSize = 33;
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b->dirtCount = 10;
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b->gravelSize = 33;
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b->gravelCount = 8;
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b->graniteSize = 33;
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b->graniteCount = 10;
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b->dioriteSize = 33;
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b->dioriteCount = 10;
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b->andesiteSize = 33;
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b->andesiteCount = 10;
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b->coalOreSize = 17;
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b->coalOreCount = 20;
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b->ironOreSize = 9;
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b->ironOreCount = 20;
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b->goldOreSize = 9;
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b->goldOreCount = 2;
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b->redstoneOreSize = 8;
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b->redstoneOreCount = 8;
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b->diamondOreSize = 8;
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b->diamondOreCount = 1;
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b->lapisOreSize = 7;
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b->lapisOreCount = 1;
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b->lapisOreHeight = 16;
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b->lapisOreSpread = 16;
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return b;
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}
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CustomizableSourceSettings::Builder* CustomizableSourceSettings::Builder::fromString(void* superflatConfig)
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{
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Builder* b = new Builder();
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setDefaults(b);
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// Logic to parse superflatConfig should go here if needed.
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return b;
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}
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CustomizableSourceSettings* CustomizableSourceSettings::Builder::build(Builder* b)
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{
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CustomizableSourceSettings* s = new CustomizableSourceSettings();
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s->coordinateScale = b->coordinateScale;
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s->heightScale = b->heightScale;
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s->upperLimitScale = b->upperLimitScale;
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s->lowerLimitScale = b->lowerLimitScale;
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s->mainNoiseScaleX = b->mainNoiseScaleX;
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s->mainNoiseScaleY = b->mainNoiseScaleY;
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s->mainNoiseScaleZ = b->mainNoiseScaleZ;
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s->depthNoiseScaleX = b->depthNoiseScaleX;
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s->depthNoiseScaleZ = b->depthNoiseScaleZ;
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s->depthNoiseExponent = b->depthNoiseExponent;
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s->biomeDepthWeight = b->biomeDepthWeight;
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s->biomeDepthOffset = b->biomeDepthOffset;
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s->biomeScaleWeight = b->biomeScaleWeight;
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s->biomeScaleOffset = b->biomeScaleOffset;
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s->baseSize = b->baseSize;
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s->stretchY = b->stretchY;
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s->seaLevel = b->seaLevel;
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s->useCaves = b->useCaves;
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s->useStrongholds = b->useStrongholds;
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s->biomeOverride = b->biomeOverride;
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s->useDungeons = b->useDungeons;
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s->dungeonChance = b->dungeonChance;
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s->useTemples = b->useTemples;
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s->useMineShafts = b->useMineShafts;
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s->useVillages = b->useVillages;
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s->useRavines = b->useRavines;
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s->useWaterLakes = b->useWaterLakes;
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s->waterLakeChance = b->waterLakeChance;
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s->useLavaLakes = b->useLavaLakes;
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s->lavaLakeChance = b->lavaLakeChance;
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s->useNether = b->useNether;
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s->dirtSize = b->dirtSize;
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s->dirtCount = b->dirtCount;
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s->gravelSize = b->gravelSize;
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s->gravelCount = b->gravelCount;
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s->graniteSize = b->graniteSize;
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s->graniteCount = b->graniteCount;
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s->dioriteSize = b->dioriteSize;
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s->dioriteCount = b->dioriteCount;
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s->andesiteSize = b->andesiteSize;
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s->andesiteCount = b->andesiteCount;
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s->coalOreSize = b->coalOreSize;
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s->coalOreCount = b->coalOreCount;
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s->ironOreSize = b->ironOreSize;
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s->ironOreCount = b->ironOreCount;
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s->goldOreSize = b->goldOreSize;
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s->goldOreCount = b->goldOreCount;
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s->redstoneOreSize = b->redstoneOreSize;
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s->redstoneOreCount = b->redstoneOreCount;
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s->diamondOreSize = b->diamondOreSize;
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s->diamondOreCount = b->diamondOreCount;
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s->lapisOreSize = b->lapisOreSize;
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s->lapisOreCount = b->lapisOreCount;
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s->lapisOreHeight = b->lapisOreHeight;
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s->lapisOreSpread = b->lapisOreSpread;
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return s;
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}
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