Files
neoStudiosLCE-neoLegacy/Minecraft.World/MelonFeature.cpp
Lord_Cambion aaae8b01a9 feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00

24 lines
666 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "MelonFeature.h"
bool MelonFeature::place(Level *level, Random *random, int x, int y, int z)
{
for (int i = 0; i < 64; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) && level->getTile(x2, y2 - 1, z2) == Tile::grass_Id)
{
if (Tile::melon->mayPlace(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, Tile::melon_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}