Files
neoStudiosLCE-neoLegacy/Minecraft.World/WoodSlabTile.cpp
Lord_Cambion 4c8e38c721 feat: stoneslab2
fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp

todo:Material.cs
2026-04-21 01:32:02 +03:00

50 lines
1.2 KiB
C++

#include "stdafx.h"
#include "WoodSlabTile.h"
#include "WoodTile.h"
#include "TreeTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.stats.h"
const unsigned int WoodSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = {
IDS_TILE_STONESLAB_OAK,
IDS_TILE_STONESLAB_SPRUCE,
IDS_TILE_STONESLAB_BIRCH,
IDS_TILE_STONESLAB_JUNGLE,
IDS_TILE_STONESLAB_ACACIA,
IDS_TILE_STONESLAB_DARK_OAK
};
WoodSlabTile::WoodSlabTile(int id)
: HalfSlabTile(id, Material::wood)
{
}
Icon *WoodSlabTile::getTexture(int face, int data)
{
return Tile::wood->getTexture(face, data & TYPE_MASK);
}
int WoodSlabTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::woodSlabHalf_Id;
}
shared_ptr<ItemInstance> WoodSlabTile::getSilkTouchItemInstance(int data)
{
return std::make_shared<ItemInstance>(Tile::woodSlabHalf, 2, data & TYPE_MASK);
}
int WoodSlabTile::getAuxName(int auxValue)
{
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
auxValue = 0;
return SLAB_NAMES[auxValue];
}
void WoodSlabTile::registerIcons(IconRegister *iconRegister)
{
}