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https://github.com/neoStudiosLCE/neoLegacy.git
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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#pragma once
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#include "HumanoidModel.h"
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#include "ModelPart.h"
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class ArmorStandModel : public HumanoidModel
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{
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public:
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ModelPart *rightBodyStick;
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ModelPart *leftBodyStick;
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ModelPart *shoulderStick;
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ModelPart *basePlate;
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bool showArms;
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bool showBasePlate;
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bool isSmall;
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ArmorStandModel();
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim ) override;
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void setupPose(float hX, float hY, float hZ,
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float bX, float bY, float bZ,
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float lAX, float lAY, float lAZ,
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float rAX, float rAY, float rAZ,
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float lLX, float lLY, float lLZ,
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float rLX, float rLY, float rLZ);
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virtual void render(shared_ptr<Entity> entity,
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float time, float r, float bob,
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float yRot, float xRot,
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float scale, bool usecompiled) override;
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}; |