reference ME in some todos
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@@ -86,7 +86,7 @@ PlayerList::~PlayerList()
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bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet)
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{
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// todo: we should move emit player join event here
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// (SYLV)todo: we should move emit player join event here
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CompoundTag *playerTag = load(player);
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bool newPlayer = playerTag == nullptr;
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