blockstate, more block events, command preprocess event.
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@@ -39,6 +39,9 @@
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#include "..\Minecraft.World\ProgressListener.h"
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#include "PS3\PS3Extras\ShutdownManager.h"
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#include "PlayerChunkMap.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "..\Minecraft.Server\FourKitBridge.h"
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#endif
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WeighedTreasureArray ServerLevel::RANDOM_BONUS_ITEMS;
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@@ -511,15 +514,21 @@ void ServerLevel::tickTiles()
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int val = (randValue >> 2);
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int x = (val & 15);
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int z = ((val >> 8) & 15);
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int yy = getTopRainBlock(x + xo, z + zo);
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if (shouldFreeze(x + xo, yy - 1, z + zo))
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{
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setTileAndUpdate(x + xo, yy - 1, z + zo, Tile::ice_Id);
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}
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if (isRaining() && shouldSnow(x + xo, yy, z + zo))
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{
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setTileAndUpdate(x + xo, yy, z + zo, Tile::topSnow_Id);
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}
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int yy = getTopRainBlock(x + xo, z + zo);
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if (shouldFreeze(x + xo, yy - 1, z + zo))
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (!FourKitBridge::FireBlockForm(dimension->id, x + xo, yy - 1, z + zo, Tile::ice_Id, 0))
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#endif
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setTileAndUpdate(x + xo, yy - 1, z + zo, Tile::ice_Id);
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}
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if (isRaining() && shouldSnow(x + xo, yy, z + zo))
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (!FourKitBridge::FireBlockForm(dimension->id, x + xo, yy, z + zo, Tile::topSnow_Id, 0))
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#endif
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setTileAndUpdate(x + xo, yy, z + zo, Tile::topSnow_Id);
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}
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if (isRaining())
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{
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Biome *b = getBiome(x + xo, z + zo);
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