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Use standard wide string returns in game rules
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@@ -388,7 +388,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
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m_stringTable = table;
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}
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LPCWSTR LevelGenerationOptions::getString(const std::wstring &key)
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const wchar_t *LevelGenerationOptions::getString(const std::wstring &key)
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{
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if(m_stringTable == NULL)
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{
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