mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-23 10:42:46 +00:00
Standardise fixed-width integer usage in touched files
This commit is contained in:
@@ -10,7 +10,7 @@ void ConsoleSaveFileConverter::ProcessSimpleFile(ConsoleSaveFile *sourceSave, Fi
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unsigned int numberOfBytesRead = 0;
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unsigned int numberOfBytesWritten = 0;
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uint8_t *data = new uint8_t[sourceFileEntry->getFileSize()];
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std::uint8_t *data = new std::uint8_t[sourceFileEntry->getFileSize()];
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// Read from source
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sourceSave->readFile(sourceFileEntry, data, sourceFileEntry->getFileSize(), &numberOfBytesRead);
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@@ -25,7 +25,7 @@ ConsoleSaveFileInputStream::ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile
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//the next byte of data, or -1 if the end of the file is reached.
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int ConsoleSaveFileInputStream::read()
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{
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uint8_t byteRead = static_cast<uint8_t>(0);
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std::uint8_t byteRead = static_cast<std::uint8_t>(0);
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unsigned int numberOfBytesRead;
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bool result = m_saveFile->readFile(
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@@ -38,7 +38,7 @@ void ConsoleSaveFileOutputStream::write(unsigned int b)
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{
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unsigned int numberOfBytesWritten;
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uint8_t value = (uint8_t) b;
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std::uint8_t value = (std::uint8_t) b;
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bool result = m_saveFile->writeFile(
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m_file,
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@@ -410,7 +410,7 @@ std::vector<File *> *File::listFiles() const
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CellFsErrno err = cellFsOpendir(filePath , &fd);
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CellFsDirectoryEntry de;
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uint32_t count = 0;
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std::uint32_t count = 0;
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err = cellFsGetDirectoryEntries(fd, &de, sizeof(CellFsDirectoryEntry), &count);
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if(count != 0)
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{
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@@ -572,7 +572,7 @@ std::vector<File *> *File::listFiles(FileFilter *filter) const
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CellFsErrno err = cellFsOpendir(filePath, &fd);
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CellFsDirectoryEntry de;
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uint32_t count = 0;
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std::uint32_t count = 0;
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err = cellFsGetDirectoryEntries(fd, &de, sizeof(CellFsDirectoryEntry), &count);
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if(count != 0)
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{
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@@ -75,7 +75,7 @@ int FileInputStream::read()
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return -1;
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}
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uint8_t byteRead = static_cast<uint8_t>(0);
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std::uint8_t byteRead = static_cast<std::uint8_t>(0);
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const size_t numberOfBytesRead = std::fread(&byteRead, 1, 1, m_fileHandle);
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if( std::ferror(m_fileHandle) != 0 )
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@@ -51,7 +51,7 @@ void FileOutputStream::write(unsigned int b)
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return;
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}
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uint8_t value = (uint8_t) b;
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std::uint8_t value = (std::uint8_t) b;
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const size_t numberOfBytesWritten = std::fwrite(&value, 1, 1, m_fileHandle);
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const int result = std::ferror(m_fileHandle);
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@@ -312,7 +312,7 @@ HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void
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*pDestSize = (unsigned int)destSize;
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return ( ( res == Z_OK ) ? S_OK : -1 );
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#elif defined __PS3__
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uint32_t destSize = (uint32_t)(*pDestSize);
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std::uint32_t destSize = (std::uint32_t)(*pDestSize);
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bool res = EdgeZLib::Compress(pDestination, &destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res ) ? S_OK : -1 );
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@@ -340,7 +340,7 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
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*pDestSize = (unsigned int)destSize;
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return ( ( res == Z_OK ) ? S_OK : -1 );
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#elif defined __PS3__
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uint32_t destSize = (uint32_t)(*pDestSize);
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std::uint32_t destSize = (std::uint32_t)(*pDestSize);
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bool res = EdgeZLib::Decompress(pDestination, &destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res ) ? S_OK : -1 );
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@@ -356,11 +356,11 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
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#ifndef _XBOX
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void Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
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{
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uint8_t *pSrc = (uint8_t *)pSource;
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std::uint8_t *pSrc = (std::uint8_t *)pSource;
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int Offset = 0;
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int Page = 0;
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int Index = 0;
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uint8_t* Data = (uint8_t*)pDestination;
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std::uint8_t* Data = (std::uint8_t*)pDestination;
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while( Index != SrcSize )
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{
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// is this a normal value
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@@ -164,11 +164,11 @@ void CustomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
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// 4J - this comparison used to just be with 0.0f but is now varied by block above
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if (yc * CHUNK_HEIGHT + y < mapHeight)
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{
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tileId = (uint8_t) Tile::rock_Id;
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tileId = (std::uint8_t) Tile::rock_Id;
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}
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else if (yc * CHUNK_HEIGHT + y < waterHeight)
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{
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tileId = (uint8_t) Tile::calmWater_Id;
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tileId = (std::uint8_t) Tile::calmWater_Id;
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}
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// 4J - more extra code to make sure that the column at the edge of the world is just water & rock, to match the infinite sea that
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@@ -226,8 +226,8 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
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int run = -1;
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uint8_t top = b->topMaterial;
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uint8_t material = b->material;
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std::uint8_t top = b->topMaterial;
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std::uint8_t material = b->material;
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LevelGenerationOptions *lgo = app.getLevelGenerationOptions();
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if(lgo != NULL)
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@@ -250,7 +250,7 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
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if (y <= 1 + random->nextInt(2)) // 4J - changed to make the bedrock not have bits you can get stuck in
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// if (y <= 0 + random->nextInt(5))
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{
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blocks[offs] = (uint8_t) Tile::unbreakable_Id;
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blocks[offs] = (std::uint8_t) Tile::unbreakable_Id;
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}
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else
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{
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@@ -267,7 +267,7 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
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if (runDepth <= 0)
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{
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top = 0;
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material = (uint8_t) Tile::rock_Id;
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material = (std::uint8_t) Tile::rock_Id;
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}
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else if (y >= waterHeight - 4 && y <= waterHeight + 1)
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{
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@@ -281,8 +281,8 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
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if (y < waterHeight && top == 0)
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{
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if (temp < 0.15f) top = (uint8_t) Tile::ice_Id;
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else top = (uint8_t) Tile::calmWater_Id;
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if (temp < 0.15f) top = (std::uint8_t) Tile::ice_Id;
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else top = (std::uint8_t) Tile::calmWater_Id;
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}
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run = runDepth;
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@@ -299,7 +299,7 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
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if (run == 0 && material == Tile::sand_Id)
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{
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run = random->nextInt(4);
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material = (uint8_t) Tile::sandStone_Id;
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material = (std::uint8_t) Tile::sandStone_Id;
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}
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}
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}
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@@ -328,7 +328,7 @@ LevelChunk *CustomLevelSource::getChunk(int xOffs, int zOffs)
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// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
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int blocksSize = Level::maxBuildHeight * 16 * 16;
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uint8_t *tileData = (uint8_t *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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std::uint8_t *tileData = (std::uint8_t *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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XMemSet128(tileData,0,blocksSize);
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byteArray blocks = byteArray(tileData,blocksSize);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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@@ -19,7 +19,7 @@ _MapDataMappings::_MapDataMappings()
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#ifndef _DURANGO
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ZeroMemory(xuids,sizeof(PlayerUID)*MAXIMUM_MAP_SAVE_DATA);
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#endif
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ZeroMemory(dimensions,sizeof(uint8_t)*(MAXIMUM_MAP_SAVE_DATA/4));
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ZeroMemory(dimensions,sizeof(std::uint8_t)*(MAXIMUM_MAP_SAVE_DATA/4));
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}
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int _MapDataMappings::getDimension(int id)
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@@ -84,7 +84,7 @@ _MapDataMappings_old::_MapDataMappings_old()
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#ifndef _DURANGO
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ZeroMemory(xuids,sizeof(PlayerUID)*MAXIMUM_MAP_SAVE_DATA);
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#endif
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ZeroMemory(dimensions,sizeof(uint8_t)*(MAXIMUM_MAP_SAVE_DATA/8));
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ZeroMemory(dimensions,sizeof(std::uint8_t)*(MAXIMUM_MAP_SAVE_DATA/8));
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}
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int _MapDataMappings_old::getDimension(int id)
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@@ -57,10 +57,10 @@ RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
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//if ((GetFileSize(file,NULL) & 0xfff) != 0)
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if ((fileEntry->getFileSize() & 0xfff) != 0)
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{
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//uint8_t zero = 0;
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//std::uint8_t zero = 0;
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unsigned int numberOfBytesWritten = 0;
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unsigned int bytesToWrite = 0x1000 - (fileEntry->getFileSize() & 0xfff);
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uint8_t *zeroBytes = new uint8_t[ bytesToWrite ];
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std::uint8_t *zeroBytes = new std::uint8_t[ bytesToWrite ];
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ZeroMemory(zeroBytes, bytesToWrite);
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/* the file size is not a multiple of 4KB, grow it */
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@@ -233,8 +233,8 @@ DataInputStream *RegionFile::getChunkDataInputStream(int x, int z) // TODO - was
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}
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MemSect(50);
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uint8_t *data = new uint8_t[length];
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uint8_t *decomp = new uint8_t[decompLength];
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std::uint8_t *data = new std::uint8_t[length];
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std::uint8_t *decomp = new std::uint8_t[decompLength];
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MemSect(0);
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readDecompLength = decompLength;
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m_saveFile->readFile(fileEntry,data,length,&numberOfBytesRead);
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@@ -273,10 +273,10 @@ DataOutputStream *RegionFile::getChunkDataOutputStream(int x, int z)
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}
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/* write a chunk at (x,z) with length bytes of data to disk */
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void RegionFile::write(int x, int z, uint8_t *data, int length) // TODO - was synchronized
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void RegionFile::write(int x, int z, std::uint8_t *data, int length) // TODO - was synchronized
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{
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// 4J Stu - Do the compression here so that we know how much space we need to store the compressed data
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uint8_t *compData = new uint8_t[length + 2048]; // presuming compression is going to make this smaller... UPDATE - for some really small things this isn't the case. Added 2K on here to cover those.
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std::uint8_t *compData = new std::uint8_t[length + 2048]; // presuming compression is going to make this smaller... UPDATE - for some really small things this isn't the case. Added 2K on here to cover those.
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unsigned int compLength = length;
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Compression::getCompression()->CompressLZXRLE(compData,&compLength,data,length);
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@@ -403,7 +403,7 @@ void RegionFile::write(int x, int z, uint8_t *data, int length) // TODO - was s
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}
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/* write a chunk data to the region file at specified sector number */
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void RegionFile::write(int sectorNumber, uint8_t *data, int length, unsigned int compLength)
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void RegionFile::write(int sectorNumber, std::uint8_t *data, int length, unsigned int compLength)
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{
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unsigned int numberOfBytesWritten = 0;
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//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
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@@ -451,7 +451,7 @@ void RegionFile::insertInitialSectors()
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{
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m_saveFile->setFilePointer( fileEntry, 0, SaveFileSeekOrigin::Begin );
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unsigned int numberOfBytesWritten = 0;
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uint8_t zeroBytes[ SECTOR_BYTES ];
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std::uint8_t zeroBytes[ SECTOR_BYTES ];
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ZeroMemory(zeroBytes, SECTOR_BYTES);
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/* we need to write the chunk offset table */
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@@ -45,9 +45,9 @@ AddPlayerPacket::AddPlayerPacket(std::shared_ptr<Player> player, PlayerUID xuid,
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// 4J - changed - send current "previously sent" value of rotations to put this in sync with other clients
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yRot = yRotp;
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xRot = xRotp;
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yHeadRot = static_cast<uint8_t>(yHeadRotp); // 4J Added
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// yRot = (uint8_t) (player->yRot * 256 / 360);
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// xRot = (uint8_t) (player->xRot * 256 / 360);
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yHeadRot = static_cast<std::uint8_t>(yHeadRotp); // 4J Added
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// yRot = (std::uint8_t) (player->yRot * 256 / 360);
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// xRot = (std::uint8_t) (player->xRot * 256 / 360);
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//printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
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@@ -97,13 +97,13 @@ void AddPlayerPacket::write(DataOutputStream *dos) //throws IOException
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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dos->writeByte(static_cast<uint8_t>(yRot));
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dos->writeByte(static_cast<uint8_t>(xRot));
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dos->writeByte(static_cast<uint8_t>(m_playerIndex)); // 4J Added
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dos->writeByte(static_cast<std::uint8_t>(yRot));
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dos->writeByte(static_cast<std::uint8_t>(xRot));
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dos->writeByte(static_cast<std::uint8_t>(m_playerIndex)); // 4J Added
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dos->writeShort(carriedItem);
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dos->writePlayerUID(xuid);
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dos->writePlayerUID(OnlineXuid);
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dos->writeByte(static_cast<uint8_t>(m_playerIndex)); // 4J Added
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dos->writeByte(static_cast<std::uint8_t>(m_playerIndex)); // 4J Added
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int skinId = 0;
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std::memcpy(&skinId, &m_skinId, sizeof(m_skinId));
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dos->writeInt(skinId);
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@@ -122,7 +122,7 @@ void AddPlayerPacket::handle(PacketListener *listener)
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int AddPlayerPacket::getEstimatedSize()
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{
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int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(std::uint8_t) + sizeof(std::uint8_t) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(std::uint8_t) + sizeof(unsigned int) + sizeof(uint8_t);
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int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(std::uint8_t) + sizeof(std::uint8_t) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(std::uint8_t) + sizeof(unsigned int) + sizeof(std::uint8_t);
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if( entityData != NULL )
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{
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@@ -26,7 +26,7 @@ public:
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std::uint32_t m_skinId; // 4J Added
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std::uint32_t m_capeId; // 4J Added
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unsigned int m_uiGamePrivileges; // 4J Added
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uint8_t yHeadRot; // 4J Added
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std::uint8_t yHeadRot; // 4J Added
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AddPlayerPacket();
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~AddPlayerPacket();
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@@ -28,7 +28,7 @@ void KickPlayerPacket::read(DataInputStream *dis) //throws IOException
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void KickPlayerPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeByte((uint8_t)m_networkSmallId);
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dos->writeByte((std::uint8_t)m_networkSmallId);
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}
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int KickPlayerPacket::getEstimatedSize()
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@@ -146,18 +146,18 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
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}
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dos->writeLong(seed);
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dos->writeInt(gameType);
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dos->writeByte((uint8_t)dimension);
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dos->writeByte((uint8_t)mapHeight);
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dos->writeByte((uint8_t)maxPlayers);
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dos->writeByte((std::uint8_t)dimension);
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dos->writeByte((std::uint8_t)mapHeight);
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dos->writeByte((std::uint8_t)maxPlayers);
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dos->writePlayerUID(m_offlineXuid);
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dos->writePlayerUID(m_onlineXuid);
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dos->writeBoolean(m_friendsOnlyUGC);
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int ugcPlayersVersion = 0;
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std::memcpy(&ugcPlayersVersion, &m_ugcPlayersVersion, sizeof(m_ugcPlayersVersion));
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dos->writeInt(ugcPlayersVersion);
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dos->writeByte((uint8_t)difficulty);
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dos->writeByte((std::uint8_t)difficulty);
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dos->writeInt(m_multiplayerInstanceId);
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dos->writeByte((uint8_t)m_playerIndex);
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dos->writeByte((std::uint8_t)m_playerIndex);
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int skinId = 0;
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std::memcpy(&skinId, &m_playerSkinId, sizeof(m_playerSkinId));
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dos->writeInt(skinId);
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@@ -96,7 +96,7 @@ void PreLoginPacket::write(DataOutputStream *dos) //throws IOException
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std::int32_t ugcPlayersVersion = 0;
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std::memcpy(&ugcPlayersVersion, &m_ugcPlayersVersion, sizeof(m_ugcPlayersVersion));
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dos->writeInt(ugcPlayersVersion);
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dos->writeByte((uint8_t)m_dwPlayerCount);
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dos->writeByte((std::uint8_t)m_dwPlayerCount);
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for(std::uint32_t i = 0; i < m_dwPlayerCount; ++i)
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{
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dos->writePlayerUID( m_playerXuids[i] );
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@@ -11,7 +11,7 @@
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// link, the end (0 or 1) is passed as a parameter to the ctor.
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CRITICAL_SECTION Socket::s_hostQueueLock[2];
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std::queue<uint8_t> Socket::s_hostQueue[2];
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std::queue<std::uint8_t> Socket::s_hostQueue[2];
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Socket::SocketOutputStreamLocal *Socket::s_hostOutStream[2];
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Socket::SocketInputStreamLocal *Socket::s_hostInStream[2];
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ServerConnection *Socket::s_serverConnection = NULL;
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@@ -49,7 +49,7 @@ void Socket::Initialise(ServerConnection *serverConnection)
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if(TryEnterCriticalSection(&s_hostQueueLock[i]))
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{
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// Clear the queue
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std::queue<uint8_t> empty;
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std::queue<std::uint8_t> empty;
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std::swap( s_hostQueue[i], empty );
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LeaveCriticalSection(&s_hostQueueLock[i]);
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}
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@@ -298,7 +298,7 @@ int Socket::SocketInputStreamLocal::read()
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{
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if( s_hostQueue[m_queueIdx].size() )
|
||||
{
|
||||
uint8_t retval = s_hostQueue[m_queueIdx].front();
|
||||
std::uint8_t retval = s_hostQueue[m_queueIdx].front();
|
||||
s_hostQueue[m_queueIdx].pop();
|
||||
LeaveCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
return retval;
|
||||
@@ -344,7 +344,7 @@ void Socket::SocketInputStreamLocal::close()
|
||||
{
|
||||
m_streamOpen = false;
|
||||
EnterCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
std::queue<uint8_t>().swap(s_hostQueue[m_queueIdx]);
|
||||
std::queue<std::uint8_t>().swap(s_hostQueue[m_queueIdx]);
|
||||
LeaveCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
}
|
||||
|
||||
@@ -363,7 +363,7 @@ void Socket::SocketOutputStreamLocal::write(unsigned int b)
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
s_hostQueue[m_queueIdx].push((uint8_t)b);
|
||||
s_hostQueue[m_queueIdx].push((std::uint8_t)b);
|
||||
LeaveCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
}
|
||||
|
||||
@@ -392,7 +392,7 @@ void Socket::SocketOutputStreamLocal::close()
|
||||
{
|
||||
m_streamOpen = false;
|
||||
EnterCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
std::queue<uint8_t>().swap(s_hostQueue[m_queueIdx]);
|
||||
std::queue<std::uint8_t>().swap(s_hostQueue[m_queueIdx]);
|
||||
LeaveCriticalSection(&s_hostQueueLock[m_queueIdx]);
|
||||
}
|
||||
|
||||
@@ -414,7 +414,7 @@ int Socket::SocketInputStreamNetwork::read()
|
||||
{
|
||||
if( m_socket->m_queueNetwork[m_queueIdx].size() )
|
||||
{
|
||||
uint8_t retval = m_socket->m_queueNetwork[m_queueIdx].front();
|
||||
std::uint8_t retval = m_socket->m_queueNetwork[m_queueIdx].front();
|
||||
m_socket->m_queueNetwork[m_queueIdx].pop();
|
||||
LeaveCriticalSection(&m_socket->m_queueLockNetwork[m_queueIdx]);
|
||||
return retval;
|
||||
@@ -474,8 +474,8 @@ void Socket::SocketOutputStreamNetwork::write(unsigned int b)
|
||||
{
|
||||
if( m_streamOpen != true ) return;
|
||||
byteArray barray;
|
||||
uint8_t bb;
|
||||
bb = (uint8_t)b;
|
||||
std::uint8_t bb;
|
||||
bb = (std::uint8_t)b;
|
||||
barray.data = &bb;
|
||||
barray.length = 1;
|
||||
write(barray, 0, 1);
|
||||
|
||||
@@ -97,12 +97,12 @@ private:
|
||||
|
||||
// For local connections between the host player and the server
|
||||
static CRITICAL_SECTION s_hostQueueLock[2];
|
||||
static std::queue<uint8_t> s_hostQueue[2];
|
||||
static std::queue<std::uint8_t> s_hostQueue[2];
|
||||
static SocketOutputStreamLocal *s_hostOutStream[2];
|
||||
static SocketInputStreamLocal *s_hostInStream[2];
|
||||
|
||||
// For network connections
|
||||
std::queue<uint8_t> m_queueNetwork[2]; // For input data
|
||||
std::queue<std::uint8_t> m_queueNetwork[2]; // For input data
|
||||
CRITICAL_SECTION m_queueLockNetwork[2]; // For input data
|
||||
SocketInputStreamNetwork *m_inputStream[2];
|
||||
SocketOutputStreamNetwork *m_outputStream[2];
|
||||
|
||||
@@ -183,8 +183,8 @@ void Player::defineSynchedData()
|
||||
{
|
||||
this->Mob::defineSynchedData();
|
||||
|
||||
entityData->define(DATA_PLAYER_FLAGS_ID, (uint8_t) 0);
|
||||
entityData->define(DATA_PLAYER_RUNNING_ID, (uint8_t) 0);
|
||||
entityData->define(DATA_PLAYER_FLAGS_ID, (std::uint8_t) 0);
|
||||
entityData->define(DATA_PLAYER_RUNNING_ID, (std::uint8_t) 0);
|
||||
}
|
||||
|
||||
std::shared_ptr<ItemInstance> Player::getUseItem()
|
||||
@@ -572,7 +572,7 @@ void Player::completeUsingItem()
|
||||
}
|
||||
}
|
||||
|
||||
void Player::handleEntityEvent(uint8_t id)
|
||||
void Player::handleEntityEvent(std::uint8_t id)
|
||||
{
|
||||
if (id == EntityEvent::USE_ITEM_COMPLETE)
|
||||
{
|
||||
@@ -1979,14 +1979,14 @@ bool Player::getPlayerFlag(int flag)
|
||||
|
||||
void Player::setPlayerFlag(int flag, bool value)
|
||||
{
|
||||
uint8_t currentValue = entityData->getByte(DATA_PLAYER_FLAGS_ID);
|
||||
std::uint8_t currentValue = entityData->getByte(DATA_PLAYER_FLAGS_ID);
|
||||
if (value)
|
||||
{
|
||||
entityData->set(DATA_PLAYER_FLAGS_ID, (uint8_t) (currentValue | (1 << flag)));
|
||||
entityData->set(DATA_PLAYER_FLAGS_ID, (std::uint8_t) (currentValue | (1 << flag)));
|
||||
}
|
||||
else
|
||||
{
|
||||
entityData->set(DATA_PLAYER_FLAGS_ID, (uint8_t) (currentValue & ~(1 << flag)));
|
||||
entityData->set(DATA_PLAYER_FLAGS_ID, (std::uint8_t) (currentValue & ~(1 << flag)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ protected:
|
||||
virtual void completeUsingItem();
|
||||
|
||||
public:
|
||||
virtual void handleEntityEvent(uint8_t id);
|
||||
virtual void handleEntityEvent(std::uint8_t id);
|
||||
|
||||
protected:
|
||||
bool isImmobile();
|
||||
|
||||
Reference in New Issue
Block a user