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funny
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#pragma once
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#include "DLCGameRules.h"
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class DLCGameRulesFile : public DLCGameRules
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{
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private:
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PBYTE m_pbData;
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DWORD m_dwBytes;
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public:
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DLCGameRulesFile(const wstring &path);
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virtual void addData(PBYTE pbData, DWORD dwBytes);
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virtual PBYTE getData(DWORD &dwBytes);
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};
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