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funny
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#pragma once
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using namespace std;
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#include "GameRuleDefinition.h"
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#include "../../../../Minecraft.World/WorldGen/Features/StructureFeature.h"
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class StartFeature : public GameRuleDefinition
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{
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private:
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int m_chunkX, m_chunkZ;
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StructureFeature::EFeatureTypes m_feature;
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public:
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StartFeature();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
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};
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