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funny
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#pragma once
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class CXuiSceneBasePlayer : public CXuiSceneImpl
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{
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protected:
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CXuiSceneBasePlayer, L"CXuiSceneBasePlayer", XUI_CLASS_SCENE )
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};
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