Correct copy behaviour and bring back missing assets

This commit is contained in:
Pyogenics
2026-03-09 12:07:59 +00:00
parent 6ee3b48ca0
commit 1326e4d344
55 changed files with 18 additions and 6 deletions
+8 -6
View File
@@ -2,10 +2,12 @@
# Asset copy
#
client_platform_path = meson.project_source_root() / 'Minecraft.Client/Platform'
install_subdir('Common', install_dir : get_option('prefix'))
install_subdir('Common/res', install_dir : get_option('prefix') / 'Common/res')
install_subdir('Common/Trial', install_dir : get_option('prefix') / 'Trial')
install_subdir('Common/music', install_dir : get_option('prefix'))
install_subdir('DurangoMedia/Sound', install_dir : get_option('prefix'))
# XXX: The DLC path is handled inside of 4JLibs but Windows64 expects a Windows64Media/DLC folder to exist to load DLC from
# install_subdir('DurangoMedia/DLC', install_dir : get_option('prefix') / 'DurangoMedia')
#
# Asset build
@@ -33,7 +35,7 @@ colour_table = custom_target('Minecraft.Assets_Colour_Table',
)
archive_sources = [
localisation[0], # client_platform_path / 'Windows64Media/Media/languages.loc',
localisation[0], # 'Windows64Media/Media/languages.loc',
colour_table,
'Common/Media/splashes.txt',
'Common/Media/Graphics/SaveChest.png',
@@ -424,6 +426,6 @@ media_archive = custom_target('Minecraft.Media_Archive',
assets_localisation_dep = declare_dependency(
sources : localisation[1],
# sources : client_platform_path / 'Windows64Media/strings.h',
# sources : 'Windows64Media/strings.h',
include_directories : include_directories('.')
)