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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-24 20:20:47 +00:00
fix: remove byte type alias
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@@ -2598,9 +2598,9 @@ bool TileRenderer::tesselateDustInWorld( Tile* tt, int x, int y, int z )
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unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMin );
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unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMax );
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byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
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byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
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byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
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uint8_t redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
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uint8_t greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
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uint8_t blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
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colour = redComponent<<16 | greenComponent<<8 | blueComponent;
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}
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@@ -57,7 +57,7 @@ C4JThread* GameRenderer::m_updateThread;
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C4JThread::EventArray* GameRenderer::m_updateEvents;
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bool GameRenderer::nearThingsToDo = false;
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bool GameRenderer::updateRunning = false;
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vector<byte *> GameRenderer::m_deleteStackByte;
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vector<uint8_t *> GameRenderer::m_deleteStackByte;
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vector<SparseLightStorage *> GameRenderer::m_deleteStackSparseLightStorage;
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vector<CompressedTileStorage *> GameRenderer::m_deleteStackCompressedTileStorage;
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vector<SparseDataStorage *> GameRenderer::m_deleteStackSparseDataStorage;
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@@ -1112,7 +1112,7 @@ void GameRenderer::renderLevel(float a)
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#ifdef MULTITHREAD_ENABLE
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// Request that an item be deleted, when it is safe to do so
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void GameRenderer::AddForDelete(byte *deleteThis)
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void GameRenderer::AddForDelete(uint8_t *deleteThis)
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{
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EnterCriticalSection(&m_csDeleteStack);
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m_deleteStackByte.push_back(deleteThis);
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@@ -1869,9 +1869,9 @@ void GameRenderer::setupClearColor(float a)
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{
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Clear_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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uint8_t redComponent = ((colour>>16)&0xFF);
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uint8_t greenComponent = ((colour>>8)&0xFF);
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uint8_t blueComponent = ((colour)&0xFF);
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fr = (float)redComponent/256;//0.02f;
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fg = (float)greenComponent/256;//0.02f;
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@@ -1881,9 +1881,9 @@ void GameRenderer::setupClearColor(float a)
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{
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Clear_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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uint8_t redComponent = ((colour>>16)&0xFF);
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uint8_t greenComponent = ((colour>>8)&0xFF);
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uint8_t blueComponent = ((colour)&0xFF);
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fr = (float)redComponent/256;//0.6f;
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fg = (float)greenComponent/256;//0.1f;
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@@ -2025,9 +2025,9 @@ void GameRenderer::setupFog(int i, float alpha)
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glFogf(GL_FOG_DENSITY, 0.1f); // was 0.06
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_In_Cloud_Fog_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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uint8_t redComponent = ((colour>>16)&0xFF);
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uint8_t greenComponent = ((colour>>8)&0xFF);
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uint8_t blueComponent = ((colour)&0xFF);
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float rr = (float)redComponent/256;//1.0f;
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float gg = (float)greenComponent/256;//1.0f;
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@@ -2057,9 +2057,9 @@ void GameRenderer::setupFog(int i, float alpha)
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}
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Fog_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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uint8_t redComponent = ((colour>>16)&0xFF);
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uint8_t greenComponent = ((colour>>8)&0xFF);
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uint8_t blueComponent = ((colour)&0xFF);
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float rr = (float)redComponent/256;//0.4f;
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float gg = (float)greenComponent/256;//0.4f;
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@@ -2082,9 +2082,9 @@ void GameRenderer::setupFog(int i, float alpha)
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glFogf(GL_FOG_DENSITY, 2.0f); // was 0.06
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Fog_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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uint8_t redComponent = ((colour>>16)&0xFF);
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uint8_t greenComponent = ((colour>>8)&0xFF);
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uint8_t blueComponent = ((colour)&0xFF);
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float rr = (float)redComponent/256;//0.4f;
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float gg = (float)greenComponent/256;//0.3f;
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@@ -156,12 +156,12 @@ public:
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static bool nearThingsToDo;
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static bool updateRunning;
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#endif
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static vector<byte *> m_deleteStackByte;
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static vector<uint8_t *> m_deleteStackByte;
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static vector<SparseLightStorage *> m_deleteStackSparseLightStorage;
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static vector<CompressedTileStorage *> m_deleteStackCompressedTileStorage;
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static vector<SparseDataStorage *> m_deleteStackSparseDataStorage;
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static CRITICAL_SECTION m_csDeleteStack;
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static void AddForDelete(byte *deleteThis);
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static void AddForDelete(uint8_t *deleteThis);
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static void AddForDelete(SparseLightStorage *deleteThis);
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static void AddForDelete(CompressedTileStorage *deleteThis);
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static void AddForDelete(SparseDataStorage *deleteThis);
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@@ -329,7 +329,7 @@ void Tesselator::color(int r, int g, int b, int a)
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col = (r << 24) | (g << 16) | (b << 8) | (a);
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}
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void Tesselator::color(byte r, byte g, byte b)
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void Tesselator::color(uint8_t r, uint8_t g, uint8_t b)
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{
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color(r & 0xff, g & 0xff, b & 0xff);
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}
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@@ -1043,9 +1043,9 @@ void Tesselator::normal(float x, float y, float z)
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int8_t zz = (int8_t) (z * 127);
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_normal = (xx & 0xff) | ((yy & 0xff) << 8) | ((zz & 0xff) << 16);
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#else
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byte xx = (byte) (x * 127);
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byte yy = (byte) (y * 127);
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byte zz = (byte) (z * 127);
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uint8_t xx = (uint8_t) (x * 127);
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uint8_t yy = (uint8_t) (y * 127);
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uint8_t zz = (uint8_t) (z * 127);
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_normal = (xx & 0xff) | ((yy & 0xff) << 8) | ((zz & 0xff) << 16);
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#endif
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}
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@@ -138,7 +138,7 @@ public:
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void color(float r, float g, float b, float a);
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void color(int r, int g, int b);
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void color(int r, int g, int b, int a);
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void color(byte r, byte g, byte b);
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void color(uint8_t r, uint8_t g, uint8_t b);
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void vertexUV(float x, float y, float z, float u, float v);
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void vertex(float x, float y, float z);
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void color(int c);
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