cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions
+4 -4
View File
@@ -11,7 +11,7 @@ typedef struct tagTHREADNAME_INFO {
} THREADNAME_INFO;
void SetThreadName(std::uint32_t threadId, const char* threadName) {
#ifndef __PS3__
#if 1
THREADNAME_INFO info;
info.dwType = 0x1000;
@@ -19,7 +19,7 @@ void SetThreadName(std::uint32_t threadId, const char* threadName) {
info.dwThreadID = threadId;
info.dwFlags = 0;
#if (defined _WINDOWS64 | defined _DURANGO)
#if (defined _WINDOWS64 | 0)
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<ULONG_PTR*>(&info));
@@ -27,7 +27,7 @@ void SetThreadName(std::uint32_t threadId, const char* threadName) {
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#ifdef _XBOX
#if 0
__try {
RaiseException(
0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
@@ -36,5 +36,5 @@ void SetThreadName(std::uint32_t threadId, const char* threadName) {
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#endif // __PS3__
#endif // 0
}