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refactor: fold 4J.Common into platform types, eliminate last 4J directory
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@@ -16,7 +16,7 @@
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#include <string>
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#include "../../4J.Common/4J_InputActions.h"
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#include "../InputActions.h"
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#include "../PlatformTypes.h"
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C_4JInput InputManager;
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@@ -3,7 +3,7 @@
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#include <cstdio>
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#include <cstring>
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#include "../../4J.Common/4J_ProfileConstants.h"
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#include "../ProfileConstants.h"
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#include "../sdl2/Input.h"
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C_4JProfile ProfileManager;
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@@ -3,7 +3,7 @@
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#include <cstdint>
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#include <string>
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#include "../../4J.Common/4J_Compat.h"
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#include "../PlatformTypes.h"
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#include "../IPlatformProfile.h"
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#include "../PlatformTypes.h"
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@@ -6,7 +6,7 @@
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#include <vector>
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// #include <xtms.h>
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#include "../../4J.Common/4J_Compat.h"
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#include "../PlatformTypes.h"
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#include "../IPlatformStorage.h"
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class C4JStringTable;
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