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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-10-01 21:11:27 +00:00
fix: unglob all of /Build/Common
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@@ -32,7 +32,7 @@ void SoundEngine::init(Options *pOptions)
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{
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}
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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void SoundEngine::tick(std::shared_ptr<Mob> *players, float a)
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{
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}
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void SoundEngine::destroy() {}
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@@ -40,16 +40,16 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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{
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app.DebugPrintf("PlaySound - %d\n",iSound);
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}
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void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {}
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void SoundEngine::playStreaming(const std::wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {}
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void SoundEngine::playUI(int iSound, float volume, float pitch) {}
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void SoundEngine::updateMusicVolume(float fVal) {}
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void SoundEngine::updateSoundEffectVolume(float fVal) {}
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void SoundEngine::add(const wstring& name, File *file) {}
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void SoundEngine::addMusic(const wstring& name, File *file) {}
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void SoundEngine::addStreaming(const wstring& name, File *file) {}
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char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
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void SoundEngine::add(const std::wstring& name, File *file) {}
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void SoundEngine::addMusic(const std::wstring& name, File *file) {}
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void SoundEngine::addStreaming(const std::wstring& name, File *file) {}
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char *SoundEngine::ConvertSoundPathToName(const std::wstring& name, bool bConvertSpaces) { return NULL; }
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bool SoundEngine::isStreamingWavebankReady() { return true; }
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void SoundEngine::playMusicTick() {};
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void SoundEngine::SetStreamingSounds(int, int, int, int, int, int, int) {}
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@@ -631,7 +631,7 @@ static float fVal=0.0f;
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static S32 running = AIL_ms_count();
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#endif
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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void SoundEngine::tick(std::shared_ptr<Mob> *players, float a)
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{
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#ifdef __DISABLE_MILES__
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return;
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@@ -749,7 +749,7 @@ void SoundEngine::destroy() {}
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void SoundEngine::GetSoundName(char *szSoundName,int iSound)
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{
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strcpy((char *)szSoundName,"Minecraft/");
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wstring name = wchSoundNames[iSound];
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std::wstring name = wchSoundNames[iSound];
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char *SoundName = (char *)ConvertSoundPathToName(name);
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strcat((char *)szSoundName,SoundName);
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}
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@@ -774,7 +774,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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/* // if we are already playing loads of this sounds ignore this one
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if(CurrentSoundsPlaying[iSound+eSFX_MAX]>MAX_SAME_SOUNDS_PLAYING)
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{
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// wstring name = wchSoundNames[iSound];
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// std::wstring name = wchSoundNames[iSound];
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// char *SoundName = (char *)ConvertSoundPathToName(name);
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// app.DebugPrintf("Too many %s sounds playing!\n",SoundName);
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return;
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@@ -786,9 +786,9 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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strcpy((char *)szSoundName,"Minecraft/");
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#ifdef DISTORTION_TEST
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wstring name = wchSoundNames[eSoundType_MOB_ENDERDRAGON_GROWL];
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std::wstring name = wchSoundNames[eSoundType_MOB_ENDERDRAGON_GROWL];
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#else
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wstring name = wchSoundNames[iSound];
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std::wstring name = wchSoundNames[iSound];
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#endif
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char *SoundName = (char *)ConvertSoundPathToName(name);
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@@ -822,7 +822,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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void SoundEngine::playUI(int iSound, float volume, float pitch)
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{
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U8 szSoundName[256];
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wstring name;
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std::wstring name;
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// we have some game sounds played as UI sounds...
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// Not the best way to do this, but it seems to only be the portal sounds
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@@ -881,7 +881,7 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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// playStreaming
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//
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/////////////////////////////////////////////
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void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay)
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void SoundEngine::playStreaming(const std::wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay)
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{
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// This function doesn't actually play a streaming sound, just sets states and an id for the music tick to play it
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// Level audio will be played when a play with an empty name comes in
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@@ -1059,7 +1059,7 @@ int SoundEngine::getMusicID(int iDomain)
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//
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/////////////////////////////////////////////
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// check what the CD is
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int SoundEngine::getMusicID(const wstring& name)
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int SoundEngine::getMusicID(const std::wstring& name)
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{
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int iCD=0;
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char *SoundName = (char *)ConvertSoundPathToName(name,true);
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@@ -1126,9 +1126,9 @@ void SoundEngine::updateSoundEffectVolume(float fVal)
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//AIL_set_variable_float(0,"UserEffectVol",fVal);
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}
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void SoundEngine::add(const wstring& name, File *file) {}
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void SoundEngine::addMusic(const wstring& name, File *file) {}
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void SoundEngine::addStreaming(const wstring& name, File *file) {}
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void SoundEngine::add(const std::wstring& name, File *file) {}
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void SoundEngine::addMusic(const std::wstring& name, File *file) {}
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void SoundEngine::addStreaming(const std::wstring& name, File *file) {}
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bool SoundEngine::isStreamingWavebankReady() { return true; }
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int SoundEngine::OpenStreamThreadProc( void* lpParameter )
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@@ -1225,12 +1225,12 @@ void SoundEngine::playMusicUpdate()
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m_StreamingAudioInfo.bIs3D=false;
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#ifdef _XBOX_ONE
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wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".binka";
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std::wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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std::wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".binka";
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std::wstring mountedPath = StorageManager.GetMountedPath(wstrFile);
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wcstombs(m_szStreamName,mountedPath.c_str(),255);
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#else
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wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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std::wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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char szName[255];
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wcstombs(szName,wstrSoundName.c_str(),255);
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@@ -1323,7 +1323,7 @@ void SoundEngine::playMusicUpdate()
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#endif
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}
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// wstring name = m_szStreamFileA[m_musicID];
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// std::wstring name = m_szStreamFileA[m_musicID];
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// char *SoundName = (char *)ConvertSoundPathToName(name);
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// strcat((char *)szStreamName,SoundName);
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@@ -1632,7 +1632,7 @@ void SoundEngine::playMusicUpdate()
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// ConvertSoundPathToName
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//
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/////////////////////////////////////////////
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char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces)
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char *SoundEngine::ConvertSoundPathToName(const std::wstring& name, bool bConvertSpaces)
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{
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static char buf[256];
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assert(name.length()<256);
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