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chore: format Minecraft.World
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@@ -2,32 +2,34 @@
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#include "PlantTile.h"
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class ChunkRebuildData;
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class NetherStalkTile : public Bush
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{
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friend class ChunkRebuildData;
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class NetherStalkTile : public Bush {
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friend class ChunkRebuildData;
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private:
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static const int MAX_AGE = 3;
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static const int MAX_AGE = 3;
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static const int NETHER_STALK_TEXTURE_COUNT = 3;
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static const std::wstring TEXTURE_NAMES[];
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static const int NETHER_STALK_TEXTURE_COUNT = 3;
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static const std::wstring TEXTURE_NAMES[];
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Icon **icons;
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Icon** icons;
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public:
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NetherStalkTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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NetherStalkTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool mayPlaceOn(int tile);
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// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
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virtual bool canSurvive(Level *level, int x, int y, int z);
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// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts
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// cannot be placed next to each other in the Nether
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virtual bool canSurvive(Level* level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void growCropsToMax(Level *level, int x, int y, int z);
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virtual Icon *getTexture(int face, int data);
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virtual int getRenderShape();
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual void growCropsToMax(Level* level, int x, int y, int z);
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virtual Icon* getTexture(int face, int data);
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virtual int getRenderShape();
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virtual void spawnResources(Level* level, int x, int y, int z, int data,
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float odds, int playerBonus);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int getResourceCount(Random* random);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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void registerIcons(IconRegister* iconRegister);
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};
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