chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions
+22 -20
View File
@@ -2,32 +2,34 @@
#include "PlantTile.h"
class ChunkRebuildData;
class NetherStalkTile : public Bush
{
friend class ChunkRebuildData;
class NetherStalkTile : public Bush {
friend class ChunkRebuildData;
private:
static const int MAX_AGE = 3;
static const int MAX_AGE = 3;
static const int NETHER_STALK_TEXTURE_COUNT = 3;
static const std::wstring TEXTURE_NAMES[];
static const int NETHER_STALK_TEXTURE_COUNT = 3;
static const std::wstring TEXTURE_NAMES[];
Icon **icons;
Icon** icons;
public:
NetherStalkTile(int id);
virtual void updateDefaultShape(); // 4J Added override
NetherStalkTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual bool mayPlaceOn(int tile);
// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
virtual bool canSurvive(Level *level, int x, int y, int z);
// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts
// cannot be placed next to each other in the Nether
virtual bool canSurvive(Level* level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void growCropsToMax(Level *level, int x, int y, int z);
virtual Icon *getTexture(int face, int data);
virtual int getRenderShape();
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void growCropsToMax(Level* level, int x, int y, int z);
virtual Icon* getTexture(int face, int data);
virtual int getRenderShape();
virtual void spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonus);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual int getResourceCount(Random* random);
virtual int cloneTileId(Level* level, int x, int y, int z);
void registerIcons(IconRegister* iconRegister);
};