chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions
+38 -30
View File
@@ -4,41 +4,49 @@
class SkullTileEntity;
class SkullTile : public EntityTile
{
friend class Tile;
public:
static const int MAX_SKULL_TILES = 40;
public:
static const int PLACEMENT_MASK = 0x7;
static const int NO_DROP_BIT = 0x8;
SkullTile(int id);
class SkullTile : public EntityTile {
friend class Tile;
public:
using EntityTile::onRemove;
static const int MAX_SKULL_TILES = 40;
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
std::shared_ptr<TileEntity> newTileEntity(Level *level);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
void onRemove(Level *level, int x, int y, int z); //, int id, int data);
int getResource(int data, Random *random, int playerBonusLevel);
void checkMobSpawn(Level *level, int x, int y, int z, std::shared_ptr<SkullTileEntity> placedSkull);
public:
static const int PLACEMENT_MASK = 0x7;
static const int NO_DROP_BIT = 0x8;
SkullTile(int id);
public:
using EntityTile::onRemove;
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateShape(LevelSource* level, int x, int y, int z,
int forceData = -1,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>());
AABB* getAABB(Level* level, int x, int y, int z);
void setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by);
std::shared_ptr<TileEntity> newTileEntity(Level* level);
int cloneTileId(Level* level, int x, int y, int z);
int cloneTileData(Level* level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level* level, int x, int y, int z, int data, float odds,
int playerBonusLevel);
void playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player);
void onRemove(Level* level, int x, int y, int z); //, int id, int data);
int getResource(int data, Random* random, int playerBonusLevel);
void checkMobSpawn(Level* level, int x, int y, int z,
std::shared_ptr<SkullTileEntity> placedSkull);
private:
bool isSkullAt(Level *level, int x, int y, int z, int skullType);
bool isSkullAt(Level* level, int x, int y, int z, int skullType);
public:
void registerIcons(IconRegister *iconRegister);
Icon *getTexture(int face, int data);
std::wstring getTileItemIconName();
void registerIcons(IconRegister* iconRegister);
Icon* getTexture(int face, int data);
std::wstring getTileItemIconName();
};