mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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chore: format Minecraft.World
This commit is contained in:
@@ -4,460 +4,443 @@
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#include "../LevelData.h"
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#include "McRegionChunkStorage.h"
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CRITICAL_SECTION McRegionChunkStorage::cs_memory;
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CRITICAL_SECTION McRegionChunkStorage::cs_memory;
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std::deque<DataOutputStream *> McRegionChunkStorage::s_chunkDataQueue;
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std::deque<DataOutputStream*> McRegionChunkStorage::s_chunkDataQueue;
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int McRegionChunkStorage::s_runningThreadCount = 0;
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C4JThread *McRegionChunkStorage::s_saveThreads[3];
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C4JThread* McRegionChunkStorage::s_saveThreads[3];
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McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile* saveFile,
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const std::wstring& prefix)
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: m_prefix(prefix) {
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m_saveFile = saveFile;
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McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const std::wstring &prefix) : m_prefix( prefix )
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{
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m_saveFile = saveFile;
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// Make sure that if there are any files for regions to be created, that
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// they are created in the order that suits us for making the initial level
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// save work fast
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if (prefix == L"") {
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.-1.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.-1.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.-1.0.mcr"));
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}
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// Make sure that if there are any files for regions to be created, that they are created in the order that suits us for making the initial level save work fast
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if( prefix == L"" )
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{
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM-1r.-1.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"DIM1/r.-1.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.-1.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.0.-1.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.0.0.mcr"));
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m_saveFile->createFile(ConsoleSavePath(L"r.-1.0.mcr"));
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}
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#ifdef SPLIT_SAVES
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ConsoleSavePath currentFile = ConsoleSavePath( m_prefix + std::wstring( L"entities.dat" ) );
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ConsoleSavePath currentFile =
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ConsoleSavePath(m_prefix + std::wstring(L"entities.dat"));
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if(m_saveFile->doesFileExist(currentFile))
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{
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ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream( m_saveFile, currentFile );
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DataInputStream dis(&fis);
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if (m_saveFile->doesFileExist(currentFile)) {
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ConsoleSaveFileInputStream fis =
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ConsoleSaveFileInputStream(m_saveFile, currentFile);
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DataInputStream dis(&fis);
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int count = dis.readInt();
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int count = dis.readInt();
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for(int i = 0; i < count; ++i)
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{
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__int64 index = dis.readLong();
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CompoundTag *tag = NbtIo::read(&dis);
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for (int i = 0; i < count; ++i) {
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__int64 index = dis.readLong();
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CompoundTag* tag = NbtIo::read(&dis);
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ByteArrayOutputStream bos;
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DataOutputStream dos(&bos);
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NbtIo::write(tag, &dos);
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delete tag;
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ByteArrayOutputStream bos;
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DataOutputStream dos(&bos);
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NbtIo::write(tag, &dos);
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delete tag;
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byteArray savedData(bos.size());
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memcpy(savedData.data, bos.buf.data, bos.size());
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byteArray savedData(bos.size());
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memcpy(savedData.data, bos.buf.data, bos.size());
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m_entityData[index] = savedData;
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}
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}
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m_entityData[index] = savedData;
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}
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}
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#endif
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}
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McRegionChunkStorage::~McRegionChunkStorage()
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{
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for(AUTO_VAR(it,m_entityData.begin()); it != m_entityData.end(); ++it)
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{
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delete it->second.data;
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}
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McRegionChunkStorage::~McRegionChunkStorage() {
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for (AUTO_VAR(it, m_entityData.begin()); it != m_entityData.end(); ++it) {
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delete it->second.data;
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}
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}
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LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
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{
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DataInputStream *regionChunkInputStream = RegionFileCache::getChunkDataInputStream(m_saveFile, m_prefix, x, z);
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LevelChunk* McRegionChunkStorage::load(Level* level, int x, int z) {
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DataInputStream* regionChunkInputStream =
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RegionFileCache::getChunkDataInputStream(m_saveFile, m_prefix, x, z);
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#ifdef SPLIT_SAVES
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// If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk
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if(regionChunkInputStream == NULL)
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{
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// 4jcraft fixed cast from int to int64 and taking the mask of the upper bits
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// and cast to unsigned
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uint64_t index = ((uint64_t)(uint32_t)(x) << 32) | (((uint64_t)(uint32_t)(z)));
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// If we can't find the chunk in the save file, then we should remove any
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// entities we might have for that chunk
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if (regionChunkInputStream == NULL) {
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// 4jcraft fixed cast from int to int64 and taking the mask of the upper
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// bits and cast to unsigned
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uint64_t index =
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((uint64_t)(uint32_t)(x) << 32) | (((uint64_t)(uint32_t)(z)));
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AUTO_VAR(it, m_entityData.find(index));
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if(it != m_entityData.end())
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{
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delete it->second.data;
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m_entityData.erase(it);
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}
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}
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AUTO_VAR(it, m_entityData.find(index));
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if (it != m_entityData.end()) {
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delete it->second.data;
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m_entityData.erase(it);
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}
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}
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#endif
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LevelChunk *levelChunk = NULL;
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LevelChunk* levelChunk = NULL;
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if(m_saveFile->getOriginalSaveVersion() >= SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE)
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{
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if (regionChunkInputStream != NULL)
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{
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MemSect(9);
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levelChunk = OldChunkStorage::load(level, regionChunkInputStream);
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loadEntities(level, levelChunk);
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MemSect(0);
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regionChunkInputStream->deleteChildStream();
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delete regionChunkInputStream;
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}
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}
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else
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{
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CompoundTag *chunkData;
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if (regionChunkInputStream != NULL)
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{
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MemSect(8);
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chunkData = NbtIo::read((DataInput *)regionChunkInputStream);
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MemSect(0);
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} else
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{
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return NULL;
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}
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if (m_saveFile->getOriginalSaveVersion() >=
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SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE) {
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if (regionChunkInputStream != NULL) {
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MemSect(9);
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levelChunk = OldChunkStorage::load(level, regionChunkInputStream);
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loadEntities(level, levelChunk);
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MemSect(0);
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regionChunkInputStream->deleteChildStream();
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delete regionChunkInputStream;
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}
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} else {
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CompoundTag* chunkData;
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if (regionChunkInputStream != NULL) {
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MemSect(8);
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chunkData = NbtIo::read((DataInput*)regionChunkInputStream);
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MemSect(0);
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} else {
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return NULL;
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}
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regionChunkInputStream->deleteChildStream();
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delete regionChunkInputStream;
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regionChunkInputStream->deleteChildStream();
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delete regionChunkInputStream;
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if (!chunkData->contains(L"Level"))
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{
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char buf[256];
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sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x, z);
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app.DebugPrintf(buf);
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delete chunkData;
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return NULL;
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}
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if (!chunkData->getCompound(L"Level")->contains(L"Blocks"))
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{
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char buf[256];
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sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x, z);
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app.DebugPrintf(buf);
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delete chunkData;
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return NULL;
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}
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MemSect(9);
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levelChunk = OldChunkStorage::load(level, chunkData->getCompound(L"Level"));
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MemSect(0);
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if (!levelChunk->isAt(x, z))
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{
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char buf[256];
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sprintf(buf,"Chunk file at %d, %d is in the wrong location; relocating. Expected %d, %d, got %d, %d\n",
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x, z, x, z, levelChunk->x, levelChunk->z);
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app.DebugPrintf(buf);
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delete levelChunk;
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delete chunkData;
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return NULL;
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if (!chunkData->contains(L"Level")) {
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char buf[256];
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sprintf(buf,
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"Chunk file at %d, %d is missing level data, skipping\n", x,
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z);
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app.DebugPrintf(buf);
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delete chunkData;
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return NULL;
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}
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if (!chunkData->getCompound(L"Level")->contains(L"Blocks")) {
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char buf[256];
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sprintf(buf,
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"Chunk file at %d, %d is missing block data, skipping\n", x,
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z);
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app.DebugPrintf(buf);
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delete chunkData;
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return NULL;
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}
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MemSect(9);
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levelChunk =
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OldChunkStorage::load(level, chunkData->getCompound(L"Level"));
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MemSect(0);
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if (!levelChunk->isAt(x, z)) {
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char buf[256];
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sprintf(buf,
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"Chunk file at %d, %d is in the wrong location; "
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"relocating. Expected %d, %d, got %d, %d\n",
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x, z, x, z, levelChunk->x, levelChunk->z);
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app.DebugPrintf(buf);
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delete levelChunk;
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delete chunkData;
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return NULL;
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// 4J Stu - We delete the data within OldChunkStorage::load, so we can never reload from it
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//chunkData->putInt(L"xPos", x);
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//chunkData->putInt(L"zPos", z);
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//MemSect(10);
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//levelChunk = OldChunkStorage::load(level, chunkData->getCompound(L"Level"));
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//MemSect(0);
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}
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// 4J Stu - We delete the data within OldChunkStorage::load, so we
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// can never reload from it
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// chunkData->putInt(L"xPos", x);
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// chunkData->putInt(L"zPos", z);
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// MemSect(10);
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// levelChunk = OldChunkStorage::load(level,
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// chunkData->getCompound(L"Level")); MemSect(0);
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}
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#ifdef SPLIT_SAVES
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loadEntities(level, levelChunk);
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loadEntities(level, levelChunk);
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#endif
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delete chunkData;
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}
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return levelChunk;
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delete chunkData;
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}
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return levelChunk;
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}
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void McRegionChunkStorage::save(Level *level, LevelChunk *levelChunk)
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{
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level->checkSession();
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void McRegionChunkStorage::save(Level* level, LevelChunk* levelChunk) {
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level->checkSession();
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// 4J - removed try/catch
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// try {
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// 4J - removed try/catch
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// try {
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// Note - have added use of a critical section round sections of code that do a lot of memory alloc/free operations. This is because
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// when we are running saves on multiple threads these sections have a lot of contention and thrash the memory system's critical sections
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// Better to let each thread have its turn at a higher level of granularity.
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MemSect(30);
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PIXBeginNamedEvent(0,"Getting output stream\n");
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DataOutputStream *output = RegionFileCache::getChunkDataOutputStream(m_saveFile, m_prefix, levelChunk->x, levelChunk->z);
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PIXEndNamedEvent();
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// Note - have added use of a critical section round sections of code that
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// do a lot of memory alloc/free operations. This is because when we are
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// running saves on multiple threads these sections have a lot of contention
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// and thrash the memory system's critical sections Better to let each
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// thread have its turn at a higher level of granularity.
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MemSect(30);
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PIXBeginNamedEvent(0, "Getting output stream\n");
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DataOutputStream* output = RegionFileCache::getChunkDataOutputStream(
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m_saveFile, m_prefix, levelChunk->x, levelChunk->z);
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PIXEndNamedEvent();
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if(m_saveFile->getOriginalSaveVersion() >= SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE)
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{
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PIXBeginNamedEvent(0,"Writing chunk data");
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OldChunkStorage::save(levelChunk, level, output);
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PIXEndNamedEvent();
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if (m_saveFile->getOriginalSaveVersion() >=
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SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE) {
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PIXBeginNamedEvent(0, "Writing chunk data");
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OldChunkStorage::save(levelChunk, level, output);
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Updating chunk queue");
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EnterCriticalSection(&cs_memory);
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s_chunkDataQueue.push_back(output);
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LeaveCriticalSection(&cs_memory);
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PIXEndNamedEvent();
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}
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else
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{
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EnterCriticalSection(&cs_memory);
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PIXBeginNamedEvent(0,"Creating tags\n");
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CompoundTag *tag = new CompoundTag();
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CompoundTag *levelData = new CompoundTag();
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tag->put(L"Level", levelData);
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OldChunkStorage::save(levelChunk, level, levelData);
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"NbtIo writing\n");
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NbtIo::write(tag, output);
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PIXEndNamedEvent();
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LeaveCriticalSection(&cs_memory);
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PIXBeginNamedEvent(0,"Output closing\n");
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output->close();
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0, "Updating chunk queue");
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EnterCriticalSection(&cs_memory);
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s_chunkDataQueue.push_back(output);
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LeaveCriticalSection(&cs_memory);
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PIXEndNamedEvent();
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} else {
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EnterCriticalSection(&cs_memory);
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PIXBeginNamedEvent(0, "Creating tags\n");
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CompoundTag* tag = new CompoundTag();
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CompoundTag* levelData = new CompoundTag();
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tag->put(L"Level", levelData);
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OldChunkStorage::save(levelChunk, level, levelData);
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0, "NbtIo writing\n");
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NbtIo::write(tag, output);
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PIXEndNamedEvent();
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LeaveCriticalSection(&cs_memory);
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PIXBeginNamedEvent(0, "Output closing\n");
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output->close();
|
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PIXEndNamedEvent();
|
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// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that
|
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// points to a new ChunkBuffer( ByteArrayOutputStream ) We should clean
|
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// these up when we are done
|
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EnterCriticalSection(&cs_memory);
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PIXBeginNamedEvent(0, "Cleaning up\n");
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output->deleteChildStream();
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delete output;
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delete tag;
|
||||
LeaveCriticalSection(&cs_memory);
|
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PIXEndNamedEvent();
|
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}
|
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MemSect(0);
|
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// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream )
|
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// We should clean these up when we are done
|
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EnterCriticalSection(&cs_memory);
|
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PIXBeginNamedEvent(0,"Cleaning up\n");
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output->deleteChildStream();
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delete output;
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delete tag;
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LeaveCriticalSection(&cs_memory);
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PIXEndNamedEvent();
|
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}
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MemSect(0);
|
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LevelData* levelInfo = level->getLevelData();
|
||||
|
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LevelData *levelInfo = level->getLevelData();
|
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|
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// 4J Stu - Override this with our save file size to stop all the RegionFileCache lookups
|
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//levelInfo->setSizeOnDisk(levelInfo->getSizeOnDisk() + RegionFileCache::getSizeDelta(m_saveFile, m_prefix, levelChunk->x, levelChunk->z));
|
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levelInfo->setSizeOnDisk( this->m_saveFile->getSizeOnDisk() );
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// } catch (Exception e) {
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// e.printStackTrace();
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// }
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// 4J Stu - Override this with our save file size to stop all the
|
||||
// RegionFileCache lookups
|
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// levelInfo->setSizeOnDisk(levelInfo->getSizeOnDisk() +
|
||||
// RegionFileCache::getSizeDelta(m_saveFile, m_prefix, levelChunk->x,
|
||||
// levelChunk->z));
|
||||
levelInfo->setSizeOnDisk(this->m_saveFile->getSizeOnDisk());
|
||||
// } catch (Exception e) {
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
}
|
||||
|
||||
void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk)
|
||||
{
|
||||
void McRegionChunkStorage::saveEntities(Level* level, LevelChunk* levelChunk) {
|
||||
#ifdef SPLIT_SAVES
|
||||
PIXBeginNamedEvent(0,"Saving entities");
|
||||
// 4j added cast to unsigned and changed index to u
|
||||
uint64_t index = ((uint64_t)(uint32_t)(levelChunk->x) << 32) | (((uint64_t)(uint32_t)(levelChunk->z)));
|
||||
PIXBeginNamedEvent(0, "Saving entities");
|
||||
// 4j added cast to unsigned and changed index to u
|
||||
uint64_t index = ((uint64_t)(uint32_t)(levelChunk->x) << 32) |
|
||||
(((uint64_t)(uint32_t)(levelChunk->z)));
|
||||
|
||||
delete m_entityData[index].data;
|
||||
delete m_entityData[index].data;
|
||||
|
||||
CompoundTag *newTag = new CompoundTag();
|
||||
bool savedEntities = OldChunkStorage::saveEntities(levelChunk, level, newTag);
|
||||
CompoundTag* newTag = new CompoundTag();
|
||||
bool savedEntities =
|
||||
OldChunkStorage::saveEntities(levelChunk, level, newTag);
|
||||
|
||||
if(savedEntities)
|
||||
{
|
||||
ByteArrayOutputStream bos;
|
||||
DataOutputStream dos(&bos);
|
||||
NbtIo::write(newTag, &dos);
|
||||
if (savedEntities) {
|
||||
ByteArrayOutputStream bos;
|
||||
DataOutputStream dos(&bos);
|
||||
NbtIo::write(newTag, &dos);
|
||||
|
||||
byteArray savedData(bos.size());
|
||||
memcpy(savedData.data, bos.buf.data, bos.size());
|
||||
byteArray savedData(bos.size());
|
||||
memcpy(savedData.data, bos.buf.data, bos.size());
|
||||
|
||||
m_entityData[index] = savedData;
|
||||
}
|
||||
else
|
||||
{
|
||||
AUTO_VAR(it, m_entityData.find(index));
|
||||
if(it != m_entityData.end())
|
||||
{
|
||||
m_entityData.erase(it);
|
||||
}
|
||||
}
|
||||
delete newTag;
|
||||
PIXEndNamedEvent();
|
||||
m_entityData[index] = savedData;
|
||||
} else {
|
||||
AUTO_VAR(it, m_entityData.find(index));
|
||||
if (it != m_entityData.end()) {
|
||||
m_entityData.erase(it);
|
||||
}
|
||||
}
|
||||
delete newTag;
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
}
|
||||
|
||||
void McRegionChunkStorage::loadEntities(Level *level, LevelChunk *levelChunk)
|
||||
{
|
||||
void McRegionChunkStorage::loadEntities(Level* level, LevelChunk* levelChunk) {
|
||||
#ifdef SPLIT_SAVES
|
||||
__int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF);
|
||||
|
||||
AUTO_VAR(it, m_entityData.find(index));
|
||||
if(it != m_entityData.end())
|
||||
{
|
||||
ByteArrayInputStream bais(it->second);
|
||||
DataInputStream dis(&bais);
|
||||
CompoundTag *tag = NbtIo::read(&dis);
|
||||
OldChunkStorage::loadEntities(levelChunk, level, tag);
|
||||
bais.reset();
|
||||
delete tag;
|
||||
}
|
||||
__int64 index = ((__int64)(levelChunk->x) << 32) |
|
||||
(((__int64)(levelChunk->z)) & 0x00000000FFFFFFFF);
|
||||
|
||||
AUTO_VAR(it, m_entityData.find(index));
|
||||
if (it != m_entityData.end()) {
|
||||
ByteArrayInputStream bais(it->second);
|
||||
DataInputStream dis(&bais);
|
||||
CompoundTag* tag = NbtIo::read(&dis);
|
||||
OldChunkStorage::loadEntities(levelChunk, level, tag);
|
||||
bais.reset();
|
||||
delete tag;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void McRegionChunkStorage::tick()
|
||||
{
|
||||
m_saveFile->tick();
|
||||
}
|
||||
void McRegionChunkStorage::tick() { m_saveFile->tick(); }
|
||||
|
||||
void McRegionChunkStorage::flush()
|
||||
{
|
||||
void McRegionChunkStorage::flush() {
|
||||
#ifdef SPLIT_SAVES
|
||||
PIXBeginNamedEvent(0, "Flushing entity data");
|
||||
ConsoleSavePath currentFile = ConsoleSavePath( m_prefix + std::wstring( L"entities.dat" ) );
|
||||
ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream( m_saveFile, currentFile );
|
||||
BufferedOutputStream bos(&fos, 1024*1024);
|
||||
DataOutputStream dos(&bos);
|
||||
PIXBeginNamedEvent(0, "Flushing entity data");
|
||||
ConsoleSavePath currentFile =
|
||||
ConsoleSavePath(m_prefix + std::wstring(L"entities.dat"));
|
||||
ConsoleSaveFileOutputStream fos =
|
||||
ConsoleSaveFileOutputStream(m_saveFile, currentFile);
|
||||
BufferedOutputStream bos(&fos, 1024 * 1024);
|
||||
DataOutputStream dos(&bos);
|
||||
|
||||
PIXBeginNamedEvent(0,"Writing to stream");
|
||||
dos.writeInt(m_entityData.size());
|
||||
PIXBeginNamedEvent(0, "Writing to stream");
|
||||
dos.writeInt(m_entityData.size());
|
||||
|
||||
for(AUTO_VAR(it,m_entityData.begin()); it != m_entityData.end(); ++it)
|
||||
{
|
||||
dos.writeLong(it->first);
|
||||
dos.write(it->second,0,it->second.length);
|
||||
}
|
||||
bos.flush();
|
||||
PIXEndNamedEvent();
|
||||
PIXEndNamedEvent();
|
||||
for (AUTO_VAR(it, m_entityData.begin()); it != m_entityData.end(); ++it) {
|
||||
dos.writeLong(it->first);
|
||||
dos.write(it->second, 0, it->second.length);
|
||||
}
|
||||
bos.flush();
|
||||
PIXEndNamedEvent();
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
}
|
||||
|
||||
void McRegionChunkStorage::staticCtor() {
|
||||
InitializeCriticalSectionAndSpinCount(&cs_memory, 5120);
|
||||
|
||||
void McRegionChunkStorage::staticCtor()
|
||||
{
|
||||
InitializeCriticalSectionAndSpinCount(&cs_memory,5120);
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
char threadName[256];
|
||||
sprintf(threadName, "McRegion Save thread %d\n", i);
|
||||
SetThreadName(0, threadName);
|
||||
|
||||
for(unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
char threadName[256];
|
||||
sprintf(threadName,"McRegion Save thread %d\n",i);
|
||||
SetThreadName(0, threadName);
|
||||
// saveThreads[j] =
|
||||
// CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
|
||||
s_saveThreads[i] = new C4JThread(runSaveThreadProc, NULL, threadName);
|
||||
|
||||
//saveThreads[j] = CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
|
||||
s_saveThreads[i] = new C4JThread(runSaveThreadProc,NULL,threadName);
|
||||
// app.DebugPrintf("Created new thread: %s\n",threadName);
|
||||
|
||||
|
||||
//app.DebugPrintf("Created new thread: %s\n",threadName);
|
||||
|
||||
// Threads 1,3 and 5 are generally idle so use them
|
||||
if(i == 0) s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_A);
|
||||
else if(i == 1)
|
||||
{
|
||||
s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_B);
|
||||
// Threads 1,3 and 5 are generally idle so use them
|
||||
if (i == 0)
|
||||
s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_A);
|
||||
else if (i == 1) {
|
||||
s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_B);
|
||||
#ifdef __ORBIS__
|
||||
s_saveThreads[i]->SetPriority(THREAD_PRIORITY_BELOW_NORMAL); // On Orbis, this core is also used for Matching 2, and that priority of that seems to be always at default no matter what we set it to. Prioritise this below Matching 2.
|
||||
s_saveThreads[i]->SetPriority(
|
||||
THREAD_PRIORITY_BELOW_NORMAL); // On Orbis, this core is also
|
||||
// used for Matching 2, and that
|
||||
// priority of that seems to be
|
||||
// always at default no matter
|
||||
// what we set it to. Prioritise
|
||||
// this below Matching 2.
|
||||
#endif
|
||||
}
|
||||
else if(i == 2) s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_C);
|
||||
} else if (i == 2)
|
||||
s_saveThreads[i]->SetProcessor(CPU_CORE_SAVE_THREAD_C);
|
||||
|
||||
//ResumeThread( saveThreads[j] );
|
||||
s_saveThreads[i]->Run();
|
||||
}
|
||||
// ResumeThread( saveThreads[j] );
|
||||
s_saveThreads[i]->Run();
|
||||
}
|
||||
}
|
||||
|
||||
int McRegionChunkStorage::runSaveThreadProc(void *lpParam)
|
||||
{
|
||||
Compression::CreateNewThreadStorage();
|
||||
int McRegionChunkStorage::runSaveThreadProc(void* lpParam) {
|
||||
Compression::CreateNewThreadStorage();
|
||||
|
||||
bool running = true;
|
||||
size_t lastQueueSize = 0;
|
||||
bool running = true;
|
||||
size_t lastQueueSize = 0;
|
||||
|
||||
DataOutputStream *dos = NULL;
|
||||
while(running)
|
||||
{
|
||||
if( TryEnterCriticalSection(&cs_memory) )
|
||||
{
|
||||
lastQueueSize = s_chunkDataQueue.size();
|
||||
if(lastQueueSize > 0)
|
||||
{
|
||||
dos = s_chunkDataQueue.front();
|
||||
s_chunkDataQueue.pop_front();
|
||||
}
|
||||
s_runningThreadCount++;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
DataOutputStream* dos = NULL;
|
||||
while (running) {
|
||||
if (TryEnterCriticalSection(&cs_memory)) {
|
||||
lastQueueSize = s_chunkDataQueue.size();
|
||||
if (lastQueueSize > 0) {
|
||||
dos = s_chunkDataQueue.front();
|
||||
s_chunkDataQueue.pop_front();
|
||||
}
|
||||
s_runningThreadCount++;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
if(dos)
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Saving chunk");
|
||||
//app.DebugPrintf("Compressing chunk data (%d left)\n", lastQueueSize - 1);
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
delete dos;
|
||||
dos = NULL;
|
||||
if (dos) {
|
||||
PIXBeginNamedEvent(0, "Saving chunk");
|
||||
// app.DebugPrintf("Compressing chunk data (%d left)\n",
|
||||
// lastQueueSize - 1);
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
delete dos;
|
||||
dos = NULL;
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
s_runningThreadCount--;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
EnterCriticalSection(&cs_memory);
|
||||
s_runningThreadCount--;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
|
||||
// If there was more than one thing in the queue last time we checked, then we want to spin round again soon
|
||||
// Otherwise wait a bit longer
|
||||
if( (lastQueueSize -1) > 0) Sleep(1); // Sleep 1 to yield
|
||||
else Sleep(100);
|
||||
}
|
||||
// If there was more than one thing in the queue last time we checked,
|
||||
// then we want to spin round again soon Otherwise wait a bit longer
|
||||
if ((lastQueueSize - 1) > 0)
|
||||
Sleep(1); // Sleep 1 to yield
|
||||
else
|
||||
Sleep(100);
|
||||
}
|
||||
|
||||
Compression::ReleaseThreadStorage();
|
||||
Compression::ReleaseThreadStorage();
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void McRegionChunkStorage::WaitForAll()
|
||||
{
|
||||
WaitForAllSaves();
|
||||
}
|
||||
void McRegionChunkStorage::WaitForAll() { WaitForAllSaves(); }
|
||||
|
||||
void McRegionChunkStorage::WaitIfTooManyQueuedChunks()
|
||||
{
|
||||
WaitForSaves();
|
||||
void McRegionChunkStorage::WaitIfTooManyQueuedChunks() { WaitForSaves(); }
|
||||
|
||||
// Static
|
||||
void McRegionChunkStorage::WaitForAllSaves() {
|
||||
// Wait for there to be no more tasks to be processed...
|
||||
EnterCriticalSection(&cs_memory);
|
||||
size_t queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
while (queueSize > 0) {
|
||||
Sleep(10);
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
|
||||
// And then wait for there to be no running threads that are processing
|
||||
// these tasks
|
||||
EnterCriticalSection(&cs_memory);
|
||||
int runningThreadCount = s_runningThreadCount;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
while (runningThreadCount > 0) {
|
||||
Sleep(10);
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
runningThreadCount = s_runningThreadCount;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
}
|
||||
|
||||
// Static
|
||||
void McRegionChunkStorage::WaitForAllSaves()
|
||||
{
|
||||
// Wait for there to be no more tasks to be processed...
|
||||
EnterCriticalSection(&cs_memory);
|
||||
size_t queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
void McRegionChunkStorage::WaitForSaves() {
|
||||
static const int MAX_QUEUE_SIZE = 12;
|
||||
static const int DESIRED_QUEUE_SIZE = 6;
|
||||
|
||||
while(queueSize > 0)
|
||||
{
|
||||
Sleep(10);
|
||||
// Wait for the queue to reduce to a level where we should add more elements
|
||||
EnterCriticalSection(&cs_memory);
|
||||
size_t queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
if (queueSize > MAX_QUEUE_SIZE) {
|
||||
while (queueSize > DESIRED_QUEUE_SIZE) {
|
||||
Sleep(10);
|
||||
|
||||
// And then wait for there to be no running threads that are processing these tasks
|
||||
EnterCriticalSection(&cs_memory);
|
||||
int runningThreadCount = s_runningThreadCount;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
while(runningThreadCount > 0)
|
||||
{
|
||||
Sleep(10);
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
runningThreadCount = s_runningThreadCount;
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
}
|
||||
|
||||
// Static
|
||||
void McRegionChunkStorage::WaitForSaves()
|
||||
{
|
||||
static const int MAX_QUEUE_SIZE = 12;
|
||||
static const int DESIRED_QUEUE_SIZE = 6;
|
||||
|
||||
// Wait for the queue to reduce to a level where we should add more elements
|
||||
EnterCriticalSection(&cs_memory);
|
||||
size_t queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
|
||||
if( queueSize > MAX_QUEUE_SIZE )
|
||||
{
|
||||
while( queueSize > DESIRED_QUEUE_SIZE )
|
||||
{
|
||||
Sleep(10);
|
||||
|
||||
EnterCriticalSection(&cs_memory);
|
||||
queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
}
|
||||
EnterCriticalSection(&cs_memory);
|
||||
queueSize = s_chunkDataQueue.size();
|
||||
LeaveCriticalSection(&cs_memory);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user