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nuke empty stdafx source files
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// stdafx.cpp : source file that includes just the standard includes
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// Minecraft.Client.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "Minecraft.World/Header Files/stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// Minecraft.World.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "../Header Files/stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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