mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-10-02 10:12:21 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
+97
@@ -0,0 +1,97 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "XboxStructureActionGenerateBox.h"
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#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
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XboxStructureActionGenerateBox::XboxStructureActionGenerateBox() {
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m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0;
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m_skipAir = false;
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}
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void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
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dos->writeUTF(_toString(m_x0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
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dos->writeUTF(_toString(m_y0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
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dos->writeUTF(_toString(m_z0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
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dos->writeUTF(_toString(m_x1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
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dos->writeUTF(_toString(m_y1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
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dos->writeUTF(_toString(m_z1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
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dos->writeUTF(_toString(m_edgeTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
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dos->writeUTF(_toString(m_fillTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
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dos->writeUTF(_toString(m_skipAir));
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}
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void XboxStructureActionGenerateBox::addAttribute(
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const std::wstring& attributeName, const std::wstring& attributeValue) {
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if (attributeName.compare(L"x0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_x0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter x0=%d\n", m_x0);
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} else if (attributeName.compare(L"y0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_y0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter y0=%d\n", m_y0);
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} else if (attributeName.compare(L"z0") == 0) {
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int value = _fromString<int>(attributeValue);
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m_z0 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter z0=%d\n", m_z0);
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} else if (attributeName.compare(L"x1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_x1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter x1=%d\n", m_x1);
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} else if (attributeName.compare(L"y1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_y1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter y1=%d\n", m_y1);
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} else if (attributeName.compare(L"z1") == 0) {
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int value = _fromString<int>(attributeValue);
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m_z1 = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter z1=%d\n", m_z1);
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} else if (attributeName.compare(L"edgeTile") == 0) {
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int value = _fromString<int>(attributeValue);
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m_edgeTile = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",
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m_edgeTile);
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} else if (attributeName.compare(L"fillTile") == 0) {
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int value = _fromString<int>(attributeValue);
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m_fillTile = value;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",
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m_fillTile);
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} else if (attributeName.compare(L"skipAir") == 0) {
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if (attributeValue.compare(L"true") == 0) m_skipAir = true;
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app.DebugPrintf(
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"XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",
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m_skipAir ? "true" : "false");
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} else {
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool XboxStructureActionGenerateBox::generateBoxInLevel(
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StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
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app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n");
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structure->generateBox(level, chunkBB, m_x0, m_y0, m_z0, m_x1, m_y1, m_z1,
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m_edgeTile, m_fillTile, m_skipAir);
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return true;
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}
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+30
@@ -0,0 +1,30 @@
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#pragma once
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#include "../ConsoleGenerateStructureAction.h"
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction {
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private:
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int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
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bool m_skipAir;
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public:
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XboxStructureActionGenerateBox();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_GenerateBox;
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}
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virtual int getEndX() { return m_x1; }
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virtual int getEndY() { return m_y1; }
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virtual int getEndZ() { return m_z1; }
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virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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bool generateBoxInLevel(StructurePiece* structure, Level* level,
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BoundingBox* chunkBB);
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};
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+67
@@ -0,0 +1,67 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "XboxStructureActionPlaceBlock.h"
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#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
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XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() {
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m_x = m_y = m_z = m_tile = m_data = 0;
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}
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
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dos->writeUTF(_toString(m_x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
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dos->writeUTF(_toString(m_y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
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dos->writeUTF(_toString(m_z));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
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dos->writeUTF(_toString(m_data));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
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dos->writeUTF(_toString(m_tile));
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}
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void XboxStructureActionPlaceBlock::addAttribute(
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const std::wstring& attributeName, const std::wstring& attributeValue) {
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if (attributeName.compare(L"x") == 0) {
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int value = _fromString<int>(attributeValue);
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m_x = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceBlock: Adding parameter x=%d\n", m_x);
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} else if (attributeName.compare(L"y") == 0) {
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int value = _fromString<int>(attributeValue);
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m_y = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceBlock: Adding parameter y=%d\n", m_y);
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} else if (attributeName.compare(L"z") == 0) {
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int value = _fromString<int>(attributeValue);
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m_z = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceBlock: Adding parameter z=%d\n", m_z);
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} else if (attributeName.compare(L"block") == 0) {
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int value = _fromString<int>(attributeValue);
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m_tile = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceBlock: Adding parameter block=%d\n",
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m_tile);
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} else if (attributeName.compare(L"data") == 0) {
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int value = _fromString<int>(attributeValue);
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m_data = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceBlock: Adding parameter data=%d\n",
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m_data);
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} else {
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece* structure,
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Level* level,
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BoundingBox* chunkBB) {
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app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
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structure->placeBlock(level, m_tile, m_data, m_x, m_y, m_z, chunkBB);
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return true;
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}
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+29
@@ -0,0 +1,29 @@
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#pragma once
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#include "../ConsoleGenerateStructureAction.h"
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionPlaceBlock : public ConsoleGenerateStructureAction {
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protected:
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int m_x, m_y, m_z, m_tile, m_data;
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public:
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XboxStructureActionPlaceBlock();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_PlaceBlock;
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}
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virtual int getEndX() { return m_x; }
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virtual int getEndY() { return m_y; }
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virtual int getEndZ() { return m_z; }
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virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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bool placeBlockInLevel(StructurePiece* structure, Level* level,
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BoundingBox* chunkBB);
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};
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+103
@@ -0,0 +1,103 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
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#include "XboxStructureActionPlaceContainer.h"
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#include "../../LevelRules/RuleDefinitions/AddItemRuleDefinition.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/net.minecraft.world.level.tile.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/inventory/net.minecraft.world.inventory.h"
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XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() {
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m_tile = Tile::chest_Id;
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}
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XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
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for (auto it = m_items.begin(); it != m_items.end(); ++it) {
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delete *it;
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}
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}
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// 4J-JEV: Super class handles attr-facing fine.
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// void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream
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// *dos, uint32_t numAttrs)
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void XboxStructureActionPlaceContainer::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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XboxStructureActionPlaceBlock::getChildren(children);
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for (auto it = m_items.begin(); it != m_items.end(); it++)
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children->push_back(*it);
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}
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GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
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ConsoleGameRules::EGameRuleType ruleType) {
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GameRuleDefinition* rule = nullptr;
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if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
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rule = new AddItemRuleDefinition();
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m_items.push_back((AddItemRuleDefinition*)rule);
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} else {
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#ifndef _CONTENT_PACKAGE
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wprintf(
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L"XboxStructureActionPlaceContainer: Attempted to add invalid "
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L"child rule - %d\n",
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ruleType);
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#endif
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}
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return rule;
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}
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void XboxStructureActionPlaceContainer::addAttribute(
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const std::wstring& attributeName, const std::wstring& attributeValue) {
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if (attributeName.compare(L"facing") == 0) {
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int value = _fromString<int>(attributeValue);
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m_data = value;
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app.DebugPrintf(
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"XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",
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m_data);
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} else {
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XboxStructureActionPlaceBlock::addAttribute(attributeName,
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attributeValue);
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}
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}
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bool XboxStructureActionPlaceContainer::placeContainerInLevel(
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StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
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int worldX = structure->getWorldX(m_x, m_z);
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int worldY = structure->getWorldY(m_y);
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int worldZ = structure->getWorldZ(m_x, m_z);
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if (chunkBB->isInside(worldX, worldY, worldZ)) {
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if (level->getTileEntity(worldX, worldY, worldZ) != nullptr) {
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// Remove the current tile entity
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level->removeTileEntity(worldX, worldY, worldZ);
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level->setTileAndData(worldX, worldY, worldZ, 0, 0,
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Tile::UPDATE_ALL);
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}
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level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
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Tile::UPDATE_ALL);
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std::shared_ptr<Container> container =
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std::dynamic_pointer_cast<Container>(
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level->getTileEntity(worldX, worldY, worldZ));
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app.DebugPrintf(
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"XboxStructureActionPlaceContainer - placing a container at "
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"(%d,%d,%d)\n",
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worldX, worldY, worldZ);
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if (container != nullptr) {
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level->setData(worldX, worldY, worldZ, m_data,
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Tile::UPDATE_CLIENTS);
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// Add items
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int slotId = 0;
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for (auto it = m_items.begin();
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it != m_items.end() &&
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(slotId < container->getContainerSize());
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++it, ++slotId) {
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AddItemRuleDefinition* addItem = *it;
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addItem->addItemToContainer(container, slotId);
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}
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}
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return true;
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}
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return false;
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}
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+35
@@ -0,0 +1,35 @@
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#pragma once
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#include "XboxStructureActionPlaceBlock.h"
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class AddItemRuleDefinition;
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock {
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private:
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std::vector<AddItemRuleDefinition*> m_items;
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public:
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XboxStructureActionPlaceContainer();
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~XboxStructureActionPlaceContainer();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_PlaceContainer;
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}
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virtual void getChildren(std::vector<GameRuleDefinition*>* children);
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virtual GameRuleDefinition* addChild(
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ConsoleGameRules::EGameRuleType ruleType);
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// 4J-JEV: Super class handles attr-facing fine.
|
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// virtual void writeAttributes(DataOutputStream *dos, uint32_t
|
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// numAttributes);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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||||
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bool placeContainerInLevel(StructurePiece* structure, Level* level,
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BoundingBox* chunkBB);
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};
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+70
@@ -0,0 +1,70 @@
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#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
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#include "XboxStructureActionPlaceSpawner.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
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#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/entity/net.minecraft.world.level.tile.entity.h"
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XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner() {
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m_tile = Tile::mobSpawner_Id;
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m_entityId = L"Pig";
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}
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XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner() {}
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void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
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||||
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_entity);
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dos->writeUTF(m_entityId);
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}
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||||
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void XboxStructureActionPlaceSpawner::addAttribute(
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const std::wstring& attributeName, const std::wstring& attributeValue) {
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||||
if (attributeName.compare(L"entity") == 0) {
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||||
m_entityId = attributeValue;
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||||
#ifndef _CONTENT_PACKAGE
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wprintf(
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||||
L"XboxStructureActionPlaceSpawner: Adding parameter entity=%ls\n",
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m_entityId.c_str());
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#endif
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} else {
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XboxStructureActionPlaceBlock::addAttribute(attributeName,
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||||
attributeValue);
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||||
}
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||||
}
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||||
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||||
bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(
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StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
|
||||
int worldX = structure->getWorldX(m_x, m_z);
|
||||
int worldY = structure->getWorldY(m_y);
|
||||
int worldZ = structure->getWorldZ(m_x, m_z);
|
||||
|
||||
if (chunkBB->isInside(worldX, worldY, worldZ)) {
|
||||
if (level->getTileEntity(worldX, worldY, worldZ) != nullptr) {
|
||||
// Remove the current tile entity
|
||||
level->removeTileEntity(worldX, worldY, worldZ);
|
||||
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
}
|
||||
|
||||
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
|
||||
Tile::UPDATE_ALL);
|
||||
std::shared_ptr<MobSpawnerTileEntity> entity =
|
||||
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
|
||||
level->getTileEntity(worldX, worldY, worldZ));
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(
|
||||
L"XboxStructureActionPlaceSpawner - placing a %ls spawner at "
|
||||
L"(%d,%d,%d)\n",
|
||||
m_entityId.c_str(), worldX, worldY, worldZ);
|
||||
#endif
|
||||
if (entity != nullptr) {
|
||||
entity->setEntityId(m_entityId);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "XboxStructureActionPlaceBlock.h"
|
||||
|
||||
class StructurePiece;
|
||||
class Level;
|
||||
class BoundingBox;
|
||||
class GRFObject;
|
||||
|
||||
class XboxStructureActionPlaceSpawner : public XboxStructureActionPlaceBlock {
|
||||
private:
|
||||
std::wstring m_entityId;
|
||||
|
||||
public:
|
||||
XboxStructureActionPlaceSpawner();
|
||||
~XboxStructureActionPlaceSpawner();
|
||||
|
||||
virtual ConsoleGameRules::EGameRuleType getActionType() {
|
||||
return ConsoleGameRules::eGameRuleType_PlaceSpawner;
|
||||
}
|
||||
|
||||
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
|
||||
virtual void addAttribute(const std::wstring& attributeName,
|
||||
const std::wstring& attributeValue);
|
||||
|
||||
bool placeSpawnerInLevel(StructurePiece* structure, Level* level,
|
||||
BoundingBox* chunkBB);
|
||||
};
|
||||
Reference in New Issue
Block a user