restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions
@@ -0,0 +1,97 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "XboxStructureActionGenerateBox.h"
#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionGenerateBox::XboxStructureActionGenerateBox() {
m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0;
m_skipAir = false;
}
void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_z1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
dos->writeUTF(_toString(m_edgeTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
dos->writeUTF(_toString(m_fillTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
dos->writeUTF(_toString(m_skipAir));
}
void XboxStructureActionGenerateBox::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"x0") == 0) {
int value = _fromString<int>(attributeValue);
m_x0 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter x0=%d\n", m_x0);
} else if (attributeName.compare(L"y0") == 0) {
int value = _fromString<int>(attributeValue);
m_y0 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter y0=%d\n", m_y0);
} else if (attributeName.compare(L"z0") == 0) {
int value = _fromString<int>(attributeValue);
m_z0 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter z0=%d\n", m_z0);
} else if (attributeName.compare(L"x1") == 0) {
int value = _fromString<int>(attributeValue);
m_x1 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter x1=%d\n", m_x1);
} else if (attributeName.compare(L"y1") == 0) {
int value = _fromString<int>(attributeValue);
m_y1 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter y1=%d\n", m_y1);
} else if (attributeName.compare(L"z1") == 0) {
int value = _fromString<int>(attributeValue);
m_z1 = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter z1=%d\n", m_z1);
} else if (attributeName.compare(L"edgeTile") == 0) {
int value = _fromString<int>(attributeValue);
m_edgeTile = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",
m_edgeTile);
} else if (attributeName.compare(L"fillTile") == 0) {
int value = _fromString<int>(attributeValue);
m_fillTile = value;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",
m_fillTile);
} else if (attributeName.compare(L"skipAir") == 0) {
if (attributeValue.compare(L"true") == 0) m_skipAir = true;
app.DebugPrintf(
"XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",
m_skipAir ? "true" : "false");
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionGenerateBox::generateBoxInLevel(
StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n");
structure->generateBox(level, chunkBB, m_x0, m_y0, m_z0, m_x1, m_y1, m_z1,
m_edgeTile, m_fillTile, m_skipAir);
return true;
}
@@ -0,0 +1,30 @@
#pragma once
#include "../ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction {
private:
int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
bool m_skipAir;
public:
XboxStructureActionGenerateBox();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_GenerateBox;
}
virtual int getEndX() { return m_x1; }
virtual int getEndY() { return m_y1; }
virtual int getEndZ() { return m_z1; }
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool generateBoxInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};
@@ -0,0 +1,67 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "XboxStructureActionPlaceBlock.h"
#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() {
m_x = m_y = m_z = m_tile = m_data = 0;
}
void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(_toString(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(_toString(m_tile));
}
void XboxStructureActionPlaceBlock::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"x") == 0) {
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter x=%d\n", m_x);
} else if (attributeName.compare(L"y") == 0) {
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter y=%d\n", m_y);
} else if (attributeName.compare(L"z") == 0) {
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter z=%d\n", m_z);
} else if (attributeName.compare(L"block") == 0) {
int value = _fromString<int>(attributeValue);
m_tile = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter block=%d\n",
m_tile);
} else if (attributeName.compare(L"data") == 0) {
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter data=%d\n",
m_data);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece* structure,
Level* level,
BoundingBox* chunkBB) {
app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
structure->placeBlock(level, m_tile, m_data, m_x, m_y, m_z, chunkBB);
return true;
}
@@ -0,0 +1,29 @@
#pragma once
#include "../ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceBlock : public ConsoleGenerateStructureAction {
protected:
int m_x, m_y, m_z, m_tile, m_data;
public:
XboxStructureActionPlaceBlock();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_PlaceBlock;
}
virtual int getEndX() { return m_x; }
virtual int getEndY() { return m_y; }
virtual int getEndZ() { return m_z; }
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool placeBlockInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};
@@ -0,0 +1,103 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
#include "XboxStructureActionPlaceContainer.h"
#include "../../LevelRules/RuleDefinitions/AddItemRuleDefinition.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/net.minecraft.world.level.tile.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/inventory/net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() {
m_tile = Tile::chest_Id;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
delete *it;
}
}
// 4J-JEV: Super class handles attr-facing fine.
// void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream
// *dos, uint32_t numAttrs)
void XboxStructureActionPlaceContainer::getChildren(
std::vector<GameRuleDefinition*>* children) {
XboxStructureActionPlaceBlock::getChildren(children);
for (auto it = m_items.begin(); it != m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"XboxStructureActionPlaceContainer: Attempted to add invalid "
L"child rule - %d\n",
ruleType);
#endif
}
return rule;
}
void XboxStructureActionPlaceContainer::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"facing") == 0) {
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",
m_data);
} else {
XboxStructureActionPlaceBlock::addAttribute(attributeName,
attributeValue);
}
}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(
StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
int worldX = structure->getWorldX(m_x, m_z);
int worldY = structure->getWorldY(m_y);
int worldZ = structure->getWorldZ(m_x, m_z);
if (chunkBB->isInside(worldX, worldY, worldZ)) {
if (level->getTileEntity(worldX, worldY, worldZ) != nullptr) {
// Remove the current tile entity
level->removeTileEntity(worldX, worldY, worldZ);
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
Tile::UPDATE_ALL);
}
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
Tile::UPDATE_ALL);
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<Container>(
level->getTileEntity(worldX, worldY, worldZ));
app.DebugPrintf(
"XboxStructureActionPlaceContainer - placing a container at "
"(%d,%d,%d)\n",
worldX, worldY, worldZ);
if (container != nullptr) {
level->setData(worldX, worldY, worldZ, m_data,
Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for (auto it = m_items.begin();
it != m_items.end() &&
(slotId < container->getContainerSize());
++it, ++slotId) {
AddItemRuleDefinition* addItem = *it;
addItem->addItemToContainer(container, slotId);
}
}
return true;
}
return false;
}
@@ -0,0 +1,35 @@
#pragma once
#include "XboxStructureActionPlaceBlock.h"
class AddItemRuleDefinition;
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock {
private:
std::vector<AddItemRuleDefinition*> m_items;
public:
XboxStructureActionPlaceContainer();
~XboxStructureActionPlaceContainer();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_PlaceContainer;
}
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
virtual GameRuleDefinition* addChild(
ConsoleGameRules::EGameRuleType ruleType);
// 4J-JEV: Super class handles attr-facing fine.
// virtual void writeAttributes(DataOutputStream *dos, uint32_t
// numAttributes);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool placeContainerInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};
@@ -0,0 +1,70 @@
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
#include "XboxStructureActionPlaceSpawner.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
#include "../../../../../../Minecraft.World/net/minecraft/world/level/tile/entity/net.minecraft.world.level.tile.entity.h"
XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner() {
m_tile = Tile::mobSpawner_Id;
m_entityId = L"Pig";
}
XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner() {}
void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_entity);
dos->writeUTF(m_entityId);
}
void XboxStructureActionPlaceSpawner::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"entity") == 0) {
m_entityId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(
L"XboxStructureActionPlaceSpawner: Adding parameter entity=%ls\n",
m_entityId.c_str());
#endif
} else {
XboxStructureActionPlaceBlock::addAttribute(attributeName,
attributeValue);
}
}
bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(
StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
int worldX = structure->getWorldX(m_x, m_z);
int worldY = structure->getWorldY(m_y);
int worldZ = structure->getWorldZ(m_x, m_z);
if (chunkBB->isInside(worldX, worldY, worldZ)) {
if (level->getTileEntity(worldX, worldY, worldZ) != nullptr) {
// Remove the current tile entity
level->removeTileEntity(worldX, worldY, worldZ);
level->setTileAndData(worldX, worldY, worldZ, 0, 0,
Tile::UPDATE_ALL);
}
level->setTileAndData(worldX, worldY, worldZ, m_tile, 0,
Tile::UPDATE_ALL);
std::shared_ptr<MobSpawnerTileEntity> entity =
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
level->getTileEntity(worldX, worldY, worldZ));
#ifndef _CONTENT_PACKAGE
wprintf(
L"XboxStructureActionPlaceSpawner - placing a %ls spawner at "
L"(%d,%d,%d)\n",
m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if (entity != nullptr) {
entity->setEntityId(m_entityId);
}
return true;
}
return false;
}
@@ -0,0 +1,28 @@
#pragma once
#include "XboxStructureActionPlaceBlock.h"
class StructurePiece;
class Level;
class BoundingBox;
class GRFObject;
class XboxStructureActionPlaceSpawner : public XboxStructureActionPlaceBlock {
private:
std::wstring m_entityId;
public:
XboxStructureActionPlaceSpawner();
~XboxStructureActionPlaceSpawner();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_PlaceSpawner;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool placeSpawnerInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};