refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-08 22:43:43 +01:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions
@@ -490,7 +490,7 @@ void DurangoLeaderboardManager::runLeaderboardRequest(WF::IAsyncOperation<MXSL::
if(m_readCount > 0)
{
vector<PlayerUID> xuids = vector<PlayerUID>();
std::vector<PlayerUID> xuids = std::vector<PlayerUID>();
for(int i = 0; i < lastResult->Rows->Size; i++)
{
xuids.push_back(PlayerUID(lastResult->Rows->GetAt(i)->XboxUserId->Data()));
@@ -585,7 +585,7 @@ void DurangoLeaderboardManager::GetProfilesCallback(LPVOID param, std::vector<Mi
if (profiles.size() > 0)
{
dlm->m_displayNames = vector<std::wstring>();
dlm->m_displayNames = std::vector<std::wstring>();
for (int i = 0; i < profiles.size(); i++)
{
dlm->m_displayNames.push_back(profiles[i]->GameDisplayName->Data());