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refactor: begin unglobbing std::vector
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@@ -32,7 +32,7 @@ void GoalSelector::addGoal(int prio, Goal *goal, bool canDeletePointer /*= true*
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void GoalSelector::tick()
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{
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vector<InternalGoal *> toStart;
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std::vector<InternalGoal *> toStart;
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if(tickCount++ % newGoalRate == 0)
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{
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@@ -97,7 +97,7 @@ void GoalSelector::tick()
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}
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}
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vector<GoalSelector::InternalGoal *> *GoalSelector::getRunningGoals()
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std::vector<GoalSelector::InternalGoal *> *GoalSelector::getRunningGoals()
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{
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return &usingGoals;
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}
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