refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-08 22:43:43 +01:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions
+1 -1
View File
@@ -80,7 +80,7 @@ std::shared_ptr<ItemInstance> BoatItem::use(std::shared_ptr<ItemInstance> itemIn
Vec3 *b = player->getViewVector(a);
bool hitEntity = false;
float overlap = 1;
vector<std::shared_ptr<Entity> > *objects = level->getEntities(player, player->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
std::vector<std::shared_ptr<Entity> > *objects = level->getEntities(player, player->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
//for (int i = 0; i < objects.size(); i++) {
for(AUTO_VAR(it, objects->begin()); it != objects->end(); ++it)
{