refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-08 22:43:43 +01:00
committed by JuiceyDev
parent d2e8a0f9f5
commit 5fad08b9fd
286 changed files with 738 additions and 738 deletions
@@ -96,7 +96,7 @@ private:
bool m_bHasLoadedMapDataMappings;
std::unordered_map<std::wstring, ByteArrayOutputStream *> m_cachedSaveData;
vector<short> m_mapFilesToDelete; // Temp list of files that couldn't be deleted immediately due to saving being disabled
std::vector<short> m_mapFilesToDelete; // Temp list of files that couldn't be deleted immediately due to saving being disabled
protected:
ConsoleSaveFile *m_saveFile;
@@ -119,7 +119,7 @@ public:
void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
LevelData *prepareLevel();
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData, std::vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual void save(std::shared_ptr<Player> player);
virtual bool load(std::shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player