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refactor: begin unglobbing std::vector
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@@ -15,7 +15,7 @@ public:
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McRegionLevelStorageSource(File dir);
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virtual std::wstring getName();
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virtual vector<LevelSummary *> *getLevelList();
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virtual std::vector<LevelSummary *> *getLevelList();
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virtual void clearAll();
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virtual std::shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const std::wstring& levelId, bool createPlayerDir);
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virtual bool isConvertible(ConsoleSaveFile *saveFile, const std::wstring& levelId);
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@@ -25,10 +25,10 @@ public:
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private:
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#if 0
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// 4J - not required anymore
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void addRegions(File &baseFolder, vector<ChunkFile *> *dest, vector<File *> *firstLevelFolders);
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void addRegions(File &baseFolder, std::vector<ChunkFile *> *dest, std::vector<File *> *firstLevelFolders);
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#endif
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void convertRegions(File &baseFolder, vector<ChunkFile *> *chunkFiles, int currentCount, int totalCount, ProgressListener *progress);
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void eraseFolders(vector<File *> *folders, int currentCount, int totalCount, ProgressListener *progress);
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void convertRegions(File &baseFolder, std::vector<ChunkFile *> *chunkFiles, int currentCount, int totalCount, ProgressListener *progress);
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void eraseFolders(std::vector<File *> *folders, int currentCount, int totalCount, ProgressListener *progress);
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public:
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#if 0
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