refactor: unglob std::dynamic_pointer_cast

This commit is contained in:
Tropical
2026-03-08 22:44:00 +01:00
committed by JuiceyDev
parent 39a359ca56
commit 66248339e5
204 changed files with 603 additions and 603 deletions
+3 -3
View File
@@ -120,13 +120,13 @@ void Creeper::die(DamageSource *source)
{
Monster::die(source);
if ( dynamic_pointer_cast<Skeleton>(source->getEntity()) != NULL )
if ( std::dynamic_pointer_cast<Skeleton>(source->getEntity()) != NULL )
{
spawnAtLocation(Item::record_01_Id + random->nextInt(12), 1);
}
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(source->getEntity());
if ( (dynamic_pointer_cast<Arrow>(source->getDirectEntity()) != NULL) && (player != NULL) )
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(source->getEntity());
if ( (std::dynamic_pointer_cast<Arrow>(source->getDirectEntity()) != NULL) && (player != NULL) )
{
player->awardStat(GenericStats::archer(), GenericStats::param_archer());
}