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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-25 06:21:14 +00:00
refactor: unglob std::shared_ptr
This commit is contained in:
@@ -21,7 +21,7 @@ int ChunkPos::hashCode()
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return h1 ^ h2;
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}
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double ChunkPos::distanceToSqr(shared_ptr<Entity> e)
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double ChunkPos::distanceToSqr(std::shared_ptr<Entity> e)
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{
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double xPos = x * 16 + 8;
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double zPos = z * 16 + 8;
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@@ -13,7 +13,7 @@ public:
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static __int64 hashCode(int x, int z);
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int hashCode();
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double distanceToSqr(shared_ptr<Entity> e);
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double distanceToSqr(std::shared_ptr<Entity> e);
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double distanceToSqr(double px, double pz); // 4J added
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int getMiddleBlockX();
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@@ -17,7 +17,7 @@ CompoundTag *DerivedLevelData::createTag()
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return wrapped->createTag();
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}
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CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
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CompoundTag *DerivedLevelData::createTag(vector<std::shared_ptr<Player> > *players)
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{
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return wrapped->createTag(players);
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}
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@@ -15,7 +15,7 @@ protected:
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public:
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CompoundTag *createTag();
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CompoundTag *createTag(vector<shared_ptr<Player> > *players);
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CompoundTag *createTag(vector<std::shared_ptr<Player> > *players);
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__int64 getSeed();
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int getXSpawn();
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int getYSpawn();
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@@ -94,15 +94,15 @@ int EmptyLevelChunk::getRawBrightness(int x, int y, int z, int skyDampen)
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return 0;
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}
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void EmptyLevelChunk::addEntity(shared_ptr<Entity> e)
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void EmptyLevelChunk::addEntity(std::shared_ptr<Entity> e)
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{
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}
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void EmptyLevelChunk::removeEntity(shared_ptr<Entity> e)
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e)
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{
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}
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void EmptyLevelChunk::removeEntity(shared_ptr<Entity> e, int yc)
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
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{
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}
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@@ -115,16 +115,16 @@ void EmptyLevelChunk::skyBrightnessChanged()
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{
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}
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shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y, int z)
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std::shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y, int z)
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{
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return shared_ptr<TileEntity>();
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return std::shared_ptr<TileEntity>();
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}
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void EmptyLevelChunk::addTileEntity(shared_ptr<TileEntity> te)
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void EmptyLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
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{
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}
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void EmptyLevelChunk::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
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void EmptyLevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
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{
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}
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@@ -144,11 +144,11 @@ void EmptyLevelChunk::markUnsaved()
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{
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}
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void EmptyLevelChunk::getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es)
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void EmptyLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb, vector<std::shared_ptr<Entity> > &es)
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{
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}
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void EmptyLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es)
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void EmptyLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<std::shared_ptr<Entity> > &es)
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{
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}
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@@ -28,20 +28,20 @@ public:
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void getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z); // 4J added
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void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
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int getRawBrightness(int x, int y, int z, int skyDampen);
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void addEntity(shared_ptr<Entity> e);
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void removeEntity(shared_ptr<Entity> e);
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void removeEntity(shared_ptr<Entity> e, int yc);
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void addEntity(std::shared_ptr<Entity> e);
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void removeEntity(std::shared_ptr<Entity> e);
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void removeEntity(std::shared_ptr<Entity> e, int yc);
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bool isSkyLit(int x, int y, int z);
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void skyBrightnessChanged();
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shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
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void addTileEntity(shared_ptr<TileEntity> te);
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void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
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std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
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void addTileEntity(std::shared_ptr<TileEntity> te);
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void setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity);
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void removeTileEntity(int x, int y, int z);
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void load();
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void unload(bool unloadTileEntities) ; // 4J - added parameter
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void markUnsaved();
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void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
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void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
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void getEntities(std::shared_ptr<Entity> except, AABB bb, vector<std::shared_ptr<Entity> > &es);
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void getEntitiesOfClass(const type_info& ec, AABB bb, vector<std::shared_ptr<Entity> > &es);
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int countEntities();
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bool shouldSave(bool force);
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void setBlocks(byteArray newBlocks, int sub);
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@@ -18,23 +18,23 @@ public:
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//virtual void playSound(const wstring& name, double x, double y, double z, float volume, float pitch) = 0;
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virtual void playSound(int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f) = 0;
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virtual void playSound(shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f) = 0;
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virtual void playSound(std::shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f) = 0;
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// 4J removed - virtual void addParticle(const wstring& name, double x, double y, double z, double xa, double ya, double za) = 0;
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virtual void addParticle(ePARTICLE_TYPE name, double x, double y, double z, double xa, double ya, double za) = 0; // 4J added
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virtual void entityAdded(shared_ptr<Entity> entity) = 0;
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virtual void entityAdded(std::shared_ptr<Entity> entity) = 0;
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virtual void entityRemoved(shared_ptr<Entity> entity) = 0;
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virtual void entityRemoved(std::shared_ptr<Entity> entity) = 0;
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virtual void playerRemoved(shared_ptr<Entity> entity) = 0; // 4J added - for when a player is removed from the level's player array, not just the entity storage
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virtual void playerRemoved(std::shared_ptr<Entity> entity) = 0; // 4J added - for when a player is removed from the level's player array, not just the entity storage
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virtual void skyColorChanged() = 0;
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virtual void playStreamingMusic(const wstring& name, int x, int y, int z) = 0;
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virtual void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data) = 0;
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virtual void levelEvent(std::shared_ptr<Player> source, int type, int x, int y, int z, int data) = 0;
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virtual void destroyTileProgress(int id, int x, int y, int z, int progress) = 0;
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};
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@@ -77,12 +77,12 @@ void VillageSiege::tick()
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bool VillageSiege::tryToSetupSiege()
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{
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vector<shared_ptr<Player> > *players = &level->players;
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vector<std::shared_ptr<Player> > *players = &level->players;
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//for (Player player : players)
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for(AUTO_VAR(it, players->begin()); it != players->end(); ++it)
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{
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shared_ptr<Player> player = *it;
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shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1);
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std::shared_ptr<Player> player = *it;
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std::shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1);
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village = _village;
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if (_village == NULL) continue;
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@@ -101,11 +101,11 @@ bool VillageSiege::tryToSetupSiege()
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spawnY = center->y;
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spawnZ = center->z + (int) (Mth::sin(level->random->nextFloat() * PI * 2.f) * radius * 0.9);
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overlaps = false;
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vector<shared_ptr<Village> > *villages = level->villages->getVillages();
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vector<std::shared_ptr<Village> > *villages = level->villages->getVillages();
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//for (Village v : level.villages.getVillages())
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for(AUTO_VAR(itV, villages->begin()); itV != villages->end(); ++itV)
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{
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shared_ptr<Village>v = *itV;
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std::shared_ptr<Village>v = *itV;
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if (v == _village) continue;
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if (v->isInside(spawnX, spawnY, spawnZ))
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{
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@@ -131,10 +131,10 @@ bool VillageSiege::trySpawn()
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{
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Vec3 *spawnPos = findRandomSpawnPos(spawnX, spawnY, spawnZ);
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if (spawnPos == NULL) return false;
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shared_ptr<Zombie> mob;
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std::shared_ptr<Zombie> mob;
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//try
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{
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mob = shared_ptr<Zombie>( new Zombie(level) );
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mob = std::shared_ptr<Zombie>( new Zombie(level) );
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mob->finalizeMobSpawn();
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mob->setVillager(false);
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}
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@@ -144,7 +144,7 @@ bool VillageSiege::trySpawn()
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//}
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mob->moveTo(spawnPos->x, spawnPos->y, spawnPos->z, level->random->nextFloat() * 360, 0);
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level->addEntity(mob);
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shared_ptr<Village> _village = village.lock();
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std::shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return false;
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Pos *center = _village->getCenter();
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@@ -154,7 +154,7 @@ bool VillageSiege::trySpawn()
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Vec3 *VillageSiege::findRandomSpawnPos(int x, int y, int z)
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{
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shared_ptr<Village> _village = village.lock();
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std::shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return NULL;
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for (int i = 0; i < 10; ++i)
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@@ -8,7 +8,7 @@
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#include "Explosion.h"
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#include "../Util/SoundTypes.h"
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Explosion::Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r)
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Explosion::Explosion(Level *level, std::shared_ptr<Entity> source, double x, double y, double z, float r)
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{
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fire = false;
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random = new Random();
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@@ -97,14 +97,14 @@ void Explosion::explode()
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// Fix for 360 #123866 - [CRASH] TU13: Code: Compliance: Placing the TNT next to Ender Crystals will crash the title after a certain amount of time.
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// If we explode something next to an EnderCrystal then it creates a new explosion that overwrites the shared vector in the level
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// So copy it here instead of directly using the shared one
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vector<shared_ptr<Entity> > *levelEntities = level->getEntities(source, AABB::newTemp(x0, y0, z0, x1, y1, z1));
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vector<shared_ptr<Entity> > entities(levelEntities->begin(), levelEntities->end() );
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vector<std::shared_ptr<Entity> > *levelEntities = level->getEntities(source, AABB::newTemp(x0, y0, z0, x1, y1, z1));
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vector<std::shared_ptr<Entity> > entities(levelEntities->begin(), levelEntities->end() );
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Vec3 *center = Vec3::newTemp(x, y, z);
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AUTO_VAR(itEnd, entities.end());
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for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; //entities->at(i);
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std::shared_ptr<Entity> e = *it; //entities->at(i);
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// 4J Stu - If the entity is not in a block that would be blown up, then they should not be damaged
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// Fix for #46606 - TU5: Content: Gameplay: The player can be damaged and killed by explosions behind obsidian walls
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@@ -149,7 +149,7 @@ void Explosion::explode()
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e->yd += ya * push;
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e->zd += za * push;
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
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if (player != NULL)
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{
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//app.DebugPrintf("Adding player knockback (%f,%f,%f)\n", xa * pow, ya * pow, za * pow);
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@@ -255,7 +255,7 @@ Explosion::playerVec3Map *Explosion::getHitPlayers()
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return &hitPlayers;
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}
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Vec3 *Explosion::getHitPlayerKnockback( shared_ptr<Player> player )
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Vec3 *Explosion::getHitPlayerKnockback( std::shared_ptr<Player> player )
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{
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AUTO_VAR(it, hitPlayers.find(player));
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@@ -19,17 +19,17 @@ private:
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public:
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double x, y, z;
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shared_ptr<Entity> source;
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std::shared_ptr<Entity> source;
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float r;
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unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
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private:
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typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
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typedef unordered_map<std::shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
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playerVec3Map hitPlayers;
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public:
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Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r);
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Explosion(Level *level, std::shared_ptr<Entity> source, double x, double y, double z, float r);
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~Explosion();
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public:
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@@ -38,5 +38,5 @@ public:
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public:
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void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter
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playerVec3Map *getHitPlayers();
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Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
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Vec3 *getHitPlayerKnockback( std::shared_ptr<Player> player );
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};
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@@ -558,20 +558,20 @@ BiomeSource *Level::getBiomeSource()
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return dimension->biomeSource;
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}
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Level::Level(shared_ptr<LevelStorage> levelStorage, const wstring& name, Dimension *dimension, LevelSettings *levelSettings, bool doCreateChunkSource)
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Level::Level(std::shared_ptr<LevelStorage> levelStorage, const wstring& name, Dimension *dimension, LevelSettings *levelSettings, bool doCreateChunkSource)
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: seaLevel(constSeaLevel)
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{
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_init();
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this->levelStorage = levelStorage;//shared_ptr<LevelStorage>(levelStorage);
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this->levelStorage = levelStorage;//std::shared_ptr<LevelStorage>(levelStorage);
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this->dimension = dimension;
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this->levelData = new LevelData(levelSettings, name);
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if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
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this->savedDataStorage = new SavedDataStorage(levelStorage.get());
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shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = shared_ptr<Villages>(new Villages(this));
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villages = std::shared_ptr<Villages>(new Villages(this));
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savedDataStorage->set(Villages::VILLAGE_FILE_ID, villages);
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}
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else
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@@ -597,10 +597,10 @@ Level::Level(Level *level, Dimension *dimension)
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if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
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this->savedDataStorage = new SavedDataStorage( levelStorage.get() );
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shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = shared_ptr<Villages>(new Villages(this));
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villages = std::shared_ptr<Villages>(new Villages(this));
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savedDataStorage->set(Villages::VILLAGE_FILE_ID, villages);
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}
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else
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@@ -617,29 +617,29 @@ Level::Level(Level *level, Dimension *dimension)
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}
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Level::Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings)
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Level::Level(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings)
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: seaLevel( constSeaLevel )
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{
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_init(levelStorage, levelName, levelSettings, NULL, true);
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}
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Level::Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource)
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Level::Level(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource)
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: seaLevel( constSeaLevel )
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{
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_init( levelStorage, levelName, levelSettings, fixedDimension, doCreateChunkSource );
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}
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void Level::_init(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource)
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void Level::_init(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource)
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{
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_init();
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this->levelStorage = levelStorage;//shared_ptr<LevelStorage>(levelStorage);
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this->levelStorage = levelStorage;//std::shared_ptr<LevelStorage>(levelStorage);
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this->savedDataStorage = new SavedDataStorage(levelStorage.get());
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shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = shared_ptr<Villages>(new Villages(this));
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villages = std::shared_ptr<Villages>(new Villages(this));
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savedDataStorage->set(Villages::VILLAGE_FILE_ID, villages);
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}
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else
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@@ -1581,7 +1581,7 @@ HitResult *Level::clip(Vec3 *a, Vec3 *b, bool liquid, bool solidOnly)
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}
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void Level::playSound(shared_ptr<Entity> entity, int iSound, float volume, float pitch)
|
||||
void Level::playSound(std::shared_ptr<Entity> entity, int iSound, float volume, float pitch)
|
||||
{
|
||||
if(entity == NULL) return;
|
||||
AUTO_VAR(itEnd, listeners.end());
|
||||
@@ -1648,7 +1648,7 @@ void Level::addParticle(ePARTICLE_TYPE id, double x, double y, double z, double
|
||||
(*it)->addParticle(id, x, y, z, xd, yd, zd);
|
||||
}
|
||||
|
||||
bool Level::addGlobalEntity(shared_ptr<Entity> e)
|
||||
bool Level::addGlobalEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
globalEntities.push_back(e);
|
||||
return true;
|
||||
@@ -1656,7 +1656,7 @@ bool Level::addGlobalEntity(shared_ptr<Entity> e)
|
||||
|
||||
#pragma optimize( "", off )
|
||||
|
||||
bool Level::addEntity(shared_ptr<Entity> e)
|
||||
bool Level::addEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
int xc = Mth::floor(e->x / 16);
|
||||
int zc = Mth::floor(e->z / 16);
|
||||
@@ -1676,7 +1676,7 @@ bool Level::addEntity(shared_ptr<Entity> e)
|
||||
{
|
||||
if (dynamic_pointer_cast<Player>( e ) != NULL)
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
|
||||
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
|
||||
|
||||
// 4J Stu - Added so we don't continually add the player to the players list while they are dead
|
||||
if( find( players.begin(), players.end(), e ) == players.end() )
|
||||
@@ -1704,7 +1704,7 @@ bool Level::addEntity(shared_ptr<Entity> e)
|
||||
|
||||
#pragma optimize( "", on )
|
||||
|
||||
void Level::entityAdded(shared_ptr<Entity> e)
|
||||
void Level::entityAdded(std::shared_ptr<Entity> e)
|
||||
{
|
||||
AUTO_VAR(itEnd, listeners.end());
|
||||
for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
|
||||
@@ -1714,7 +1714,7 @@ void Level::entityAdded(shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
|
||||
void Level::entityRemoved(shared_ptr<Entity> e)
|
||||
void Level::entityRemoved(std::shared_ptr<Entity> e)
|
||||
{
|
||||
AUTO_VAR(itEnd, listeners.end());
|
||||
for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
|
||||
@@ -1724,7 +1724,7 @@ void Level::entityRemoved(shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
// 4J added
|
||||
void Level::playerRemoved(shared_ptr<Entity> e)
|
||||
void Level::playerRemoved(std::shared_ptr<Entity> e)
|
||||
{
|
||||
AUTO_VAR(itEnd, listeners.end());
|
||||
for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
|
||||
@@ -1733,7 +1733,7 @@ void Level::playerRemoved(shared_ptr<Entity> e)
|
||||
}
|
||||
}
|
||||
|
||||
void Level::removeEntity(shared_ptr<Entity> e)
|
||||
void Level::removeEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
if (e->rider.lock() != NULL)
|
||||
{
|
||||
@@ -1746,8 +1746,8 @@ void Level::removeEntity(shared_ptr<Entity> e)
|
||||
e->remove();
|
||||
if (dynamic_pointer_cast<Player>( e ) != NULL)
|
||||
{
|
||||
vector<shared_ptr<Player> >::iterator it = players.begin();
|
||||
vector<shared_ptr<Player> >::iterator itEnd = players.end();
|
||||
vector<std::shared_ptr<Player> >::iterator it = players.begin();
|
||||
vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
|
||||
while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
|
||||
it++;
|
||||
|
||||
@@ -1762,14 +1762,14 @@ void Level::removeEntity(shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
|
||||
void Level::removeEntityImmediately(shared_ptr<Entity> e)
|
||||
void Level::removeEntityImmediately(std::shared_ptr<Entity> e)
|
||||
{
|
||||
e->remove();
|
||||
|
||||
if (dynamic_pointer_cast<Player>( e ) != NULL)
|
||||
{
|
||||
vector<shared_ptr<Player> >::iterator it = players.begin();
|
||||
vector<shared_ptr<Player> >::iterator itEnd = players.end();
|
||||
vector<std::shared_ptr<Player> >::iterator it = players.begin();
|
||||
vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
|
||||
while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
|
||||
it++;
|
||||
|
||||
@@ -1790,8 +1790,8 @@ void Level::removeEntityImmediately(shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
EnterCriticalSection(&m_entitiesCS);
|
||||
vector<shared_ptr<Entity> >::iterator it = entities.begin();
|
||||
vector<shared_ptr<Entity> >::iterator endIt = entities.end();
|
||||
vector<std::shared_ptr<Entity> >::iterator it = entities.begin();
|
||||
vector<std::shared_ptr<Entity> >::iterator endIt = entities.end();
|
||||
while( it != endIt && *it != e)
|
||||
it++;
|
||||
|
||||
@@ -1823,7 +1823,7 @@ void Level::removeListener(LevelListener *listener)
|
||||
|
||||
|
||||
// 4J - added noEntities and blockAtEdge parameter
|
||||
AABBList *Level::getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities, bool blockAtEdge)
|
||||
AABBList *Level::getCubes(std::shared_ptr<Entity> source, AABB *box, bool noEntities, bool blockAtEdge)
|
||||
{
|
||||
boxes.clear();
|
||||
int x0 = Mth::floor(box->x0);
|
||||
@@ -1895,8 +1895,8 @@ AABBList *Level::getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities,
|
||||
if( noEntities ) return &boxes;
|
||||
|
||||
double r = 0.25;
|
||||
vector<shared_ptr<Entity> > *ee = getEntities(source, box->grow(r, r, r));
|
||||
vector<shared_ptr<Entity> >::iterator itEnd = ee->end();
|
||||
vector<std::shared_ptr<Entity> > *ee = getEntities(source, box->grow(r, r, r));
|
||||
vector<std::shared_ptr<Entity> >::iterator itEnd = ee->end();
|
||||
for (AUTO_VAR(it, ee->begin()); it != itEnd; it++)
|
||||
{
|
||||
AABB *collideBox = (*it)->getCollideBox();
|
||||
@@ -1986,7 +1986,7 @@ float Level::getSkyDarken(float a)
|
||||
|
||||
|
||||
|
||||
Vec3 *Level::getSkyColor(shared_ptr<Entity> source, float a)
|
||||
Vec3 *Level::getSkyColor(std::shared_ptr<Entity> source, float a)
|
||||
{
|
||||
float td = getTimeOfDay(a);
|
||||
|
||||
@@ -2197,10 +2197,10 @@ void Level::forceAddTileTick(int x, int y, int z, int tileId, int tickDelay)
|
||||
void Level::tickEntities()
|
||||
{
|
||||
//for (int i = 0; i < globalEntities.size(); i++)
|
||||
vector<shared_ptr<Entity> >::iterator itGE = globalEntities.begin();
|
||||
vector<std::shared_ptr<Entity> >::iterator itGE = globalEntities.begin();
|
||||
while( itGE != globalEntities.end() )
|
||||
{
|
||||
shared_ptr<Entity> e = *itGE;//globalEntities.at(i);
|
||||
std::shared_ptr<Entity> e = *itGE;//globalEntities.at(i);
|
||||
e->tick();
|
||||
if (e->removed)
|
||||
{
|
||||
@@ -2241,7 +2241,7 @@ void Level::tickEntities()
|
||||
AUTO_VAR(itETREnd, entitiesToRemove.end());
|
||||
for (AUTO_VAR(it, entitiesToRemove.begin()); it != itETREnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;//entitiesToRemove.at(j);
|
||||
std::shared_ptr<Entity> e = *it;//entitiesToRemove.at(j);
|
||||
int xc = e->xChunk;
|
||||
int zc = e->zChunk;
|
||||
if (e->inChunk && hasChunk(xc, zc))
|
||||
@@ -2267,7 +2267,7 @@ void Level::tickEntities()
|
||||
|
||||
for (unsigned int i = 0; i < entities.size(); )
|
||||
{
|
||||
shared_ptr<Entity> e = entities.at(i);
|
||||
std::shared_ptr<Entity> e = entities.at(i);
|
||||
|
||||
if (e->riding != NULL)
|
||||
{
|
||||
@@ -2326,7 +2326,7 @@ void Level::tickEntities()
|
||||
updatingTileEntities = true;
|
||||
for (AUTO_VAR(it, tileEntityList.begin()); it != tileEntityList.end();)
|
||||
{
|
||||
shared_ptr<TileEntity> te = *it;//tilevector<shared_ptr<Entity> >.at(i);
|
||||
std::shared_ptr<TileEntity> te = *it;//tilevector<std::shared_ptr<Entity> >.at(i);
|
||||
if( !te->isRemoved() && te->hasLevel() )
|
||||
{
|
||||
if (hasChunkAt(te->x, te->y, te->z))
|
||||
@@ -2394,7 +2394,7 @@ void Level::tickEntities()
|
||||
{
|
||||
for( AUTO_VAR(it, pendingTileEntities.begin()); it != pendingTileEntities.end(); it++ )
|
||||
{
|
||||
shared_ptr<TileEntity> e = *it;
|
||||
std::shared_ptr<TileEntity> e = *it;
|
||||
if( !e->isRemoved() )
|
||||
{
|
||||
if( find(tileEntityList.begin(),tileEntityList.end(),e) == tileEntityList.end() )
|
||||
@@ -2415,7 +2415,7 @@ void Level::tickEntities()
|
||||
LeaveCriticalSection(&m_tileEntityListCS);
|
||||
}
|
||||
|
||||
void Level::addAllPendingTileEntities(vector< shared_ptr<TileEntity> >& entities)
|
||||
void Level::addAllPendingTileEntities(vector< std::shared_ptr<TileEntity> >& entities)
|
||||
{
|
||||
EnterCriticalSection(&m_tileEntityListCS);
|
||||
if( updatingTileEntities )
|
||||
@@ -2435,13 +2435,13 @@ void Level::addAllPendingTileEntities(vector< shared_ptr<TileEntity> >& entities
|
||||
LeaveCriticalSection(&m_tileEntityListCS);
|
||||
}
|
||||
|
||||
void Level::tick(shared_ptr<Entity> e)
|
||||
void Level::tick(std::shared_ptr<Entity> e)
|
||||
{
|
||||
tick(e, true);
|
||||
}
|
||||
|
||||
|
||||
void Level::tick(shared_ptr<Entity> e, bool actual)
|
||||
void Level::tick(std::shared_ptr<Entity> e, bool actual)
|
||||
{
|
||||
int xc = Mth::floor(e->x);
|
||||
int zc = Mth::floor(e->z);
|
||||
@@ -2537,13 +2537,13 @@ bool Level::isUnobstructed(AABB *aabb)
|
||||
return isUnobstructed(aabb, nullptr);
|
||||
}
|
||||
|
||||
bool Level::isUnobstructed(AABB *aabb, shared_ptr<Entity> ignore)
|
||||
bool Level::isUnobstructed(AABB *aabb, std::shared_ptr<Entity> ignore)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *ents = getEntities(nullptr, aabb);
|
||||
vector<std::shared_ptr<Entity> > *ents = getEntities(nullptr, aabb);
|
||||
AUTO_VAR(itEnd, ents->end());
|
||||
for (AUTO_VAR(it, ents->begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;
|
||||
std::shared_ptr<Entity> e = *it;
|
||||
if (!e->removed && e->blocksBuilding && e != ignore) return false;
|
||||
}
|
||||
return true;
|
||||
@@ -2658,7 +2658,7 @@ bool Level::containsFireTile(AABB *box)
|
||||
}
|
||||
|
||||
|
||||
bool Level::checkAndHandleWater(AABB *box, Material *material, shared_ptr<Entity> e)
|
||||
bool Level::checkAndHandleWater(AABB *box, Material *material, std::shared_ptr<Entity> e)
|
||||
{
|
||||
int x0 = Mth::floor(box->x0);
|
||||
int x1 = Mth::floor(box->x1 + 1);
|
||||
@@ -2758,15 +2758,15 @@ bool Level::containsLiquid(AABB *box, Material *material)
|
||||
}
|
||||
|
||||
|
||||
shared_ptr<Explosion> Level::explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool destroyBlocks)
|
||||
std::shared_ptr<Explosion> Level::explode(std::shared_ptr<Entity> source, double x, double y, double z, float r, bool destroyBlocks)
|
||||
{
|
||||
return explode(source, x, y, z, r, false, destroyBlocks);
|
||||
}
|
||||
|
||||
|
||||
shared_ptr<Explosion> Level::explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks)
|
||||
std::shared_ptr<Explosion> Level::explode(std::shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks)
|
||||
{
|
||||
shared_ptr<Explosion> explosion = shared_ptr<Explosion>( new Explosion(this, source, x, y, z, r) );
|
||||
std::shared_ptr<Explosion> explosion = std::shared_ptr<Explosion>( new Explosion(this, source, x, y, z, r) );
|
||||
explosion->fire = fire;
|
||||
explosion->destroyBlocks = destroyBlocks;
|
||||
explosion->explode();
|
||||
@@ -2799,7 +2799,7 @@ float Level::getSeenPercent(Vec3 *center, AABB *bb)
|
||||
}
|
||||
|
||||
|
||||
bool Level::extinguishFire(shared_ptr<Player> player, int x, int y, int z, int face)
|
||||
bool Level::extinguishFire(std::shared_ptr<Player> player, int x, int y, int z, int face)
|
||||
{
|
||||
if (face == 0) y--;
|
||||
if (face == 1) y++;
|
||||
@@ -2818,9 +2818,9 @@ bool Level::extinguishFire(shared_ptr<Player> player, int x, int y, int z, int f
|
||||
}
|
||||
|
||||
/*
|
||||
shared_ptr<Entity> Level::findSubclassOf(Entity::Class *entityClass)
|
||||
std::shared_ptr<Entity> Level::findSubclassOf(Entity::Class *entityClass)
|
||||
{
|
||||
return shared_ptr<Entity>();
|
||||
return std::shared_ptr<Entity>();
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -2841,7 +2841,7 @@ wstring Level::gatherChunkSourceStats()
|
||||
}
|
||||
|
||||
|
||||
shared_ptr<TileEntity> Level::getTileEntity(int x, int y, int z)
|
||||
std::shared_ptr<TileEntity> Level::getTileEntity(int x, int y, int z)
|
||||
{
|
||||
if (y >= Level::maxBuildHeight)
|
||||
{
|
||||
@@ -2852,14 +2852,14 @@ shared_ptr<TileEntity> Level::getTileEntity(int x, int y, int z)
|
||||
|
||||
if (lc != NULL)
|
||||
{
|
||||
shared_ptr<TileEntity> tileEntity = lc->getTileEntity(x & 15, y, z & 15);
|
||||
std::shared_ptr<TileEntity> tileEntity = lc->getTileEntity(x & 15, y, z & 15);
|
||||
|
||||
if (tileEntity == NULL)
|
||||
{
|
||||
EnterCriticalSection(&m_tileEntityListCS);
|
||||
for( AUTO_VAR(it, pendingTileEntities.begin()); it != pendingTileEntities.end(); it++ )
|
||||
{
|
||||
shared_ptr<TileEntity> e = *it;
|
||||
std::shared_ptr<TileEntity> e = *it;
|
||||
|
||||
if (!e->isRemoved() && e->x == x && e->y == y && e->z == z)
|
||||
{
|
||||
@@ -2876,7 +2876,7 @@ shared_ptr<TileEntity> Level::getTileEntity(int x, int y, int z)
|
||||
}
|
||||
|
||||
|
||||
void Level::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
|
||||
void Level::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
|
||||
{
|
||||
if (tileEntity != NULL && !tileEntity->isRemoved())
|
||||
{
|
||||
@@ -2905,7 +2905,7 @@ void Level::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity
|
||||
void Level::removeTileEntity(int x, int y, int z)
|
||||
{
|
||||
EnterCriticalSection(&m_tileEntityListCS);
|
||||
shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
if (te != NULL && updatingTileEntities)
|
||||
{
|
||||
te->setRemoved();
|
||||
@@ -2936,7 +2936,7 @@ void Level::removeTileEntity(int x, int y, int z)
|
||||
LeaveCriticalSection(&m_tileEntityListCS);
|
||||
}
|
||||
|
||||
void Level::markForRemoval(shared_ptr<TileEntity> entity)
|
||||
void Level::markForRemoval(std::shared_ptr<TileEntity> entity)
|
||||
{
|
||||
tileEntitiesToUnload.push_back(entity);
|
||||
}
|
||||
@@ -3163,7 +3163,7 @@ void Level::buildAndPrepareChunksToPoll()
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Player> player = *it;
|
||||
std::shared_ptr<Player> player = *it;
|
||||
int xx = Mth::floor(player->x / 16);
|
||||
int zz = Mth::floor(player->z / 16);
|
||||
|
||||
@@ -3183,7 +3183,7 @@ void Level::buildAndPrepareChunksToPoll()
|
||||
int *zz = new int[playerCount];
|
||||
for (int i = 0; i < playerCount; i++)
|
||||
{
|
||||
shared_ptr<Player> player = players[i];
|
||||
std::shared_ptr<Player> player = players[i];
|
||||
xx[i] = Mth::floor(player->x / 16);
|
||||
zz[i] = Mth::floor(player->z / 16);
|
||||
chunksToPoll.insert(ChunkPos(xx[i], zz[i] ));
|
||||
@@ -3239,7 +3239,7 @@ void Level::tickClientSideTiles(int xo, int zo, LevelChunk *lc)
|
||||
z += zo;
|
||||
if (id == 0 && this->getDaytimeRawBrightness(x, y, z) <= random->nextInt(8) && getBrightness(LightLayer::Sky, x, y, z) <= 0)
|
||||
{
|
||||
shared_ptr<Player> player = getNearestPlayer(x + 0.5, y + 0.5, z + 0.5, 8);
|
||||
std::shared_ptr<Player> player = getNearestPlayer(x + 0.5, y + 0.5, z + 0.5, 8);
|
||||
if (player != NULL && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 2 * 2)
|
||||
{
|
||||
// 4J-PB - Fixed issue with cave audio event having 2 sounds at 192k
|
||||
@@ -3728,7 +3728,7 @@ vector<TickNextTickData> *Level::fetchTicksInChunk(LevelChunk *chunk, bool remov
|
||||
}
|
||||
|
||||
|
||||
vector<shared_ptr<Entity> > *Level::getEntities(shared_ptr<Entity> except, AABB *bb)
|
||||
vector<std::shared_ptr<Entity> > *Level::getEntities(std::shared_ptr<Entity> except, AABB *bb)
|
||||
{
|
||||
MemSect(40);
|
||||
es.clear();
|
||||
@@ -3768,13 +3768,13 @@ vector<shared_ptr<Entity> > *Level::getEntities(shared_ptr<Entity> except, AABB
|
||||
}
|
||||
|
||||
|
||||
vector<shared_ptr<Entity> > *Level::getEntitiesOfClass(const type_info& baseClass, AABB *bb)
|
||||
vector<std::shared_ptr<Entity> > *Level::getEntitiesOfClass(const type_info& baseClass, AABB *bb)
|
||||
{
|
||||
int xc0 = Mth::floor((bb->x0 - 2) / 16);
|
||||
int xc1 = Mth::floor((bb->x1 + 2) / 16);
|
||||
int zc0 = Mth::floor((bb->z0 - 2) / 16);
|
||||
int zc1 = Mth::floor((bb->z1 + 2) / 16);
|
||||
vector<shared_ptr<Entity> > *es = new vector<shared_ptr<Entity> >();
|
||||
vector<std::shared_ptr<Entity> > *es = new vector<std::shared_ptr<Entity> >();
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#ifdef _ENTITIES_RW_SECTION
|
||||
@@ -3805,15 +3805,15 @@ vector<shared_ptr<Entity> > *Level::getEntitiesOfClass(const type_info& baseClas
|
||||
return es;
|
||||
}
|
||||
|
||||
shared_ptr<Entity> Level::getClosestEntityOfClass(const type_info& baseClass, AABB *bb, shared_ptr<Entity> source)
|
||||
std::shared_ptr<Entity> Level::getClosestEntityOfClass(const type_info& baseClass, AABB *bb, std::shared_ptr<Entity> source)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *entities = getEntitiesOfClass(baseClass, bb);
|
||||
shared_ptr<Entity> closest = nullptr;
|
||||
vector<std::shared_ptr<Entity> > *entities = getEntitiesOfClass(baseClass, bb);
|
||||
std::shared_ptr<Entity> closest = nullptr;
|
||||
double closestDistSqr = Double::MAX_VALUE;
|
||||
//for (Entity entity : entities)
|
||||
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
|
||||
{
|
||||
shared_ptr<Entity> entity = *it;
|
||||
std::shared_ptr<Entity> entity = *it;
|
||||
if (entity == source) continue;
|
||||
double distSqr = source->distanceToSqr(entity);
|
||||
if (distSqr > closestDistSqr) continue;
|
||||
@@ -3824,16 +3824,16 @@ shared_ptr<Entity> Level::getClosestEntityOfClass(const type_info& baseClass, AA
|
||||
return closest;
|
||||
}
|
||||
|
||||
vector<shared_ptr<Entity> > Level::getAllEntities()
|
||||
vector<std::shared_ptr<Entity> > Level::getAllEntities()
|
||||
{
|
||||
EnterCriticalSection(&m_entitiesCS);
|
||||
vector<shared_ptr<Entity> > retVec = entities;
|
||||
vector<std::shared_ptr<Entity> > retVec = entities;
|
||||
LeaveCriticalSection(&m_entitiesCS);
|
||||
return retVec;
|
||||
}
|
||||
|
||||
|
||||
void Level::tileEntityChanged(int x, int y, int z, shared_ptr<TileEntity> te)
|
||||
void Level::tileEntityChanged(int x, int y, int z, std::shared_ptr<TileEntity> te)
|
||||
{
|
||||
if (this->hasChunkAt(x, y, z))
|
||||
{
|
||||
@@ -3849,7 +3849,7 @@ unsigned int Level::countInstanceOf(BaseObject::Class *clas)
|
||||
AUTO_VAR(itEnd, entities.end());
|
||||
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
std::shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
if (clas->isAssignableFrom(e->getClass())) count++;
|
||||
}
|
||||
LeaveCriticalSection(&m_entitiesCS);
|
||||
@@ -3869,7 +3869,7 @@ unsigned int Level::countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned
|
||||
AUTO_VAR(itEnd, entities.end());
|
||||
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
std::shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
if( singleType )
|
||||
{
|
||||
if (e->GetType() == clas)
|
||||
@@ -3904,7 +3904,7 @@ unsigned int Level::countInstanceOfInRange(eINSTANCEOF clas, bool singleType, in
|
||||
AUTO_VAR(itEnd, entities.end());
|
||||
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
std::shared_ptr<Entity> e = *it;//entities.at(i);
|
||||
|
||||
float sd = e->distanceTo(x,y,z);
|
||||
if (sd * sd > range * range)
|
||||
@@ -3932,7 +3932,7 @@ unsigned int Level::countInstanceOfInRange(eINSTANCEOF clas, bool singleType, in
|
||||
return count;
|
||||
}
|
||||
|
||||
void Level::addEntities(vector<shared_ptr<Entity> > *list)
|
||||
void Level::addEntities(vector<std::shared_ptr<Entity> > *list)
|
||||
{
|
||||
//entities.addAll(list);
|
||||
EnterCriticalSection(&m_entitiesCS);
|
||||
@@ -3973,13 +3973,13 @@ void Level::addEntities(vector<shared_ptr<Entity> > *list)
|
||||
}
|
||||
|
||||
|
||||
void Level::removeEntities(vector<shared_ptr<Entity> > *list)
|
||||
void Level::removeEntities(vector<std::shared_ptr<Entity> > *list)
|
||||
{
|
||||
//entitiesToRemove.addAll(list);
|
||||
entitiesToRemove.insert(entitiesToRemove.end(), list->begin(), list->end());
|
||||
}
|
||||
|
||||
bool Level::mayPlace(int tileId, int x, int y, int z, bool ignoreEntities, int face, shared_ptr<Entity> ignoreEntity)
|
||||
bool Level::mayPlace(int tileId, int x, int y, int z, bool ignoreEntities, int face, std::shared_ptr<Entity> ignoreEntity)
|
||||
{
|
||||
int targetType = getTile(x, y, z);
|
||||
Tile *targetTile = Tile::tiles[targetType];
|
||||
@@ -4010,7 +4010,7 @@ int Level::getSeaLevel()
|
||||
}
|
||||
|
||||
|
||||
Path *Level::findPath(shared_ptr<Entity> from, shared_ptr<Entity> to, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat)
|
||||
Path *Level::findPath(std::shared_ptr<Entity> from, std::shared_ptr<Entity> to, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat)
|
||||
{
|
||||
int x = Mth::floor(from->x);
|
||||
int y = Mth::floor(from->y + 1);
|
||||
@@ -4029,7 +4029,7 @@ Path *Level::findPath(shared_ptr<Entity> from, shared_ptr<Entity> to, float maxD
|
||||
}
|
||||
|
||||
|
||||
Path *Level::findPath(shared_ptr<Entity> from, int xBest, int yBest, int zBest, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat)
|
||||
Path *Level::findPath(std::shared_ptr<Entity> from, int xBest, int yBest, int zBest, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat)
|
||||
{
|
||||
int x = Mth::floor(from->x);
|
||||
int y = Mth::floor(from->y);
|
||||
@@ -4092,21 +4092,21 @@ bool Level::hasNeighborSignal(int x, int y, int z)
|
||||
}
|
||||
|
||||
// 4J Stu - Added maxYDist param
|
||||
shared_ptr<Player> Level::getNearestPlayer(shared_ptr<Entity> source, double maxDist, double maxYDist /*= -1*/)
|
||||
std::shared_ptr<Player> Level::getNearestPlayer(std::shared_ptr<Entity> source, double maxDist, double maxYDist /*= -1*/)
|
||||
{
|
||||
return getNearestPlayer(source->x, source->y, source->z, maxDist, maxYDist);
|
||||
}
|
||||
|
||||
// 4J Stu - Added maxYDist param
|
||||
shared_ptr<Player> Level::getNearestPlayer(double x, double y, double z, double maxDist, double maxYDist /*= -1*/)
|
||||
std::shared_ptr<Player> Level::getNearestPlayer(double x, double y, double z, double maxDist, double maxYDist /*= -1*/)
|
||||
{
|
||||
MemSect(21);
|
||||
double best = -1;
|
||||
shared_ptr<Player> result = nullptr;
|
||||
std::shared_ptr<Player> result = nullptr;
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Player> p = *it;//players.at(i);
|
||||
std::shared_ptr<Player> p = *it;//players.at(i);
|
||||
double dist = p->distanceToSqr(x, y, z);
|
||||
|
||||
// Allow specifying shorter distances in the vertical
|
||||
@@ -4123,14 +4123,14 @@ shared_ptr<Player> Level::getNearestPlayer(double x, double y, double z, double
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<Player> Level::getNearestPlayer(double x, double z, double maxDist)
|
||||
std::shared_ptr<Player> Level::getNearestPlayer(double x, double z, double maxDist)
|
||||
{
|
||||
double best = -1;
|
||||
shared_ptr<Player> result = nullptr;
|
||||
std::shared_ptr<Player> result = nullptr;
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Player> p = *it;
|
||||
std::shared_ptr<Player> p = *it;
|
||||
double dist = p->distanceToSqr(x, p->y, z);
|
||||
if ((maxDist < 0 || dist < maxDist * maxDist) && (best == -1 || dist < best))
|
||||
{
|
||||
@@ -4141,20 +4141,20 @@ shared_ptr<Player> Level::getNearestPlayer(double x, double z, double maxDist)
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<Player> Level::getNearestAttackablePlayer(shared_ptr<Entity> source, double maxDist)
|
||||
std::shared_ptr<Player> Level::getNearestAttackablePlayer(std::shared_ptr<Entity> source, double maxDist)
|
||||
{
|
||||
return getNearestAttackablePlayer(source->x, source->y, source->z, maxDist);
|
||||
}
|
||||
|
||||
shared_ptr<Player> Level::getNearestAttackablePlayer(double x, double y, double z, double maxDist)
|
||||
std::shared_ptr<Player> Level::getNearestAttackablePlayer(double x, double y, double z, double maxDist)
|
||||
{
|
||||
double best = -1;
|
||||
|
||||
shared_ptr<Player> result = nullptr;
|
||||
std::shared_ptr<Player> result = nullptr;
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Player> p = *it;
|
||||
std::shared_ptr<Player> p = *it;
|
||||
|
||||
if (p->abilities.invulnerable)
|
||||
{
|
||||
@@ -4190,7 +4190,7 @@ shared_ptr<Player> Level::getNearestAttackablePlayer(double x, double y, double
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<Player> Level::getPlayerByName(const wstring& name)
|
||||
std::shared_ptr<Player> Level::getPlayerByName(const wstring& name)
|
||||
{
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
@@ -4200,10 +4200,10 @@ shared_ptr<Player> Level::getPlayerByName(const wstring& name)
|
||||
return *it; //players.at(i);
|
||||
}
|
||||
}
|
||||
return shared_ptr<Player>();
|
||||
return std::shared_ptr<Player>();
|
||||
}
|
||||
|
||||
shared_ptr<Player> Level::getPlayerByUUID(const wstring& name)
|
||||
std::shared_ptr<Player> Level::getPlayerByUUID(const wstring& name)
|
||||
{
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
|
||||
@@ -4213,7 +4213,7 @@ shared_ptr<Player> Level::getPlayerByUUID(const wstring& name)
|
||||
return *it; //players.at(i);
|
||||
}
|
||||
}
|
||||
return shared_ptr<Player>();
|
||||
return std::shared_ptr<Player>();
|
||||
}
|
||||
|
||||
// 4J Stu - Removed in 1.2.3 ?
|
||||
@@ -4353,7 +4353,7 @@ void Level::setTime(__int64 time)
|
||||
if ( timeDiff > 0 && levelData->getTime() != -1 )
|
||||
{
|
||||
AUTO_VAR(itEnd, players.end());
|
||||
for (vector<shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
|
||||
for (vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
|
||||
{
|
||||
(*it)->awardStat( GenericStats::timePlayed(), GenericStats::param_time(timeDiff) );
|
||||
}
|
||||
@@ -4396,7 +4396,7 @@ void Level::setSpawnPos(Pos *spawnPos)
|
||||
}
|
||||
|
||||
|
||||
void Level::ensureAdded(shared_ptr<Entity> entity)
|
||||
void Level::ensureAdded(std::shared_ptr<Entity> entity)
|
||||
{
|
||||
int xc = Mth::floor(entity->x / 16);
|
||||
int zc = Mth::floor(entity->z / 16);
|
||||
@@ -4419,13 +4419,13 @@ void Level::ensureAdded(shared_ptr<Entity> entity)
|
||||
}
|
||||
|
||||
|
||||
bool Level::mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content)
|
||||
bool Level::mayInteract(std::shared_ptr<Player> player, int xt, int yt, int zt, int content)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void Level::broadcastEntityEvent(shared_ptr<Entity> e, uint8_t event)
|
||||
void Level::broadcastEntityEvent(std::shared_ptr<Entity> e, uint8_t event)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4506,13 +4506,13 @@ bool Level::isHumidAt(int x, int y, int z)
|
||||
}
|
||||
|
||||
|
||||
void Level::setSavedData(const wstring& id, shared_ptr<SavedData> data)
|
||||
void Level::setSavedData(const wstring& id, std::shared_ptr<SavedData> data)
|
||||
{
|
||||
savedDataStorage->set(id, data);
|
||||
}
|
||||
|
||||
|
||||
shared_ptr<SavedData> Level::getSavedData(const type_info& clazz, const wstring& id)
|
||||
std::shared_ptr<SavedData> Level::getSavedData(const type_info& clazz, const wstring& id)
|
||||
{
|
||||
return savedDataStorage->get(clazz, id);
|
||||
}
|
||||
@@ -4544,7 +4544,7 @@ void Level::levelEvent(int type, int x, int y, int z, int data)
|
||||
}
|
||||
|
||||
|
||||
void Level::levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data)
|
||||
void Level::levelEvent(std::shared_ptr<Player> source, int type, int x, int y, int z, int data)
|
||||
{
|
||||
AUTO_VAR(itEnd, listeners.end());
|
||||
for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
|
||||
|
||||
@@ -92,22 +92,22 @@ public:
|
||||
public:
|
||||
CRITICAL_SECTION m_entitiesCS; // 4J added
|
||||
|
||||
vector<shared_ptr<Entity> > entities;
|
||||
vector<std::shared_ptr<Entity> > entities;
|
||||
|
||||
protected:
|
||||
vector<shared_ptr<Entity> > entitiesToRemove;
|
||||
vector<std::shared_ptr<Entity> > entitiesToRemove;
|
||||
public:
|
||||
bool hasEntitiesToRemove(); // 4J added
|
||||
bool m_bDisableAddNewTileEntities; // 4J Added
|
||||
CRITICAL_SECTION m_tileEntityListCS; // 4J added
|
||||
vector<shared_ptr<TileEntity> > tileEntityList;
|
||||
vector<std::shared_ptr<TileEntity> > tileEntityList;
|
||||
private:
|
||||
vector<shared_ptr<TileEntity> > pendingTileEntities;
|
||||
vector<shared_ptr<TileEntity> > tileEntitiesToUnload;
|
||||
vector<std::shared_ptr<TileEntity> > pendingTileEntities;
|
||||
vector<std::shared_ptr<TileEntity> > tileEntitiesToUnload;
|
||||
bool updatingTileEntities;
|
||||
public:
|
||||
vector<shared_ptr<Player> > players;
|
||||
vector<shared_ptr<Entity> > globalEntities;
|
||||
vector<std::shared_ptr<Player> > players;
|
||||
vector<std::shared_ptr<Entity> > globalEntities;
|
||||
|
||||
private:
|
||||
int cloudColor;
|
||||
@@ -140,16 +140,16 @@ protected:
|
||||
public:
|
||||
ChunkSource *chunkSource; // 4J - changed to public
|
||||
protected:
|
||||
// This is the only shared_ptr ref to levelStorage - we need to keep this as long as at least one Level references it,
|
||||
// This is the only std::shared_ptr ref to levelStorage - we need to keep this as long as at least one Level references it,
|
||||
// to be able to cope with moving from dimension to dimension where the Level(Level *level, Dimension *dimension) ctor is used
|
||||
shared_ptr<LevelStorage> levelStorage;
|
||||
std::shared_ptr<LevelStorage> levelStorage;
|
||||
|
||||
LevelData *levelData;
|
||||
|
||||
public:
|
||||
bool isFindingSpawn;
|
||||
SavedDataStorage *savedDataStorage;
|
||||
shared_ptr<Villages> villages;
|
||||
std::shared_ptr<Villages> villages;
|
||||
VillageSiege *villageSiege;
|
||||
|
||||
public:
|
||||
@@ -160,13 +160,13 @@ private:
|
||||
|
||||
// 4J Stu - Added these ctors to handle init of member variables
|
||||
void _init();
|
||||
void _init(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
|
||||
void _init(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
|
||||
|
||||
public:
|
||||
Level(shared_ptr<LevelStorage>levelStorage, const wstring& name, Dimension *dimension, LevelSettings *levelSettings, bool doCreateChunkSource = true);
|
||||
Level(std::shared_ptr<LevelStorage>levelStorage, const wstring& name, Dimension *dimension, LevelSettings *levelSettings, bool doCreateChunkSource = true);
|
||||
Level(Level *level, Dimension *dimension);
|
||||
Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings);
|
||||
Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
|
||||
Level(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings);
|
||||
Level(std::shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
|
||||
|
||||
virtual ~Level();
|
||||
|
||||
@@ -278,7 +278,7 @@ public:
|
||||
HitResult *clip(Vec3 *a, Vec3 *b, bool liquid);
|
||||
HitResult *clip(Vec3 *a, Vec3 *b, bool liquid, bool solidOnly);
|
||||
|
||||
virtual void playSound(shared_ptr<Entity> entity, int iSound, float volume, float pitch);
|
||||
virtual void playSound(std::shared_ptr<Entity> entity, int iSound, float volume, float pitch);
|
||||
virtual void playSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist=16.0f);
|
||||
|
||||
virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist=16.0f);
|
||||
@@ -287,17 +287,17 @@ public:
|
||||
void playMusic(double x, double y, double z, const wstring& string, float volume);
|
||||
// 4J removed - void addParticle(const wstring& id, double x, double y, double z, double xd, double yd, double zd);
|
||||
void addParticle(ePARTICLE_TYPE id, double x, double y, double z, double xd, double yd, double zd); // 4J added
|
||||
virtual bool addGlobalEntity(shared_ptr<Entity> e);
|
||||
virtual bool addEntity(shared_ptr<Entity> e);
|
||||
virtual bool addGlobalEntity(std::shared_ptr<Entity> e);
|
||||
virtual bool addEntity(std::shared_ptr<Entity> e);
|
||||
|
||||
protected:
|
||||
virtual void entityAdded(shared_ptr<Entity> e);
|
||||
virtual void entityRemoved(shared_ptr<Entity> e);
|
||||
virtual void playerRemoved(shared_ptr<Entity> e); // 4J added
|
||||
virtual void entityAdded(std::shared_ptr<Entity> e);
|
||||
virtual void entityRemoved(std::shared_ptr<Entity> e);
|
||||
virtual void playerRemoved(std::shared_ptr<Entity> e); // 4J added
|
||||
|
||||
public:
|
||||
virtual void removeEntity(shared_ptr<Entity> e);
|
||||
void removeEntityImmediately(shared_ptr<Entity> e);
|
||||
virtual void removeEntity(std::shared_ptr<Entity> e);
|
||||
void removeEntityImmediately(std::shared_ptr<Entity> e);
|
||||
void addListener(LevelListener *listener);
|
||||
void removeListener(LevelListener *listener);
|
||||
|
||||
@@ -305,11 +305,11 @@ private:
|
||||
AABBList boxes;
|
||||
|
||||
public:
|
||||
AABBList *getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities=false, bool blockAtEdge=false); // 4J - added noEntities & blockAtEdge parameters
|
||||
AABBList *getCubes(std::shared_ptr<Entity> source, AABB *box, bool noEntities=false, bool blockAtEdge=false); // 4J - added noEntities & blockAtEdge parameters
|
||||
AABBList *getTileCubes(AABB *box, bool blockAtEdge); // 4J Stu - Brought forward from 12w36 to fix #46282 - TU5: Gameplay: Exiting the minecart in a tight corridor damages the player
|
||||
int getOldSkyDarken(float a); // 4J - change brought forward from 1.8.2
|
||||
float getSkyDarken(float a); // 4J - change brought forward from 1.8.2
|
||||
Vec3 *getSkyColor(shared_ptr<Entity> source, float a);
|
||||
Vec3 *getSkyColor(std::shared_ptr<Entity> source, float a);
|
||||
float getTimeOfDay(float a);
|
||||
int getMoonPhase(float a);
|
||||
float getSunAngle(float a);
|
||||
@@ -324,29 +324,29 @@ public:
|
||||
virtual void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
|
||||
virtual void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay);
|
||||
virtual void tickEntities();
|
||||
void addAllPendingTileEntities(vector< shared_ptr<TileEntity> >& entities);
|
||||
void tick(shared_ptr<Entity> e);
|
||||
virtual void tick(shared_ptr<Entity> e, bool actual);
|
||||
void addAllPendingTileEntities(vector< std::shared_ptr<TileEntity> >& entities);
|
||||
void tick(std::shared_ptr<Entity> e);
|
||||
virtual void tick(std::shared_ptr<Entity> e, bool actual);
|
||||
bool isUnobstructed(AABB *aabb);
|
||||
bool isUnobstructed(AABB *aabb, shared_ptr<Entity> ignore);
|
||||
bool isUnobstructed(AABB *aabb, std::shared_ptr<Entity> ignore);
|
||||
bool containsAnyBlocks(AABB *box);
|
||||
bool containsAnyLiquid(AABB *box);
|
||||
bool containsAnyLiquid_NoLoad(AABB *box); // 4J added
|
||||
bool containsFireTile(AABB *box);
|
||||
bool checkAndHandleWater(AABB *box, Material *material, shared_ptr<Entity> e);
|
||||
bool checkAndHandleWater(AABB *box, Material *material, std::shared_ptr<Entity> e);
|
||||
bool containsMaterial(AABB *box, Material *material);
|
||||
bool containsLiquid(AABB *box, Material *material);
|
||||
// 4J Stu - destroyBlocks param brought forward as part of fix for tnt cannons
|
||||
shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool destroyBlocks);
|
||||
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
|
||||
std::shared_ptr<Explosion> explode(std::shared_ptr<Entity> source, double x, double y, double z, float r, bool destroyBlocks);
|
||||
virtual std::shared_ptr<Explosion> explode(std::shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
|
||||
float getSeenPercent(Vec3 *center, AABB *bb);
|
||||
bool extinguishFire(shared_ptr<Player> player, int x, int y, int z, int face);
|
||||
bool extinguishFire(std::shared_ptr<Player> player, int x, int y, int z, int face);
|
||||
wstring gatherStats();
|
||||
wstring gatherChunkSourceStats();
|
||||
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
|
||||
virtual std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
void setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity);
|
||||
void removeTileEntity(int x, int y, int z);
|
||||
void markForRemoval(shared_ptr<TileEntity> entity);
|
||||
void markForRemoval(std::shared_ptr<TileEntity> entity);
|
||||
virtual bool isSolidRenderTile(int x, int y, int z);
|
||||
virtual bool isSolidBlockingTile(int x, int y, int z);
|
||||
bool isSolidBlockingTileInLoadedChunk(int x, int y, int z, bool valueIfNotLoaded);
|
||||
@@ -413,38 +413,38 @@ public:
|
||||
virtual vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
|
||||
|
||||
private:
|
||||
vector<shared_ptr<Entity> > es;
|
||||
vector<std::shared_ptr<Entity> > es;
|
||||
|
||||
public:
|
||||
bool isClientSide;
|
||||
|
||||
vector<shared_ptr<Entity> > *getEntities(shared_ptr<Entity> except, AABB *bb);
|
||||
vector<shared_ptr<Entity> > *getEntitiesOfClass(const type_info& baseClass, AABB *bb);
|
||||
shared_ptr<Entity> getClosestEntityOfClass(const type_info& baseClass, AABB *bb, shared_ptr<Entity> source);
|
||||
vector<shared_ptr<Entity> > getAllEntities();
|
||||
void tileEntityChanged(int x, int y, int z, shared_ptr<TileEntity> te);
|
||||
vector<std::shared_ptr<Entity> > *getEntities(std::shared_ptr<Entity> except, AABB *bb);
|
||||
vector<std::shared_ptr<Entity> > *getEntitiesOfClass(const type_info& baseClass, AABB *bb);
|
||||
std::shared_ptr<Entity> getClosestEntityOfClass(const type_info& baseClass, AABB *bb, std::shared_ptr<Entity> source);
|
||||
vector<std::shared_ptr<Entity> > getAllEntities();
|
||||
void tileEntityChanged(int x, int y, int z, std::shared_ptr<TileEntity> te);
|
||||
// unsigned int countInstanceOf(BaseObject::Class *clas);
|
||||
unsigned int countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned int *protectedCount = NULL, unsigned int *couldWanderCount = NULL); // 4J added
|
||||
unsigned int countInstanceOfInRange(eINSTANCEOF clas, bool singleType, int range, int x, int y, int z); // 4J Added
|
||||
void addEntities(vector<shared_ptr<Entity> > *list);
|
||||
virtual void removeEntities(vector<shared_ptr<Entity> > *list);
|
||||
bool mayPlace(int tileId, int x, int y, int z, bool ignoreEntities, int face, shared_ptr<Entity> ignoreEntity);
|
||||
void addEntities(vector<std::shared_ptr<Entity> > *list);
|
||||
virtual void removeEntities(vector<std::shared_ptr<Entity> > *list);
|
||||
bool mayPlace(int tileId, int x, int y, int z, bool ignoreEntities, int face, std::shared_ptr<Entity> ignoreEntity);
|
||||
int getSeaLevel();
|
||||
Path *findPath(shared_ptr<Entity> from, shared_ptr<Entity> to, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
|
||||
Path *findPath(shared_ptr<Entity> from, int xBest, int yBest, int zBest, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
|
||||
Path *findPath(std::shared_ptr<Entity> from, std::shared_ptr<Entity> to, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
|
||||
Path *findPath(std::shared_ptr<Entity> from, int xBest, int yBest, int zBest, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
|
||||
bool getDirectSignal(int x, int y, int z, int dir);
|
||||
bool hasDirectSignal(int x, int y, int z);
|
||||
bool getSignal(int x, int y, int z, int dir);
|
||||
bool hasNeighborSignal(int x, int y, int z);
|
||||
// 4J Added maxYDist param
|
||||
shared_ptr<Player> getNearestPlayer(shared_ptr<Entity> source, double maxDist, double maxYDist = -1);
|
||||
shared_ptr<Player> getNearestPlayer(double x, double y, double z, double maxDist, double maxYDist = -1);
|
||||
shared_ptr<Player> getNearestPlayer(double x, double z, double maxDist);
|
||||
shared_ptr<Player> getNearestAttackablePlayer(shared_ptr<Entity> source, double maxDist);
|
||||
shared_ptr<Player> getNearestAttackablePlayer(double x, double y, double z, double maxDist);
|
||||
std::shared_ptr<Player> getNearestPlayer(std::shared_ptr<Entity> source, double maxDist, double maxYDist = -1);
|
||||
std::shared_ptr<Player> getNearestPlayer(double x, double y, double z, double maxDist, double maxYDist = -1);
|
||||
std::shared_ptr<Player> getNearestPlayer(double x, double z, double maxDist);
|
||||
std::shared_ptr<Player> getNearestAttackablePlayer(std::shared_ptr<Entity> source, double maxDist);
|
||||
std::shared_ptr<Player> getNearestAttackablePlayer(double x, double y, double z, double maxDist);
|
||||
|
||||
shared_ptr<Player> getPlayerByName(const wstring& name);
|
||||
shared_ptr<Player> getPlayerByUUID(const wstring& name); // 4J Added
|
||||
std::shared_ptr<Player> getPlayerByName(const wstring& name);
|
||||
std::shared_ptr<Player> getPlayerByUUID(const wstring& name); // 4J Added
|
||||
byteArray getBlocksAndData(int x, int y, int z, int xs, int ys, int zs, bool includeLighting = true);
|
||||
void setBlocksAndData(int x, int y, int z, int xs, int ys, int zs, byteArray data, bool includeLighting = true);
|
||||
virtual void disconnect(bool sendDisconnect = true);
|
||||
@@ -456,9 +456,9 @@ public:
|
||||
Pos *getSharedSpawnPos();
|
||||
void setSpawnPos(int x, int y, int z);
|
||||
void setSpawnPos(Pos *spawnPos);
|
||||
void ensureAdded(shared_ptr<Entity> entity);
|
||||
virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content);
|
||||
virtual void broadcastEntityEvent(shared_ptr<Entity> e, uint8_t event);
|
||||
void ensureAdded(std::shared_ptr<Entity> entity);
|
||||
virtual bool mayInteract(std::shared_ptr<Player> player, int xt, int yt, int zt, int content);
|
||||
virtual void broadcastEntityEvent(std::shared_ptr<Entity> e, uint8_t event);
|
||||
ChunkSource *getChunkSource();
|
||||
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
|
||||
LevelStorage *getLevelStorage();
|
||||
@@ -476,11 +476,11 @@ public:
|
||||
bool isRaining();
|
||||
bool isRainingAt(int x, int y, int z);
|
||||
bool isHumidAt(int x, int y, int z);
|
||||
void setSavedData(const wstring& id, shared_ptr<SavedData> data);
|
||||
shared_ptr<SavedData> getSavedData(const type_info& clazz, const wstring& id);
|
||||
void setSavedData(const wstring& id, std::shared_ptr<SavedData> data);
|
||||
std::shared_ptr<SavedData> getSavedData(const type_info& clazz, const wstring& id);
|
||||
int getFreeAuxValueFor(const wstring& id);
|
||||
void levelEvent(int type, int x, int y, int z, int data);
|
||||
void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data);
|
||||
void levelEvent(std::shared_ptr<Player> source, int type, int x, int y, int z, int data);
|
||||
int getMaxBuildHeight();
|
||||
int getHeight();
|
||||
Random *getRandomFor(int x, int z, int blend);
|
||||
|
||||
@@ -58,7 +58,7 @@ void LevelChunk::init(Level *level, int x, int z)
|
||||
#else
|
||||
EnterCriticalSection(&m_csEntities);
|
||||
#endif
|
||||
entityBlocks = new vector<shared_ptr<Entity> > *[ENTITY_BLOCKS_LENGTH];
|
||||
entityBlocks = new vector<std::shared_ptr<Entity> > *[ENTITY_BLOCKS_LENGTH];
|
||||
#ifdef _ENTITIES_RW_SECTION
|
||||
LeaveCriticalRWSection(&m_csEntities, true);
|
||||
#else
|
||||
@@ -90,7 +90,7 @@ void LevelChunk::init(Level *level, int x, int z)
|
||||
#endif
|
||||
for (int i = 0; i < ENTITY_BLOCKS_LENGTH; i++)
|
||||
{
|
||||
entityBlocks[i] = new vector<shared_ptr<Entity> >();
|
||||
entityBlocks[i] = new vector<std::shared_ptr<Entity> >();
|
||||
}
|
||||
#ifdef _ENTITIES_RW_SECTION
|
||||
LeaveCriticalRWSection(&m_csEntities, true);
|
||||
@@ -1016,7 +1016,7 @@ bool LevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
|
||||
// if (_tile > 0 && dynamic_cast<EntityTile *>(Tile::tiles[_tile]) != NULL)
|
||||
if (_tile > 0 && Tile::tiles[_tile] != NULL && Tile::tiles[_tile]->isEntityTile())
|
||||
{
|
||||
shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
if (te == NULL)
|
||||
{
|
||||
te = ((EntityTile *) Tile::tiles[_tile])->newTileEntity(level);
|
||||
@@ -1034,7 +1034,7 @@ bool LevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
|
||||
// else if (old > 0 && dynamic_cast<EntityTile *>(Tile::tiles[old]) != NULL)
|
||||
else if (old > 0 && Tile::tiles[_tile] != NULL && Tile::tiles[_tile]->isEntityTile())
|
||||
{
|
||||
shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
if (te != NULL)
|
||||
{
|
||||
te->clearCache();
|
||||
@@ -1074,7 +1074,7 @@ bool LevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBit
|
||||
int _tile = getTile(x, y, z);
|
||||
if (_tile > 0 && dynamic_cast<EntityTile *>( Tile::tiles[_tile] ) != NULL)
|
||||
{
|
||||
shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
|
||||
if (te != NULL)
|
||||
{
|
||||
te->clearCache();
|
||||
@@ -1166,7 +1166,7 @@ int LevelChunk::getRawBrightness(int x, int y, int z, int skyDampen)
|
||||
return light;
|
||||
}
|
||||
|
||||
void LevelChunk::addEntity(shared_ptr<Entity> e)
|
||||
void LevelChunk::addEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
lastSaveHadEntities = true;
|
||||
|
||||
@@ -1200,12 +1200,12 @@ void LevelChunk::addEntity(shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
|
||||
void LevelChunk::removeEntity(shared_ptr<Entity> e)
|
||||
void LevelChunk::removeEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
removeEntity(e, e->yChunk);
|
||||
}
|
||||
|
||||
void LevelChunk::removeEntity(shared_ptr<Entity> e, int yc)
|
||||
void LevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
|
||||
{
|
||||
if (yc < 0) yc = 0;
|
||||
if (yc >= ENTITY_BLOCKS_LENGTH) yc = ENTITY_BLOCKS_LENGTH - 1;
|
||||
@@ -1261,14 +1261,14 @@ void LevelChunk::skyBrightnessChanged()
|
||||
level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||
}
|
||||
|
||||
shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
|
||||
std::shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
|
||||
{
|
||||
TilePos pos(x, y, z);
|
||||
|
||||
// 4J Stu - Changed as we should not be using the [] accessor (causes an insert when we don't want one)
|
||||
//shared_ptr<TileEntity> tileEntity = tileEntities[pos];
|
||||
//std::shared_ptr<TileEntity> tileEntity = tileEntities[pos];
|
||||
EnterCriticalSection(&m_csTileEntities);
|
||||
shared_ptr<TileEntity> tileEntity = nullptr;
|
||||
std::shared_ptr<TileEntity> tileEntity = nullptr;
|
||||
AUTO_VAR(it, tileEntities.find(pos));
|
||||
|
||||
if (it == tileEntities.end())
|
||||
@@ -1320,7 +1320,7 @@ shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
|
||||
return tileEntity;
|
||||
}
|
||||
|
||||
void LevelChunk::addTileEntity(shared_ptr<TileEntity> te)
|
||||
void LevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
|
||||
{
|
||||
int xx = (int)(te->x - this->x * 16);
|
||||
int yy = (int)te->y;
|
||||
@@ -1334,7 +1334,7 @@ void LevelChunk::addTileEntity(shared_ptr<TileEntity> te)
|
||||
}
|
||||
}
|
||||
|
||||
void LevelChunk::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
|
||||
void LevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
|
||||
{
|
||||
TilePos pos(x, y, z);
|
||||
|
||||
@@ -1371,7 +1371,7 @@ void LevelChunk::removeTileEntity(int x, int y, int z)
|
||||
AUTO_VAR(it, tileEntities.find(pos));
|
||||
if( it != tileEntities.end() )
|
||||
{
|
||||
shared_ptr<TileEntity> te = tileEntities[pos];
|
||||
std::shared_ptr<TileEntity> te = tileEntities[pos];
|
||||
tileEntities.erase(pos);
|
||||
if( te != NULL )
|
||||
{
|
||||
@@ -1401,7 +1401,7 @@ void LevelChunk::load()
|
||||
for (int i = 0; i < entityTags->size(); i++)
|
||||
{
|
||||
CompoundTag *teTag = entityTags->get(i);
|
||||
shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
|
||||
std::shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
|
||||
if (te != NULL)
|
||||
{
|
||||
addEntity(te);
|
||||
@@ -1415,7 +1415,7 @@ void LevelChunk::load()
|
||||
for (int i = 0; i < tileEntityTags->size(); i++)
|
||||
{
|
||||
CompoundTag *teTag = tileEntityTags->get(i);
|
||||
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
std::shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
if (te != NULL)
|
||||
{
|
||||
addTileEntity(te);
|
||||
@@ -1428,7 +1428,7 @@ void LevelChunk::load()
|
||||
}
|
||||
#endif
|
||||
|
||||
vector< shared_ptr<TileEntity> > values;
|
||||
vector< std::shared_ptr<TileEntity> > values;
|
||||
EnterCriticalSection(&m_csTileEntities);
|
||||
for( AUTO_VAR(it, tileEntities.begin()); it != tileEntities.end(); it++ )
|
||||
{
|
||||
@@ -1506,9 +1506,9 @@ void LevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
|
||||
for (int i = 0; i < ENTITY_BLOCKS_LENGTH; i++)
|
||||
{
|
||||
AUTO_VAR(itEnd, entityBlocks[i]->end());
|
||||
for( vector<shared_ptr<Entity> >::iterator it = entityBlocks[i]->begin(); it != itEnd; it++ )
|
||||
for( vector<std::shared_ptr<Entity> >::iterator it = entityBlocks[i]->begin(); it != itEnd; it++ )
|
||||
{
|
||||
shared_ptr<Entity> e = *it;
|
||||
std::shared_ptr<Entity> e = *it;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
if (e->save(teTag))
|
||||
{
|
||||
@@ -1529,10 +1529,10 @@ void LevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
|
||||
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
|
||||
|
||||
AUTO_VAR(itEnd,tileEntities.end());
|
||||
for( unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = tileEntities.begin();
|
||||
for( unordered_map<TilePos, std::shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = tileEntities.begin();
|
||||
it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<TileEntity> te = it->second;
|
||||
std::shared_ptr<TileEntity> te = it->second;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
te->save(teTag);
|
||||
tileEntityTags->add(teTag);
|
||||
@@ -1560,7 +1560,7 @@ void LevelChunk::markUnsaved()
|
||||
}
|
||||
|
||||
|
||||
void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_ptr<Entity> > &es)
|
||||
void LevelChunk::getEntities(std::shared_ptr<Entity> except, AABB *bb, vector<std::shared_ptr<Entity> > &es)
|
||||
{
|
||||
int yc0 = Mth::floor((bb->y0 - 2) / 16);
|
||||
int yc1 = Mth::floor((bb->y1 + 2) / 16);
|
||||
@@ -1573,16 +1573,16 @@ void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_
|
||||
#endif
|
||||
for (int yc = yc0; yc <= yc1; yc++)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *entities = entityBlocks[yc];
|
||||
vector<std::shared_ptr<Entity> > *entities = entityBlocks[yc];
|
||||
|
||||
AUTO_VAR(itEnd, entities->end());
|
||||
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it; //entities->at(i);
|
||||
std::shared_ptr<Entity> e = *it; //entities->at(i);
|
||||
if (e != except && e->bb->intersects(bb))
|
||||
{
|
||||
es.push_back(e);
|
||||
vector<shared_ptr<Entity> > *subs = e->getSubEntities();
|
||||
vector<std::shared_ptr<Entity> > *subs = e->getSubEntities();
|
||||
if (subs != NULL)
|
||||
{
|
||||
for (int j = 0; j < subs->size(); j++)
|
||||
@@ -1602,7 +1602,7 @@ void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_
|
||||
#endif
|
||||
}
|
||||
|
||||
void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared_ptr<Entity> > &es)
|
||||
void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<std::shared_ptr<Entity> > &es)
|
||||
{
|
||||
int yc0 = Mth::floor((bb->y0 - 2) / 16);
|
||||
int yc1 = Mth::floor((bb->y1 + 2) / 16);
|
||||
@@ -1630,12 +1630,12 @@ void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared
|
||||
#endif
|
||||
for (int yc = yc0; yc <= yc1; yc++)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *entities = entityBlocks[yc];
|
||||
vector<std::shared_ptr<Entity> > *entities = entityBlocks[yc];
|
||||
|
||||
AUTO_VAR(itEnd, entities->end());
|
||||
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it; //entities->at(i);
|
||||
std::shared_ptr<Entity> e = *it; //entities->at(i);
|
||||
|
||||
bool isAssignableFrom = false;
|
||||
// Some special cases where the base class is a general type that our class may be derived from, otherwise do a direct comparison of type_info
|
||||
|
||||
@@ -100,8 +100,8 @@ private:
|
||||
bool hasGapsToCheck;
|
||||
public:
|
||||
|
||||
unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities;
|
||||
vector<shared_ptr<Entity> > **entityBlocks;
|
||||
unordered_map<TilePos, std::shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities;
|
||||
vector<std::shared_ptr<Entity> > **entityBlocks;
|
||||
|
||||
static const int sTerrainPopulatedFromHere = 2;
|
||||
static const int sTerrainPopulatedFromW = 4;
|
||||
@@ -188,14 +188,14 @@ public:
|
||||
virtual void getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z); // 4J added
|
||||
virtual void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
|
||||
virtual int getRawBrightness(int x, int y, int z, int skyDampen);
|
||||
virtual void addEntity(shared_ptr<Entity> e);
|
||||
virtual void removeEntity(shared_ptr<Entity> e);
|
||||
virtual void removeEntity(shared_ptr<Entity> e, int yc);
|
||||
virtual void addEntity(std::shared_ptr<Entity> e);
|
||||
virtual void removeEntity(std::shared_ptr<Entity> e);
|
||||
virtual void removeEntity(std::shared_ptr<Entity> e, int yc);
|
||||
virtual bool isSkyLit(int x, int y, int z);
|
||||
virtual void skyBrightnessChanged();
|
||||
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
virtual void addTileEntity(shared_ptr<TileEntity> te);
|
||||
virtual void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
|
||||
virtual std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
virtual void addTileEntity(std::shared_ptr<TileEntity> te);
|
||||
virtual void setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity);
|
||||
virtual void removeTileEntity(int x, int y, int z);
|
||||
virtual void load();
|
||||
virtual void unload(bool unloadTileEntities) ; // 4J - added parameter
|
||||
@@ -203,8 +203,8 @@ public:
|
||||
virtual bool isUnloaded();
|
||||
#endif
|
||||
virtual void markUnsaved();
|
||||
virtual void getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_ptr<Entity> > &es);
|
||||
virtual void getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared_ptr<Entity> > &es);
|
||||
virtual void getEntities(std::shared_ptr<Entity> except, AABB *bb, vector<std::shared_ptr<Entity> > &es);
|
||||
virtual void getEntitiesOfClass(const type_info& ec, AABB *bb, vector<std::shared_ptr<Entity> > &es);
|
||||
virtual int countEntities();
|
||||
virtual bool shouldSave(bool force);
|
||||
virtual int getBlocksAndData(byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter
|
||||
|
||||
@@ -243,7 +243,7 @@ CompoundTag *LevelData::createTag()
|
||||
return tag;
|
||||
}
|
||||
|
||||
CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
|
||||
CompoundTag *LevelData::createTag(vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
// 4J - removed all code for storing tags for players
|
||||
return createTag();
|
||||
|
||||
@@ -58,7 +58,7 @@ public:
|
||||
LevelData(LevelSettings *levelSettings, const wstring& levelName);
|
||||
LevelData(LevelData *copy);
|
||||
CompoundTag *createTag();
|
||||
CompoundTag *createTag(vector<shared_ptr<Player> > *players);
|
||||
CompoundTag *createTag(vector<std::shared_ptr<Player> > *players);
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -351,7 +351,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
||||
void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
// 4J Jev, removed try/catch
|
||||
|
||||
@@ -385,7 +385,7 @@ void DirectoryLevelStorage::saveLevelData(LevelData *levelData)
|
||||
delete root;
|
||||
}
|
||||
|
||||
void DirectoryLevelStorage::save(shared_ptr<Player> player)
|
||||
void DirectoryLevelStorage::save(std::shared_ptr<Player> player)
|
||||
{
|
||||
// 4J Jev, removed try/catch.
|
||||
PlayerUID playerXuid = player->getXuid();
|
||||
@@ -433,7 +433,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
|
||||
}
|
||||
|
||||
// 4J Changed return val to bool to check if new player or loaded player
|
||||
bool DirectoryLevelStorage::load(shared_ptr<Player> player)
|
||||
bool DirectoryLevelStorage::load(std::shared_ptr<Player> player)
|
||||
{
|
||||
bool newPlayer = true;
|
||||
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
|
||||
@@ -746,7 +746,7 @@ void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid)
|
||||
#endif
|
||||
}
|
||||
|
||||
void DirectoryLevelStorage::deleteMapFilesForPlayer(shared_ptr<Player> player)
|
||||
void DirectoryLevelStorage::deleteMapFilesForPlayer(std::shared_ptr<Player> player)
|
||||
{
|
||||
PlayerUID playerXuid = player->getXuid();
|
||||
if(playerXuid != INVALID_XUID) deleteMapFilesForPlayer(playerXuid);
|
||||
|
||||
@@ -119,10 +119,10 @@ public:
|
||||
void checkSession();
|
||||
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
|
||||
LevelData *prepareLevel();
|
||||
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData);
|
||||
virtual void save(shared_ptr<Player> player);
|
||||
virtual bool load(shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
|
||||
virtual void save(std::shared_ptr<Player> player);
|
||||
virtual bool load(std::shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
|
||||
virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid);
|
||||
virtual void clearOldPlayerFiles(); // 4J Added
|
||||
PlayerIO *getPlayerIO();
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
// 4J Added
|
||||
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
|
||||
virtual void saveMapIdLookup();
|
||||
virtual void deleteMapFilesForPlayer(shared_ptr<Player> player);
|
||||
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
|
||||
virtual void saveAllCachedData();
|
||||
void resetNetherPlayerPositions(); // 4J Added
|
||||
static wstring getPlayerDir() { return sc_szPlayerDir; }
|
||||
|
||||
@@ -118,9 +118,9 @@ void DirectoryLevelStorageSource::deleteRecursive(vector<File *> *files)
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
|
||||
std::shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
|
||||
{
|
||||
return shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
|
||||
return std::shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
|
||||
}
|
||||
|
||||
bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)
|
||||
|
||||
@@ -27,7 +27,7 @@ protected:
|
||||
static void deleteRecursive(vector<File *> *files);
|
||||
|
||||
public:
|
||||
virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir);
|
||||
virtual std::shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir);
|
||||
virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId);
|
||||
virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId);
|
||||
virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring& levelId, ProgressListener *progress);
|
||||
|
||||
@@ -98,29 +98,29 @@ void EntityIO::staticCtor()
|
||||
setId(DragonFireball::create, eTYPE_DRAGON_FIREBALL, L"DragonFireball", 1000);
|
||||
}
|
||||
|
||||
shared_ptr<Entity> EntityIO::newEntity(const wstring& id, Level *level)
|
||||
std::shared_ptr<Entity> EntityIO::newEntity(const wstring& id, Level *level)
|
||||
{
|
||||
shared_ptr<Entity> entity;
|
||||
std::shared_ptr<Entity> entity;
|
||||
|
||||
AUTO_VAR(it, idCreateMap->find(id));
|
||||
if(it != idCreateMap->end() )
|
||||
{
|
||||
entityCreateFn create = it->second;
|
||||
if (create != NULL) entity = shared_ptr<Entity>(create(level));
|
||||
if (create != NULL) entity = std::shared_ptr<Entity>(create(level));
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
shared_ptr<Entity> EntityIO::loadStatic(CompoundTag *tag, Level *level)
|
||||
std::shared_ptr<Entity> EntityIO::loadStatic(CompoundTag *tag, Level *level)
|
||||
{
|
||||
shared_ptr<Entity> entity;
|
||||
std::shared_ptr<Entity> entity;
|
||||
|
||||
AUTO_VAR(it, idCreateMap->find(tag->getString(L"id")));
|
||||
if(it != idCreateMap->end() )
|
||||
{
|
||||
entityCreateFn create = it->second;
|
||||
if (create != NULL) entity = shared_ptr<Entity>(create(level));
|
||||
if (create != NULL) entity = std::shared_ptr<Entity>(create(level));
|
||||
}
|
||||
|
||||
if (entity != NULL)
|
||||
@@ -136,15 +136,15 @@ shared_ptr<Entity> EntityIO::loadStatic(CompoundTag *tag, Level *level)
|
||||
return entity;
|
||||
}
|
||||
|
||||
shared_ptr<Entity> EntityIO::newById(int id, Level *level)
|
||||
std::shared_ptr<Entity> EntityIO::newById(int id, Level *level)
|
||||
{
|
||||
shared_ptr<Entity> entity;
|
||||
std::shared_ptr<Entity> entity;
|
||||
|
||||
AUTO_VAR(it, numCreateMap->find(id));
|
||||
if(it != numCreateMap->end() )
|
||||
{
|
||||
entityCreateFn create = it->second;
|
||||
if (create != NULL) entity = shared_ptr<Entity>(create(level));
|
||||
if (create != NULL) entity = std::shared_ptr<Entity>(create(level));
|
||||
}
|
||||
|
||||
if (entity != NULL)
|
||||
@@ -157,9 +157,9 @@ shared_ptr<Entity> EntityIO::newById(int id, Level *level)
|
||||
return entity;
|
||||
}
|
||||
|
||||
shared_ptr<Entity> EntityIO::newByEnumType(eINSTANCEOF eType, Level *level)
|
||||
std::shared_ptr<Entity> EntityIO::newByEnumType(eINSTANCEOF eType, Level *level)
|
||||
{
|
||||
shared_ptr<Entity> entity;
|
||||
std::shared_ptr<Entity> entity;
|
||||
|
||||
unordered_map<eINSTANCEOF, int, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq>::iterator it = classNumMap->find( eType );
|
||||
if( it != classNumMap->end() )
|
||||
@@ -168,20 +168,20 @@ shared_ptr<Entity> EntityIO::newByEnumType(eINSTANCEOF eType, Level *level)
|
||||
if(it2 != numCreateMap->end() )
|
||||
{
|
||||
entityCreateFn create = it2->second;
|
||||
if (create != NULL) entity = shared_ptr<Entity>(create(level));
|
||||
if (create != NULL) entity = std::shared_ptr<Entity>(create(level));
|
||||
}
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
int EntityIO::getId(shared_ptr<Entity> entity)
|
||||
int EntityIO::getId(std::shared_ptr<Entity> entity)
|
||||
{
|
||||
unordered_map<eINSTANCEOF, int, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq>::iterator it = classNumMap->find( entity->GetType() );
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
wstring EntityIO::getEncodeId(shared_ptr<Entity> entity)
|
||||
wstring EntityIO::getEncodeId(std::shared_ptr<Entity> entity)
|
||||
{
|
||||
unordered_map<eINSTANCEOF, wstring, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq>::iterator it = classIdMap->find( entity->GetType() );
|
||||
if( it != classIdMap->end() )
|
||||
|
||||
@@ -44,12 +44,12 @@ private:
|
||||
|
||||
public:
|
||||
static void staticCtor();
|
||||
static shared_ptr<Entity> newEntity(const wstring& id, Level *level);
|
||||
static shared_ptr<Entity> loadStatic(CompoundTag *tag, Level *level);
|
||||
static shared_ptr<Entity> newById(int id, Level *level);
|
||||
static shared_ptr<Entity> newByEnumType(eINSTANCEOF eType, Level *level);
|
||||
static int getId(shared_ptr<Entity> entity);
|
||||
static wstring getEncodeId(shared_ptr<Entity> entity);
|
||||
static std::shared_ptr<Entity> newEntity(const wstring& id, Level *level);
|
||||
static std::shared_ptr<Entity> loadStatic(CompoundTag *tag, Level *level);
|
||||
static std::shared_ptr<Entity> newById(int id, Level *level);
|
||||
static std::shared_ptr<Entity> newByEnumType(eINSTANCEOF eType, Level *level);
|
||||
static int getId(std::shared_ptr<Entity> entity);
|
||||
static wstring getEncodeId(std::shared_ptr<Entity> entity);
|
||||
static int getId(const wstring &encodeId);
|
||||
static wstring getEncodeId(int entityIoValue);
|
||||
static int getNameId(int entityIoValue);
|
||||
|
||||
@@ -10,7 +10,7 @@ class LevelSource
|
||||
{
|
||||
public:
|
||||
virtual int getTile(int x, int y, int z) = 0;
|
||||
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
|
||||
virtual std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
|
||||
virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId
|
||||
virtual float getBrightness(int x, int y, int z, int emitt) = 0;
|
||||
virtual float getBrightness(int x, int y, int z) = 0;
|
||||
|
||||
@@ -21,7 +21,7 @@ public:
|
||||
virtual LevelData *prepareLevel() = 0;
|
||||
virtual void checkSession() = 0;
|
||||
virtual ChunkStorage *createChunkStorage(Dimension *dimension) = 0;
|
||||
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) = 0;
|
||||
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players) = 0;
|
||||
virtual void saveLevelData(LevelData *levelData) = 0;
|
||||
virtual PlayerIO *getPlayerIO() = 0;
|
||||
virtual void closeAll() = 0;
|
||||
|
||||
@@ -26,7 +26,7 @@ ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimen
|
||||
return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension));
|
||||
}
|
||||
|
||||
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
||||
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
capsulated->saveLevelData(levelData, players);
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
LevelData *prepareLevel();
|
||||
void checkSession();
|
||||
ChunkStorage *createChunkStorage(Dimension *dimension);
|
||||
void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
||||
void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
|
||||
void saveLevelData(LevelData *levelData);
|
||||
PlayerIO *getPlayerIO();
|
||||
void closeAll();
|
||||
|
||||
@@ -13,7 +13,7 @@ class LevelStorageSource
|
||||
{
|
||||
public:
|
||||
virtual wstring getName() = 0;
|
||||
virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) = 0;
|
||||
virtual std::shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) = 0;
|
||||
virtual vector<LevelSummary *> *getLevelList() = 0;
|
||||
virtual void clearAll() = 0;
|
||||
virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
|
||||
|
||||
@@ -23,7 +23,7 @@ MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char ro
|
||||
this->visible = visible;
|
||||
}
|
||||
|
||||
MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
|
||||
MapItemSavedData::HoldingPlayer::HoldingPlayer(std::shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
|
||||
{
|
||||
// inited outside of ctor
|
||||
rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH);
|
||||
@@ -48,7 +48,7 @@ MapItemSavedData::HoldingPlayer::~HoldingPlayer()
|
||||
delete lastSentDecorations.data;
|
||||
}
|
||||
|
||||
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance)
|
||||
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance)
|
||||
{
|
||||
if (--sendPosTick < 0)
|
||||
{
|
||||
@@ -125,7 +125,7 @@ charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInsta
|
||||
}
|
||||
delete data.data;
|
||||
}
|
||||
shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
|
||||
std::shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
|
||||
for (int d = 0; d < 10; d++)
|
||||
{
|
||||
int column = (tick * 11) % (MapItem::IMAGE_WIDTH);
|
||||
@@ -223,11 +223,11 @@ void MapItemSavedData::save(CompoundTag *tag)
|
||||
tag->putByteArray(L"colors", colors);
|
||||
}
|
||||
|
||||
void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item)
|
||||
void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if (carriedByPlayers.find(player) == carriedByPlayers.end())
|
||||
{
|
||||
shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
|
||||
std::shared_ptr<HoldingPlayer> hp = std::shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
|
||||
carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) );
|
||||
carriedBy.push_back(hp);
|
||||
}
|
||||
@@ -245,12 +245,12 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
|
||||
bool addedPlayers = false;
|
||||
for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end(); )
|
||||
{
|
||||
shared_ptr<HoldingPlayer> hp = *it;
|
||||
std::shared_ptr<HoldingPlayer> hp = *it;
|
||||
|
||||
// 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them
|
||||
if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() ))
|
||||
{
|
||||
AUTO_VAR(it2, carriedByPlayers.find( (shared_ptr<Player> ) hp->player ));
|
||||
AUTO_VAR(it2, carriedByPlayers.find( (std::shared_ptr<Player> ) hp->player ));
|
||||
if( it2 != carriedByPlayers.end() )
|
||||
{
|
||||
carriedByPlayers.erase( it2 );
|
||||
@@ -268,7 +268,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
|
||||
{
|
||||
shared_ptr<ServerPlayer> serverPlayer = *it3;
|
||||
std::shared_ptr<ServerPlayer> serverPlayer = *it3;
|
||||
if(serverPlayer->dimension == 1)
|
||||
{
|
||||
atLeastOnePlayerInTheEnd = true;
|
||||
@@ -354,7 +354,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
|
||||
#if 0
|
||||
for(AUTO_VAR(it,playerLevel->entities.begin()); it != playerLevel->entities.end(); ++it)
|
||||
{
|
||||
shared_ptr<Entity> ent = *it;
|
||||
std::shared_ptr<Entity> ent = *it;
|
||||
|
||||
if((ent->GetType() & eTYPE_ENEMY) == 0) continue;
|
||||
|
||||
@@ -393,7 +393,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
|
||||
{
|
||||
shared_ptr<ServerPlayer> decorationPlayer = *it3;
|
||||
std::shared_ptr<ServerPlayer> decorationPlayer = *it3;
|
||||
if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension)
|
||||
{
|
||||
float xd = (float) (decorationPlayer->x - x) / (1 << scale);
|
||||
@@ -470,12 +470,12 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
|
||||
}
|
||||
}
|
||||
|
||||
charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
|
||||
charArray MapItemSavedData::getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
|
||||
{
|
||||
AUTO_VAR(it, carriedByPlayers.find(player));
|
||||
if (it == carriedByPlayers.end() ) return charArray();
|
||||
|
||||
shared_ptr<HoldingPlayer> hp = it->second;
|
||||
std::shared_ptr<HoldingPlayer> hp = it->second;
|
||||
return hp->nextUpdatePacket(itemInstance);
|
||||
}
|
||||
|
||||
@@ -486,7 +486,7 @@ void MapItemSavedData::setDirty(int x, int y0, int y1)
|
||||
AUTO_VAR(itEnd, carriedBy.end());
|
||||
for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i);
|
||||
std::shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i);
|
||||
if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0;
|
||||
if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1;
|
||||
}
|
||||
@@ -534,7 +534,7 @@ void MapItemSavedData::handleComplexItemData(charArray &data)
|
||||
// 4J Added
|
||||
// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours
|
||||
// so that we can see everything that they discovered but still only have one map data ourself
|
||||
void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
|
||||
void MapItemSavedData::mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd)
|
||||
{
|
||||
int w = MapItem::IMAGE_WIDTH;
|
||||
int h = MapItem::IMAGE_HEIGHT;
|
||||
@@ -562,7 +562,7 @@ void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
|
||||
}
|
||||
}
|
||||
|
||||
void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item)
|
||||
void MapItemSavedData::removeItemFrameDecoration(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
AUTO_VAR(frameDecoration, nonPlayerDecorations.find( item->getFrame()->entityId ) );
|
||||
if ( frameDecoration != nonPlayerDecorations.end() )
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
class HoldingPlayer
|
||||
{
|
||||
public:
|
||||
const shared_ptr<Player> player;
|
||||
const std::shared_ptr<Player> player;
|
||||
intArray rowsDirtyMin;
|
||||
intArray rowsDirtyMax;
|
||||
|
||||
@@ -42,9 +42,9 @@ public:
|
||||
|
||||
public:
|
||||
// 4J Stu - Had to add a reference to the MapItemSavedData object that created us as we try to access it's member variables
|
||||
HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent);
|
||||
HoldingPlayer(std::shared_ptr<Player> player, const MapItemSavedData *parent);
|
||||
~HoldingPlayer();
|
||||
charArray nextUpdatePacket(shared_ptr<ItemInstance> itemInstance);
|
||||
charArray nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance);
|
||||
};
|
||||
|
||||
public:
|
||||
@@ -53,10 +53,10 @@ public:
|
||||
uint8_t scale;
|
||||
byteArray colors;
|
||||
int step;
|
||||
vector<shared_ptr<HoldingPlayer> > carriedBy;
|
||||
vector<std::shared_ptr<HoldingPlayer> > carriedBy;
|
||||
|
||||
private:
|
||||
typedef unordered_map<shared_ptr<Player> , shared_ptr<HoldingPlayer> , PlayerKeyHash, PlayerKeyEq> playerHoldingPlayerMapType;
|
||||
typedef unordered_map<std::shared_ptr<Player> , std::shared_ptr<HoldingPlayer> , PlayerKeyHash, PlayerKeyEq> playerHoldingPlayerMapType;
|
||||
playerHoldingPlayerMapType carriedByPlayers;
|
||||
|
||||
public:
|
||||
@@ -75,15 +75,15 @@ public:
|
||||
virtual void load(CompoundTag *tag);
|
||||
virtual void save(CompoundTag *tag);
|
||||
|
||||
void tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item);
|
||||
void tickCarriedBy(std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item);
|
||||
|
||||
charArray getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
|
||||
charArray getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
|
||||
|
||||
using SavedData::setDirty;
|
||||
void setDirty(int x, int y0, int y1);
|
||||
void handleComplexItemData(charArray &data);
|
||||
|
||||
// 4J Stu Added
|
||||
void mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd);
|
||||
void removeItemFrameDecoration(shared_ptr<ItemInstance> item);
|
||||
void mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd);
|
||||
void removeItemFrameDecoration(std::shared_ptr<ItemInstance> item);
|
||||
};
|
||||
|
||||
@@ -89,7 +89,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
|
||||
return new McRegionChunkStorage(m_saveFile, L"");
|
||||
}
|
||||
|
||||
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
||||
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
levelData->setVersion(MCREGION_VERSION_ID);
|
||||
MemSect(38);
|
||||
|
||||
@@ -17,6 +17,6 @@ public:
|
||||
~McRegionLevelStorage();
|
||||
|
||||
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
|
||||
virtual void closeAll();
|
||||
};
|
||||
@@ -74,10 +74,10 @@ void McRegionLevelStorageSource::clearAll()
|
||||
{
|
||||
}
|
||||
|
||||
shared_ptr<LevelStorage> McRegionLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
|
||||
std::shared_ptr<LevelStorage> McRegionLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
|
||||
{
|
||||
// return new LevelStorageProfilerDecorator(new McRegionLevelStorage(baseDir, levelId, createPlayerDir));
|
||||
return shared_ptr<LevelStorage>(new McRegionLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
|
||||
return std::shared_ptr<LevelStorage>(new McRegionLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
|
||||
}
|
||||
|
||||
bool McRegionLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
virtual wstring getName();
|
||||
virtual vector<LevelSummary *> *getLevelList();
|
||||
virtual void clearAll();
|
||||
virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir);
|
||||
virtual std::shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir);
|
||||
virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId);
|
||||
virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId);
|
||||
virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring& levelId, ProgressListener *progress);
|
||||
|
||||
@@ -26,7 +26,7 @@ ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
|
||||
return new MemoryChunkStorage();
|
||||
}
|
||||
|
||||
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
||||
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -43,11 +43,11 @@ void MemoryLevelStorage::closeAll()
|
||||
{
|
||||
}
|
||||
|
||||
void MemoryLevelStorage::save(shared_ptr<Player> player)
|
||||
void MemoryLevelStorage::save(std::shared_ptr<Player> player)
|
||||
{
|
||||
}
|
||||
|
||||
bool MemoryLevelStorage::load(shared_ptr<Player> player)
|
||||
bool MemoryLevelStorage::load(std::shared_ptr<Player> player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -20,12 +20,12 @@ public:
|
||||
virtual LevelData *prepareLevel();
|
||||
virtual void checkSession();
|
||||
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData);
|
||||
virtual PlayerIO *getPlayerIO();
|
||||
virtual void closeAll();
|
||||
virtual void save(shared_ptr<Player> player);
|
||||
virtual bool load(shared_ptr<Player> player);
|
||||
virtual void save(std::shared_ptr<Player> player);
|
||||
virtual bool load(std::shared_ptr<Player> player);
|
||||
virtual CompoundTag *loadPlayerDataTag(const wstring& playerName);
|
||||
virtual ConsoleSavePath getDataFile(const wstring& id);
|
||||
};
|
||||
@@ -13,9 +13,9 @@ wstring MemoryLevelStorageSource::getName()
|
||||
return L"Memory Storage";
|
||||
}
|
||||
|
||||
shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
|
||||
std::shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
|
||||
{
|
||||
return shared_ptr<LevelStorage> () new MemoryLevelStorage());
|
||||
return std::shared_ptr<LevelStorage> () new MemoryLevelStorage());
|
||||
}
|
||||
|
||||
vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
|
||||
|
||||
@@ -8,7 +8,7 @@ class MemoryLevelStorageSource : public LevelStorageSource
|
||||
public:
|
||||
MemoryLevelStorageSource();
|
||||
wstring getName();
|
||||
shared_ptr<LevelStorage> selectLevel(const wstring& levelId, bool createPlayerDir);
|
||||
std::shared_ptr<LevelStorage> selectLevel(const wstring& levelId, bool createPlayerDir);
|
||||
vector<LevelSummary *> *getLevelList();
|
||||
void clearAll();
|
||||
LevelData *getDataTagFor(const wstring& levelId);
|
||||
|
||||
@@ -21,7 +21,7 @@ ChunkStorage *MockedLevelStorage::createChunkStorage(Dimension *dimension)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void MockedLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
||||
void MockedLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
virtual LevelData *prepareLevel();
|
||||
virtual void checkSession();
|
||||
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
|
||||
virtual void saveLevelData(LevelData *levelData);
|
||||
virtual PlayerIO *getPlayerIO();
|
||||
virtual void closeAll();
|
||||
|
||||
@@ -211,9 +211,9 @@ bool OldChunkStorage::saveEntities(LevelChunk *lc, Level *level, CompoundTag *ta
|
||||
for (int i = 0; i < lc->ENTITY_BLOCKS_LENGTH; i++)
|
||||
{
|
||||
AUTO_VAR(itEnd, lc->entityBlocks[i]->end());
|
||||
for( vector<shared_ptr<Entity> >::iterator it = lc->entityBlocks[i]->begin(); it != itEnd; it++ )
|
||||
for( vector<std::shared_ptr<Entity> >::iterator it = lc->entityBlocks[i]->begin(); it != itEnd; it++ )
|
||||
{
|
||||
shared_ptr<Entity> e = *it;
|
||||
std::shared_ptr<Entity> e = *it;
|
||||
lc->lastSaveHadEntities = true;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
if (e->save(teTag))
|
||||
@@ -268,10 +268,10 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
|
||||
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
|
||||
|
||||
AUTO_VAR(itEnd, lc->tileEntities.end());
|
||||
for( unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
for( unordered_map<TilePos, std::shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<TileEntity> te = it->second;
|
||||
std::shared_ptr<TileEntity> te = it->second;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
te->save(teTag);
|
||||
tileEntityTags->add(teTag);
|
||||
@@ -357,10 +357,10 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
|
||||
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
|
||||
|
||||
AUTO_VAR(itEnd, lc->tileEntities.end());
|
||||
for( unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
for( unordered_map<TilePos, std::shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<TileEntity> te = it->second;
|
||||
std::shared_ptr<TileEntity> te = it->second;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
te->save(teTag);
|
||||
tileEntityTags->add(teTag);
|
||||
@@ -402,7 +402,7 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
|
||||
for (int i = 0; i < entityTags->size(); i++)
|
||||
{
|
||||
CompoundTag *teTag = entityTags->get(i);
|
||||
shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
|
||||
std::shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
|
||||
lc->lastSaveHadEntities = true;
|
||||
if (te != NULL)
|
||||
{
|
||||
@@ -417,7 +417,7 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
|
||||
for (int i = 0; i < tileEntityTags->size(); i++)
|
||||
{
|
||||
CompoundTag *teTag = tileEntityTags->get(i);
|
||||
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
std::shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
if (te != NULL)
|
||||
{
|
||||
lc->addTileEntity(te);
|
||||
|
||||
@@ -10,13 +10,13 @@ class Player;
|
||||
class PlayerIO
|
||||
{
|
||||
public:
|
||||
virtual void save(shared_ptr<Player> player) = 0;
|
||||
virtual bool load(shared_ptr<Player> player) = 0; // 4J Changed return val to bool to check if new player or loaded player
|
||||
virtual void save(std::shared_ptr<Player> player) = 0;
|
||||
virtual bool load(std::shared_ptr<Player> player) = 0; // 4J Changed return val to bool to check if new player or loaded player
|
||||
virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid) = 0; // 4J Changed from string name to xuid
|
||||
|
||||
// 4J Added
|
||||
virtual void clearOldPlayerFiles() = 0;
|
||||
virtual void saveMapIdLookup() = 0;
|
||||
virtual void deleteMapFilesForPlayer(shared_ptr<Player> player) = 0;
|
||||
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player) = 0;
|
||||
virtual void saveAllCachedData() = 0;
|
||||
};
|
||||
@@ -11,7 +11,7 @@ PortalForcer::PortalForcer()
|
||||
}
|
||||
|
||||
|
||||
void PortalForcer::force(Level *level, shared_ptr<Entity> e)
|
||||
void PortalForcer::force(Level *level, std::shared_ptr<Entity> e)
|
||||
{
|
||||
if (level->dimension->id == 1)
|
||||
{
|
||||
@@ -54,7 +54,7 @@ void PortalForcer::force(Level *level, shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
|
||||
bool PortalForcer::findPortal(Level *level, shared_ptr<Entity> e)
|
||||
bool PortalForcer::findPortal(Level *level, std::shared_ptr<Entity> e)
|
||||
{
|
||||
// 4J Stu - Decrease the range at which we search for a portal in the nether given our smaller nether
|
||||
int r = 16;//* 8;
|
||||
@@ -133,7 +133,7 @@ bool PortalForcer::findPortal(Level *level, shared_ptr<Entity> e)
|
||||
}
|
||||
|
||||
|
||||
bool PortalForcer::createPortal(Level *level, shared_ptr<Entity> e)
|
||||
bool PortalForcer::createPortal(Level *level, std::shared_ptr<Entity> e)
|
||||
{
|
||||
// 4J Stu - Increase the range at which we try and create a portal to stop creating them floating in mid air over lava
|
||||
int r = 16 * 3;
|
||||
|
||||
@@ -11,11 +11,11 @@ public:
|
||||
// 4J Stu Added - Java has no ctor, but we need to initialise random
|
||||
PortalForcer();
|
||||
|
||||
void force(Level *level, shared_ptr<Entity> e);
|
||||
void force(Level *level, std::shared_ptr<Entity> e);
|
||||
|
||||
public:
|
||||
bool findPortal(Level *level, shared_ptr<Entity> e);
|
||||
bool findPortal(Level *level, std::shared_ptr<Entity> e);
|
||||
|
||||
public:
|
||||
bool createPortal(Level *level, shared_ptr<Entity> e);
|
||||
bool createPortal(Level *level, std::shared_ptr<Entity> e);
|
||||
};
|
||||
@@ -137,7 +137,7 @@ LevelChunk* Region::getLevelChunk(int x, int y, int z)
|
||||
|
||||
|
||||
|
||||
shared_ptr<TileEntity> Region::getTileEntity(int x, int y, int z)
|
||||
std::shared_ptr<TileEntity> Region::getTileEntity(int x, int y, int z)
|
||||
{
|
||||
int xc = (x >> 4) - xc1;
|
||||
int zc = (z >> 4) - zc1;
|
||||
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
virtual ~Region();
|
||||
bool isAllEmpty();
|
||||
int getTile(int x, int y, int z);
|
||||
shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
float getBrightness(int x, int y, int z, int emitt);
|
||||
float getBrightness(int x, int y, int z);
|
||||
int getLightColor(int x, int y, int z, int emitt, int tileId = -1); // 4J - change brought forward from 1.8.2
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
SavedDataStorage::SavedDataStorage(LevelStorage *levelStorage)
|
||||
{
|
||||
/*
|
||||
cache = new unordered_map<wstring, shared_ptr<SavedData> >;
|
||||
savedDatas = new vector<shared_ptr<SavedData> >;
|
||||
cache = new unordered_map<wstring, std::shared_ptr<SavedData> >;
|
||||
savedDatas = new vector<std::shared_ptr<SavedData> >;
|
||||
usedAuxIds = new unordered_map<wstring, short*>;
|
||||
*/
|
||||
|
||||
@@ -20,12 +20,12 @@ SavedDataStorage::SavedDataStorage(LevelStorage *levelStorage)
|
||||
loadAuxValues();
|
||||
}
|
||||
|
||||
shared_ptr<SavedData> SavedDataStorage::get(const type_info& clazz, const wstring& id)
|
||||
std::shared_ptr<SavedData> SavedDataStorage::get(const type_info& clazz, const wstring& id)
|
||||
{
|
||||
AUTO_VAR(it, cache.find( id ));
|
||||
if (it != cache.end()) return (*it).second;
|
||||
|
||||
shared_ptr<SavedData> data = nullptr;
|
||||
std::shared_ptr<SavedData> data = nullptr;
|
||||
if (levelStorage != NULL)
|
||||
{
|
||||
//File file = levelStorage->getDataFile(id);
|
||||
@@ -37,11 +37,11 @@ shared_ptr<SavedData> SavedDataStorage::get(const type_info& clazz, const wstrin
|
||||
|
||||
if( clazz == typeid(MapItemSavedData) )
|
||||
{
|
||||
data = dynamic_pointer_cast<SavedData>( shared_ptr<MapItemSavedData>(new MapItemSavedData(id)) );
|
||||
data = dynamic_pointer_cast<SavedData>( std::shared_ptr<MapItemSavedData>(new MapItemSavedData(id)) );
|
||||
}
|
||||
else if( clazz == typeid(Villages) )
|
||||
{
|
||||
data = dynamic_pointer_cast<SavedData>( shared_ptr<Villages>(new Villages(id) ) );
|
||||
data = dynamic_pointer_cast<SavedData>( std::shared_ptr<Villages>(new Villages(id) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -59,13 +59,13 @@ shared_ptr<SavedData> SavedDataStorage::get(const type_info& clazz, const wstrin
|
||||
|
||||
if (data != NULL)
|
||||
{
|
||||
cache.insert( unordered_map<wstring, shared_ptr<SavedData> >::value_type( id , data ) );
|
||||
cache.insert( unordered_map<wstring, std::shared_ptr<SavedData> >::value_type( id , data ) );
|
||||
savedDatas.push_back(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void SavedDataStorage::set(const wstring& id, shared_ptr<SavedData> data)
|
||||
void SavedDataStorage::set(const wstring& id, std::shared_ptr<SavedData> data)
|
||||
{
|
||||
if (data == NULL)
|
||||
{
|
||||
@@ -91,7 +91,7 @@ void SavedDataStorage::save()
|
||||
AUTO_VAR(itEnd, savedDatas.end());
|
||||
for (AUTO_VAR(it, savedDatas.begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<SavedData> data = *it; //savedDatas->at(i);
|
||||
std::shared_ptr<SavedData> data = *it; //savedDatas->at(i);
|
||||
if (data->isDirty())
|
||||
{
|
||||
save(data);
|
||||
@@ -100,7 +100,7 @@ void SavedDataStorage::save()
|
||||
}
|
||||
}
|
||||
|
||||
void SavedDataStorage::save(shared_ptr<SavedData> data)
|
||||
void SavedDataStorage::save(std::shared_ptr<SavedData> data)
|
||||
{
|
||||
if (levelStorage == NULL) return;
|
||||
//File file = levelStorage->getDataFile(data->id);
|
||||
|
||||
@@ -9,22 +9,22 @@ class SavedDataStorage
|
||||
private:
|
||||
LevelStorage *levelStorage;
|
||||
|
||||
typedef unordered_map<wstring, shared_ptr<SavedData> > cacheMapType;
|
||||
typedef unordered_map<wstring, std::shared_ptr<SavedData> > cacheMapType;
|
||||
cacheMapType cache;
|
||||
|
||||
vector<shared_ptr<SavedData> > savedDatas;
|
||||
vector<std::shared_ptr<SavedData> > savedDatas;
|
||||
|
||||
typedef unordered_map<wstring, short> uaiMapType;
|
||||
uaiMapType usedAuxIds;
|
||||
|
||||
public:
|
||||
SavedDataStorage(LevelStorage *);
|
||||
shared_ptr<SavedData> get(const type_info& clazz, const wstring& id);
|
||||
void set(const wstring& id, shared_ptr<SavedData> data);
|
||||
std::shared_ptr<SavedData> get(const type_info& clazz, const wstring& id);
|
||||
void set(const wstring& id, std::shared_ptr<SavedData> data);
|
||||
void save();
|
||||
|
||||
private:
|
||||
void save(shared_ptr<SavedData> data);
|
||||
void save(std::shared_ptr<SavedData> data);
|
||||
void loadAuxValues();
|
||||
|
||||
public:
|
||||
|
||||
@@ -207,12 +207,12 @@ void ZonedChunkStorage::loadEntities(Level *level, LevelChunk *lc)
|
||||
int type = tag->getInt(L"_TYPE");
|
||||
if (type == 0)
|
||||
{
|
||||
shared_ptr<Entity> e = EntityIO::loadStatic(tag, level);
|
||||
std::shared_ptr<Entity> e = EntityIO::loadStatic(tag, level);
|
||||
if (e != NULL) lc->addEntity(e);
|
||||
}
|
||||
else if (type == 1)
|
||||
{
|
||||
shared_ptr<TileEntity> te = TileEntity::loadStatic(tag);
|
||||
std::shared_ptr<TileEntity> te = TileEntity::loadStatic(tag);
|
||||
if (te != NULL) lc->addTileEntity(te);
|
||||
}
|
||||
}
|
||||
@@ -232,12 +232,12 @@ void ZonedChunkStorage::saveEntities(Level *level, LevelChunk *lc)
|
||||
#endif
|
||||
for (int i = 0; i < LevelChunk::ENTITY_BLOCKS_LENGTH; i++)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *entities = lc->entityBlocks[i];
|
||||
vector<std::shared_ptr<Entity> > *entities = lc->entityBlocks[i];
|
||||
|
||||
AUTO_VAR(itEndTags, entities->end());
|
||||
for (AUTO_VAR(it, entities->begin()); it != itEndTags; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it; //entities->at(j);
|
||||
std::shared_ptr<Entity> e = *it; //entities->at(j);
|
||||
CompoundTag *cp = new CompoundTag();
|
||||
cp->putInt(L"_TYPE", 0);
|
||||
e->save(cp);
|
||||
@@ -250,10 +250,10 @@ void ZonedChunkStorage::saveEntities(Level *level, LevelChunk *lc)
|
||||
LeaveCriticalSection(&lc->m_csEntities);
|
||||
#endif
|
||||
|
||||
for( unordered_map<TilePos, shared_ptr<TileEntity> , TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
for( unordered_map<TilePos, std::shared_ptr<TileEntity> , TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
|
||||
it != lc->tileEntities.end(); it++)
|
||||
{
|
||||
shared_ptr<TileEntity> te = it->second;
|
||||
std::shared_ptr<TileEntity> te = it->second;
|
||||
CompoundTag *cp = new CompoundTag();
|
||||
cp->putInt(L"_TYPE", 1);
|
||||
te->save(cp);
|
||||
|
||||
@@ -53,15 +53,15 @@ void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::addEntity(shared_ptr<Entity> e)
|
||||
void WaterLevelChunk::addEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::removeEntity(shared_ptr<Entity> e)
|
||||
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e)
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::removeEntity(shared_ptr<Entity> e, int yc)
|
||||
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -69,16 +69,16 @@ void WaterLevelChunk::skyBrightnessChanged()
|
||||
{
|
||||
}
|
||||
|
||||
shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y, int z)
|
||||
std::shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y, int z)
|
||||
{
|
||||
return shared_ptr<TileEntity>();
|
||||
return std::shared_ptr<TileEntity>();
|
||||
}
|
||||
|
||||
void WaterLevelChunk::addTileEntity(shared_ptr<TileEntity> te)
|
||||
void WaterLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
|
||||
void WaterLevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -98,11 +98,11 @@ void WaterLevelChunk::markUnsaved()
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es)
|
||||
void WaterLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb, vector<std::shared_ptr<Entity> > &es)
|
||||
{
|
||||
}
|
||||
|
||||
void WaterLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es)
|
||||
void WaterLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<std::shared_ptr<Entity> > &es)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -21,19 +21,19 @@ public:
|
||||
bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
|
||||
void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
|
||||
void setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added - calls the setBrightness method of the parent class
|
||||
void addEntity(shared_ptr<Entity> e);
|
||||
void removeEntity(shared_ptr<Entity> e);
|
||||
void removeEntity(shared_ptr<Entity> e, int yc);
|
||||
void addEntity(std::shared_ptr<Entity> e);
|
||||
void removeEntity(std::shared_ptr<Entity> e);
|
||||
void removeEntity(std::shared_ptr<Entity> e, int yc);
|
||||
void skyBrightnessChanged();
|
||||
shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
void addTileEntity(shared_ptr<TileEntity> te);
|
||||
void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
|
||||
std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
|
||||
void addTileEntity(std::shared_ptr<TileEntity> te);
|
||||
void setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity);
|
||||
void removeTileEntity(int x, int y, int z);
|
||||
void load();
|
||||
void unload(bool unloadTileEntities) ; // 4J - added parameter
|
||||
void markUnsaved();
|
||||
void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
|
||||
void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
|
||||
void getEntities(std::shared_ptr<Entity> except, AABB bb, vector<std::shared_ptr<Entity> > &es);
|
||||
void getEntitiesOfClass(const type_info& ec, AABB bb, vector<std::shared_ptr<Entity> > &es);
|
||||
int countEntities();
|
||||
bool shouldSave(bool force);
|
||||
void setBlocks(byteArray newBlocks, int sub);
|
||||
|
||||
Reference in New Issue
Block a user