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run IWYU on entire codebase
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@@ -5,6 +5,11 @@
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#include "../4J.Render/4J_Render.h"
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#include "../4J.Storage/4J_Storage.h"
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class IPlatformInput;
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class IPlatformProfile;
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class IPlatformRender;
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class IPlatformStorage;
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IPlatformInput& PlatformInput = InputManager;
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IPlatformProfile& PlatformProfile = ProfileManager;
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IPlatformRender& PlatformRender = RenderManager;
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@@ -5,6 +5,11 @@
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#include "IPlatformRender.h"
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#include "IPlatformStorage.h"
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class IPlatformInput;
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class IPlatformProfile;
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class IPlatformRender;
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class IPlatformStorage;
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// Interface references to platform services. World code uses these
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// instead of the concrete 4J globals directly. The bindings are
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// established by the app layer at startup.
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