Merge pull request #230 from MatthewBeshay/issue/64-remove-winapi-primitives

Issue/64 remove winapi primitives
This commit is contained in:
Tropical
2026-03-15 00:45:22 -05:00
committed by GitHub
110 changed files with 918 additions and 883 deletions
+6 -4
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@@ -22,9 +22,11 @@ const float PistonBaseTile::PLATFORM_THICKNESS = 4.0f;
namespace {
#if defined(_WIN32)
inline void* PistonTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* PistonTlsGetValue(PistonBaseTile::TlsKey key) {
return TlsGetValue(key);
}
inline void PistonTlsSetValue(DWORD key, void* value) {
inline void PistonTlsSetValue(PistonBaseTile::TlsKey key, void* value) {
TlsSetValue(key, value);
}
#else
@@ -45,9 +47,9 @@ inline void PistonTlsSetValue(pthread_key_t key, void* value) {
} // namespace
#if defined(_WIN32)
DWORD PistonBaseTile::tlsIdx = TlsAlloc();
PistonBaseTile::TlsKey PistonBaseTile::tlsIdx = TlsAlloc();
#else
pthread_key_t PistonBaseTile::tlsIdx = CreatePistonTlsKey();
PistonBaseTile::TlsKey PistonBaseTile::tlsIdx = CreatePistonTlsKey();
#endif
// 4J - NOTE - this ignoreUpdate stuff has been removed from the java version,
+8 -5
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@@ -1,5 +1,6 @@
#pragma once
#include "Tile.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
@@ -7,6 +8,12 @@
class PistonBaseTile : public Tile {
public:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
static const int EXTENDED_BIT = 8;
static const int UNDEFINED_FACING = 7;
@@ -28,11 +35,7 @@ private:
Icon* iconBack;
Icon* iconPlatform;
#if defined(_WIN32)
static DWORD tlsIdx;
#else
static pthread_key_t tlsIdx;
#endif
static TlsKey tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool ignoreUpdate();
static void ignoreUpdate(bool set);
+6 -4
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@@ -11,9 +11,11 @@
namespace {
#if defined(_WIN32)
inline void* TheEndPortalTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* TheEndPortalTlsGetValue(TheEndPortal::TlsKey key) {
return TlsGetValue(key);
}
inline void TheEndPortalTlsSetValue(DWORD key, void* value) {
inline void TheEndPortalTlsSetValue(TheEndPortal::TlsKey key, void* value) {
TlsSetValue(key, value);
}
#else
@@ -34,9 +36,9 @@ inline void TheEndPortalTlsSetValue(pthread_key_t key, void* value) {
} // namespace
#if defined(_WIN32)
DWORD TheEndPortal::tlsIdx = TlsAlloc();
TheEndPortal::TlsKey TheEndPortal::tlsIdx = TlsAlloc();
#else
pthread_key_t TheEndPortal::tlsIdx = CreateTheEndPortalTlsKey();
TheEndPortal::TlsKey TheEndPortal::tlsIdx = CreateTheEndPortalTlsKey();
#endif
// 4J - allowAnywhere is a static in java, implementing as TLS here to make
+4 -2
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@@ -1,5 +1,6 @@
#pragma once
#include "TileEntities/EntityTile.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
@@ -8,10 +9,11 @@
class TheEndPortal : public EntityTile {
public:
#if defined(_WIN32)
static DWORD tlsIdx;
using TlsKey = std::uint32_t;
#else
static pthread_key_t tlsIdx;
using TlsKey = pthread_key_t;
#endif
static TlsKey tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool allowAnywhere();
static void allowAnywhere(bool set);
+6 -4
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@@ -18,9 +18,11 @@
namespace {
#if defined(_WIN32)
inline void* TileTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* TileTlsGetValue(Tile::TlsKey key) { return TlsGetValue(key); }
inline void TileTlsSetValue(DWORD key, void* value) { TlsSetValue(key, value); }
inline void TileTlsSetValue(Tile::TlsKey key, void* value) {
TlsSetValue(key, value);
}
#else
pthread_key_t CreateTileTlsKey() {
pthread_key_t key;
@@ -227,9 +229,9 @@ Tile* Tile::stairs_quartz = NULL;
Tile* Tile::woolCarpet = NULL;
#if defined(_WIN32)
DWORD Tile::tlsIdxShape = TlsAlloc();
Tile::TlsKey Tile::tlsIdxShape = TlsAlloc();
#else
pthread_key_t Tile::tlsIdxShape = CreateTileTlsKey();
Tile::TlsKey Tile::tlsIdxShape = CreateTileTlsKey();
#endif
Tile::ThreadStorage::ThreadStorage() {
+8 -5
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@@ -3,6 +3,7 @@
#include "../Util/Vec3.h"
#include "../Util/Definitions.h"
#include "../Util/SoundTypes.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
#endif
@@ -49,6 +50,12 @@ class Tile {
friend class WallTile;
protected:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
// 4J added so we can have separate shapes for different threads
class ThreadStorage {
public:
@@ -56,11 +63,7 @@ protected:
int tileId;
ThreadStorage();
};
#if defined(_WIN32)
static DWORD tlsIdxShape;
#else
static pthread_key_t tlsIdxShape;
#endif
static TlsKey tlsIdxShape;
public:
// Each new thread that needs to use Vec3 pools will need to call one of the
// following 2 functions, to either create its own local storage, or share
+4 -4
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@@ -25,9 +25,9 @@
namespace {
#if defined(_WIN32)
inline void* EntityTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* EntityTlsGetValue(Entity::TlsKey key) { return TlsGetValue(key); }
inline void EntityTlsSetValue(DWORD key, void* value) {
inline void EntityTlsSetValue(Entity::TlsKey key, void* value) {
TlsSetValue(key, value);
}
#else
@@ -52,9 +52,9 @@ int Entity::entityCounter =
2048; // 4J - changed initialiser to 2048, as we are using range 0 - 2047
// as special unique smaller ids for things that need network tracked
#if defined(_WIN32)
DWORD Entity::tlsIdx = TlsAlloc();
Entity::TlsKey Entity::tlsIdx = TlsAlloc();
#else
pthread_key_t Entity::tlsIdx = CreateEntityTlsKey();
Entity::TlsKey Entity::tlsIdx = CreateEntityTlsKey();
#endif
// 4J - added getSmallId & freeSmallId methods
+8 -5
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@@ -5,6 +5,7 @@
#include "../IO/NBT/FloatTag.h"
#include "../Util/Vec3.h"
#include "../Util/Definitions.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
#endif
@@ -38,6 +39,12 @@ class Entity : public std::enable_shared_from_this<Entity> {
// functions and constants, without making them publicly
// available to everything
public:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
// 4J-PB - added to replace (e instanceof Type), avoiding dynamic casts
virtual eINSTANCEOF GetType() = 0;
@@ -401,11 +408,7 @@ private:
static int extraWanderIds[EXTRA_WANDER_MAX];
static int extraWanderCount;
static int extraWanderTicks;
#if defined(_WIN32)
static DWORD tlsIdx;
#else
static pthread_key_t tlsIdx;
#endif
static TlsKey tlsIdx;
public:
static void tickExtraWandering();
static void countFlagsForPIX();
+6 -6
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@@ -45,9 +45,9 @@
namespace {
#if defined(_WIN32)
inline void* LevelTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* LevelTlsGetValue(Level::TlsKey key) { return TlsGetValue(key); }
inline void LevelTlsSetValue(DWORD key, void* value) {
inline void LevelTlsSetValue(Level::TlsKey key, void* value) {
TlsSetValue(key, value);
}
#else
@@ -68,11 +68,11 @@ inline void LevelTlsSetValue(pthread_key_t key, void* value) {
} // namespace
#if defined(_WIN32)
DWORD Level::tlsIdx = TlsAlloc();
DWORD Level::tlsIdxLightCache = TlsAlloc();
Level::TlsKey Level::tlsIdx = TlsAlloc();
Level::TlsKey Level::tlsIdxLightCache = TlsAlloc();
#else
pthread_key_t Level::tlsIdx = CreateLevelTlsKey();
pthread_key_t Level::tlsIdxLightCache = CreateLevelTlsKey();
Level::TlsKey Level::tlsIdx = CreateLevelTlsKey();
Level::TlsKey Level::tlsIdxLightCache = CreateLevelTlsKey();
#endif
// 4J : WESTY : Added for time played stats.
+9 -7
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@@ -9,6 +9,7 @@
#include "../Util/ParticleTypes.h"
#include "../WorldGen/Biomes/Biome.h"
#include "../Util/C4JThread.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
#endif
@@ -48,6 +49,12 @@ class VillageSiege;
class Level : public LevelSource {
public:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
static const int MAX_TICK_TILES_PER_TICK = 1000;
// 4J Added
@@ -81,13 +88,8 @@ public:
// 4J - added, making instaTick flag use TLS so we can set it in the chunk
// rebuilding thread without upsetting the main game thread
#if defined(_WIN32)
static DWORD tlsIdx;
static DWORD tlsIdxLightCache;
#else
static pthread_key_t tlsIdx;
static pthread_key_t tlsIdxLightCache;
#endif
static TlsKey tlsIdx;
static TlsKey tlsIdxLightCache;
static void enableLightingCache();
static void destroyLightingCache();
static bool getCacheTestEnabled();
@@ -10,14 +10,17 @@
#include "OldChunkStorage.h"
#if defined(_WIN32)
namespace {
inline void* OldChunkStorageTlsGetValue(DWORD key) { return TlsGetValue(key); }
inline void* OldChunkStorageTlsGetValue(OldChunkStorage::TlsKey key) {
return TlsGetValue(key);
}
inline void OldChunkStorageTlsSetValue(DWORD key, void* value) {
inline void OldChunkStorageTlsSetValue(OldChunkStorage::TlsKey key,
void* value) {
TlsSetValue(key, value);
}
} // namespace
DWORD OldChunkStorage::tlsIdx = TlsAlloc();
OldChunkStorage::TlsKey OldChunkStorage::tlsIdx = TlsAlloc();
#else
namespace {
pthread_key_t CreateOldChunkStorageTlsKey() {
@@ -36,7 +39,7 @@ inline void OldChunkStorageTlsSetValue(pthread_key_t key, void* value) {
}
} // namespace
pthread_key_t OldChunkStorage::tlsIdx = CreateOldChunkStorageTlsKey();
OldChunkStorage::TlsKey OldChunkStorage::tlsIdx = CreateOldChunkStorageTlsKey();
#endif
OldChunkStorage::ThreadStorage* OldChunkStorage::tlsDefault = NULL;
@@ -4,6 +4,7 @@
#include "../../IO/Files/File.h"
#include "../../IO/NBT/CompoundTag.h"
#include "../../Headers/com.mojang.nbt.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
#endif
@@ -11,6 +12,13 @@
class Level;
class OldChunkStorage : public ChunkStorage {
public:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
private:
// 4J added so we can have separate storage arrays for different threads
class ThreadStorage {
@@ -23,11 +31,7 @@ private:
ThreadStorage();
~ThreadStorage();
};
#if defined(_WIN32)
static DWORD tlsIdx;
#else
static pthread_key_t tlsIdx;
#endif
static TlsKey tlsIdx;
static ThreadStorage* tlsDefault;
public:
@@ -82,7 +82,7 @@ void AddPlayerPacket::read(DataInputStream* dis) // throws IOException
m_playerIndex = dis->readByte();
m_skinId = static_cast<std::uint32_t>(dis->readInt());
m_capeId = static_cast<std::uint32_t>(dis->readInt());
INT privileges = dis->readInt();
int privileges = dis->readInt();
m_uiGamePrivileges = static_cast<unsigned int>(privileges);
MemSect(1);
unpack = SynchedEntityData::unpack(dis);
+5 -2
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include "../Util/ArrayWithLength.h"
// 4J Jev, just thought it would be easier this way.
@@ -39,5 +40,7 @@ public:
};
#define MAKE_FOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(ch0)) | \
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(ch1)) << 8) | \
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(ch2)) << 16) | \
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(ch3)) << 24))
+2 -1
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@@ -1,4 +1,5 @@
#pragma once
#include <cstdint>
#include <queue>
typedef int(C4JThreadStartFunc)(void* lpThreadParameter);
@@ -215,4 +216,4 @@ private:
static DWORD WINAPI entryPoint(LPVOID lpParam);
#endif
};
void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName);
void SetThreadName(std::uint32_t threadId, const char* threadName);
+13 -11
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@@ -1,35 +1,37 @@
#include "../Platform/stdafx.h"
#include <cstdint>
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // Must be 0x1000
LPCSTR szName; // Pointer to name (in user address space)
DWORD dwThreadID; // Thread ID (-1 for caller thread)
DWORD dwFlags; // Reserved for future use; must be zero
std::uint32_t dwType; // Must be 0x1000
const char* szName; // Pointer to name (in user address space)
std::uint32_t dwThreadID; // Thread ID (-1 for caller thread)
std::uint32_t dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
void SetThreadName(std::uint32_t threadId, const char* threadName) {
#ifndef __PS3__
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.szName = threadName;
info.dwThreadID = threadId;
info.dwFlags = 0;
#if (defined _WINDOWS64 | defined _DURANGO)
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD),
(ULONG_PTR*)&info);
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<ULONG_PTR*>(&info));
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#ifdef _XBOX
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD),
(DWORD*)&info);
RaiseException(
0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<std::uint32_t*>(&info));
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
+2 -1
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@@ -1,3 +1,4 @@
#pragma once
#include <cstdint>
void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName);
void SetThreadName(std::uint32_t threadId, const char* threadName);