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refactor: remove remaining trial/upsell from platform interfaces
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@@ -70,9 +70,6 @@ public:
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// --- Dead stubs (inline no-ops, kept for call-site compat) ---
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void Tick() {}
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void SetTrialTextStringTable(CXuiStringTable*, int, int) {}
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void SetTrialAwardText(EAwardType, int, int) {}
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void StartTrialGame() {}
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unsigned int RequestSignInUI(bool, bool, bool, bool, bool,
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int (*)(void*, const bool, const int),
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void*, int = XUSER_INDEX_ANY) { return 0; }
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@@ -112,9 +109,6 @@ public:
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void RegisterRichPresenceContext(int) {}
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void SetRichPresenceContextValue(int, int, int) {}
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void SetCurrentGameActivity(int, int, bool = false) {}
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void DisplayFullVersionPurchase(bool, int, int = -1) {}
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void SetUpsellCallback(void (*)(void*, EUpsellType, EUpsellResponse, int),
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void*) {}
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void SetDebugFullOverride(bool) {}
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// GetPrimaryPad/SetPrimaryPad moved to InputManager
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