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refactor: unglob std::deque
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@@ -26,7 +26,7 @@ public:
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protected:
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Level *level;
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private:
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deque<std::shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
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std::deque<std::shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
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Textures *textures;
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Random *random;
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