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fix: restore entity lighting, use tesselated clouds for night-time lighting
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@@ -122,7 +122,10 @@ public:
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float blg;
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float blgt;
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void turnOffLightLayer(double alpha);
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void turnOnLightLayer(double alpha);
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void turnOnLightLayer(
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double alpha,
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bool scaleLight =
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false); // 4jcraft: added scaleLight for entity lighting
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private:
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void tickLightTexture();
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