mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-23 12:23:06 +00:00
TU19: merge Minecraft.World/Blocks
This commit is contained in:
+149
-65
@@ -28,10 +28,13 @@ class RedStoneDustTile;
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class RepeaterTile;
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class CauldronTile;
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class TripWireSourceTile;
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class BeaconTile;
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class ComparatorTile;
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class DaylightDetectorTile;
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class Random;
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class HitResult;
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class Level;
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class HopperTile;
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class Player;
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class LevelSource;
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class Mob;
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@@ -76,6 +79,19 @@ public:
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static const int TILE_NUM_MASK = 0xfff; // 4096 - 1
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static const int TILE_NUM_SHIFT = 12; // 4096 is 12 bits
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// tile update flags
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// neighbors: notify neighbors the block changed
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static const int UPDATE_NEIGHBORS = (1 << 0);
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// clients: send tile update over network connections
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static const int UPDATE_CLIENTS = (1 << 1);
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// invisible: this update is invisible, so don't rebuild graphics
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static const int UPDATE_INVISIBLE = (1 << 2);
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// clients: send tile update over network connections
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static const int UPDATE_INVISIBLE_NO_LIGHT = (1 << 3) | UPDATE_INVISIBLE;
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static const int UPDATE_NONE = UPDATE_INVISIBLE;
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static const int UPDATE_ALL = UPDATE_NEIGHBORS | UPDATE_CLIENTS;
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private:
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// 4J Stu - Was const but had to change it so that we can initialise it in
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// TileStaticInit
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@@ -84,6 +100,8 @@ private:
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protected:
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static const float INDESTRUCTIBLE_DESTROY_TIME;
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std::wstring iconName;
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public:
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class SoundType {
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public:
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@@ -136,7 +154,7 @@ public:
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static const int SHAPE_LEVER = 12;
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static const int SHAPE_CACTUS = 13;
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static const int SHAPE_BED = 14;
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static const int SHAPE_DIODE = 15;
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static const int SHAPE_REPEATER = 15;
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static const int SHAPE_PISTON_BASE = 16;
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static const int SHAPE_PISTON_EXTENSION = 17;
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static const int SHAPE_IRON_FENCE = 18;
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@@ -157,7 +175,13 @@ public:
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static const int SHAPE_FLOWER_POT = 33;
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static const int SHAPE_BEACON = 34;
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static const int SHAPE_ANVIL = 35;
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static const int SHAPE_DIODE = 36;
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static const int SHAPE_COMPARATOR = 37;
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static const int SHAPE_HOPPER = 38;
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static const int SHAPE_QUARTZ = 39;
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static const int SHAPE_THIN_PANE = 40;
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static const int SHAPE_COUNT = 41;
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static Tile** tiles;
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@@ -175,16 +199,17 @@ public:
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// 4J - this array of simple constants made so the compiler can optimise
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// references to Ids that were previous of the form Tile::<whatever>->id,
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// and are now simply Tile::whatever_Id
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static const int rock_Id = 1;
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static const int stone_Id = 1;
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static const int grass_Id = 2;
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static const int dirt_Id = 3;
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static const int stoneBrick_Id = 4;
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static const int cobblestone_Id = 4;
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static const int wood_Id = 5;
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static const int sapling_Id = 6;
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static const int unbreakable_Id = 7;
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static const int water_Id = 8;
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static const int calmWater_Id = 9;
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static const int lava_Id = 10;
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static const int calmLava_Id = 11;
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static const int sand_Id = 12;
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static const int gravel_Id = 13;
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@@ -195,26 +220,29 @@ public:
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static const int leaves_Id = 18;
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static const int sponge_Id = 19;
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static const int glass_Id = 20;
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static const int lapisOre_Id = 21;
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static const int lapisBlock_Id = 22;
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static const int dispenser_Id = 23;
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static const int sandStone_Id = 24;
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static const int musicBlock_Id = 25;
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static const int noteblock_Id = 25;
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static const int bed_Id = 26;
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static const int goldenRail_Id = 27;
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static const int detectorRail_Id = 28;
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static const int pistonStickyBase_Id = 29;
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static const int web_Id = 30;
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static const int tallgrass_Id = 31;
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static const int deadBush_Id = 32;
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static const int pistonBase_Id = 33;
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static const int pistonExtensionPiece_Id = 34;
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static const int cloth_Id = 35;
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static const int wool_Id = 35;
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static const int pistonMovingPiece_Id = 36;
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static const int flower_Id = 37;
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static const int rose_Id = 38;
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static const int mushroom1_Id = 39;
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static const int mushroom2_Id = 40;
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static const int mushroom_brown_Id = 39;
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static const int mushroom_red_Id = 40;
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static const int goldBlock_Id = 41;
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static const int ironBlock_Id = 42;
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static const int stoneSlab_Id = 43;
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@@ -222,9 +250,10 @@ public:
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static const int redBrick_Id = 45;
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static const int tnt_Id = 46;
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static const int bookshelf_Id = 47;
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static const int mossStone_Id = 48;
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static const int mossyCobblestone_Id = 48;
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static const int obsidian_Id = 49;
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static const int torch_Id = 50;
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static const int fire_Id = 51;
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static const int mobSpawner_Id = 52;
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static const int stairs_wood_Id = 53;
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@@ -233,8 +262,9 @@ public:
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static const int diamondOre_Id = 56;
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static const int diamondBlock_Id = 57;
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static const int workBench_Id = 58;
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static const int crops_Id = 59;
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static const int wheat_Id = 59;
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static const int farmland_Id = 60;
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static const int furnace_Id = 61;
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static const int furnace_lit_Id = 62;
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static const int sign_Id = 63;
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@@ -245,37 +275,40 @@ public:
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static const int wallSign_Id = 68;
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static const int lever_Id = 69;
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static const int pressurePlate_stone_Id = 70;
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static const int door_iron_Id = 71;
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static const int pressurePlate_wood_Id = 72;
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static const int redStoneOre_Id = 73;
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static const int redStoneOre_lit_Id = 74;
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static const int notGate_off_Id = 75;
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static const int notGate_on_Id = 76;
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static const int redstoneTorch_off_Id = 75;
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static const int redstoneTorch_on_Id = 76;
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static const int button_stone_Id = 77;
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static const int topSnow_Id = 78;
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static const int ice_Id = 79;
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static const int snow_Id = 80;
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static const int cactus_Id = 81;
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static const int clay_Id = 82;
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static const int reeds_Id = 83;
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static const int recordPlayer_Id = 84;
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static const int jukebox_Id = 84;
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static const int fence_Id = 85;
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static const int pumpkin_Id = 86;
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static const int hellRock_Id = 87;
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static const int hellSand_Id = 88;
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static const int lightGem_Id = 89;
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static const int netherRack_Id = 87;
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static const int soulsand_Id = 88;
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static const int glowstone_Id = 89;
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static const int portalTile_Id = 90;
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static const int litPumpkin_Id = 91;
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static const int cake_Id = 92;
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static const int diode_off_Id = 93;
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static const int diode_on_Id = 94;
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static const int aprilFoolsJoke_Id = 95;
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static const int stained_glass_Id = 95;
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static const int trapdoor_Id = 96;
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static const int monsterStoneEgg_Id = 97;
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static const int stoneBrickSmooth_Id = 98;
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static const int hugeMushroom1_Id = 99;
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static const int hugeMushroom2_Id = 100;
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static const int stoneBrick_Id = 98;
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static const int hugeMushroom_brown_Id = 99;
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static const int hugeMushroom_red_Id = 100;
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static const int ironFence_Id = 101;
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static const int thinGlass_Id = 102;
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static const int melon_Id = 103;
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@@ -284,9 +317,9 @@ public:
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static const int vine_Id = 106;
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static const int fenceGate_Id = 107;
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static const int stairs_bricks_Id = 108;
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static const int stairs_stoneBrickSmooth_Id = 109;
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static const int stairs_stoneBrick_Id = 109;
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static const int mycel_Id = 110;
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static const int waterLily_Id = 111;
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static const int netherBrick_Id = 112;
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static const int netherFence_Id = 113;
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@@ -297,41 +330,60 @@ public:
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static const int cauldron_Id = 118;
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static const int endPortalTile_Id = 119;
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static const int endPortalFrameTile_Id = 120;
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static const int whiteStone_Id = 121;
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static const int endStone_Id = 121;
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static const int dragonEgg_Id = 122;
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static const int redstoneLight_Id = 123;
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static const int redstoneLight_lit_Id = 124;
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static const int woodSlab_Id = 125;
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static const int woodSlabHalf_Id = 126;
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static const int cocoa_Id = 127;
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static const int stairs_sandstone_Id = 128;
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static const int stairs_sprucewood_Id = 134;
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static const int stairs_birchwood_Id = 135;
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static const int stairs_junglewood_Id = 136;
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static const int emeraldOre_Id = 129;
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static const int enderChest_Id = 130;
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static const int tripWireSource_Id = 131;
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static const int tripWire_Id = 132;
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static const int emeraldBlock_Id = 133;
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static const int stairs_sprucewood_Id = 134;
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static const int stairs_birchwood_Id = 135;
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static const int stairs_junglewood_Id = 136;
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static const int commandBlock_Id = 137;
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static const int beacon_Id = 138;
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static const int cobbleWall_Id = 139;
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static const int flowerPot_Id = 140;
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static const int carrots_Id = 141;
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static const int potatoes_Id = 142;
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static const int anvil_Id = 145;
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static const int button_wood_Id = 143;
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static const int skull_Id = 144;
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static const int anvil_Id = 145;
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static const int chest_trap_Id = 146;
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static const int weightedPlate_light_Id = 147;
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static const int weightedPlate_heavy_Id = 148;
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static const int comparator_off_Id = 149;
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static const int comparator_on_Id = 150;
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static const int daylightDetector_Id = 151;
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static const int redstoneBlock_Id = 152;
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static const int netherQuartz_Id = 153;
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static const int hopper_Id = 154;
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static const int quartzBlock_Id = 155;
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static const int stairs_quartz_Id = 156;
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static const int activatorRail_Id = 157;
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static const int dropper_Id = 158;
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static const int clayHardened_colored_Id = 159;
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static const int stained_glass_pane_Id = 160;
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static const int hayBlock_Id = 170;
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static const int woolCarpet_Id = 171;
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static const int clayHardened_Id = 172;
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static const int coalBlock_Id = 173;
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static Tile* rock;
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static Tile* stone;
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static GrassTile* grass;
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static Tile* dirt;
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static Tile* stoneBrick;
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static Tile* cobblestone;
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static Tile* wood;
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static Tile* sapling;
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static Tile* unbreakable;
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@@ -352,7 +404,7 @@ public:
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static Tile* lapisBlock;
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static Tile* dispenser;
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static Tile* sandStone;
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static Tile* musicBlock;
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static Tile* noteblock;
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static Tile* bed;
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static Tile* goldenRail;
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static Tile* detectorRail;
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@@ -362,12 +414,12 @@ public:
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static DeadBushTile* deadBush;
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static PistonBaseTile* pistonBase;
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static PistonExtensionTile* pistonExtension;
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static Tile* cloth;
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static Tile* wool;
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static PistonMovingPiece* pistonMovingPiece;
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static Bush* flower;
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static Bush* rose;
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static Bush* mushroom1;
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static Bush* mushroom2;
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static Bush* mushroom_brown;
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static Bush* mushroom_red;
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static Tile* goldBlock;
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static Tile* ironBlock;
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// static Tile *stoneSlab;
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@@ -375,7 +427,7 @@ public:
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static Tile* redBrick;
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static Tile* tnt;
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static Tile* bookshelf;
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static Tile* mossStone;
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static Tile* mossyCobblestone;
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static Tile* obsidian;
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static Tile* torch;
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static FireTile* fire;
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@@ -386,7 +438,7 @@ public:
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static Tile* diamondOre;
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static Tile* diamondBlock;
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static Tile* workBench;
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static Tile* crops;
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static Tile* wheat;
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static Tile* farmland;
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static Tile* furnace;
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static Tile* furnace_lit;
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@@ -402,8 +454,8 @@ public:
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static Tile* pressurePlate_wood;
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static Tile* redStoneOre;
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static Tile* redStoneOre_lit;
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static Tile* notGate_off;
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static Tile* notGate_on;
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static Tile* redstoneTorch_off;
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static Tile* redstoneTorch_on;
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static Tile* button;
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static Tile* topSnow;
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static Tile* ice;
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@@ -411,24 +463,24 @@ public:
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static Tile* cactus;
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static Tile* clay;
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static Tile* reeds;
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static Tile* recordPlayer;
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||||
static Tile* jukebox;
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static Tile* fence;
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||||
static Tile* pumpkin;
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||||
static Tile* hellRock;
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||||
static Tile* hellSand;
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static Tile* lightGem;
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static Tile* netherRack;
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||||
static Tile* soulsand;
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||||
static Tile* glowstone;
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||||
static PortalTile* portalTile;
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||||
static Tile* litPumpkin;
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static Tile* cake;
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static RepeaterTile* diode_off;
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static RepeaterTile* diode_on;
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||||
static Tile* aprilFoolsJoke;
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||||
static Tile* stained_glass;
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static Tile* trapdoor;
|
||||
|
||||
static Tile* monsterStoneEgg;
|
||||
static Tile* stoneBrickSmooth;
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||||
static Tile* hugeMushroom1;
|
||||
static Tile* hugeMushroom2;
|
||||
static Tile* stoneBrick;
|
||||
static Tile* hugeMushroom_brown;
|
||||
static Tile* hugeMushroom_red;
|
||||
static Tile* ironFence;
|
||||
static Tile* thinGlass;
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||||
static Tile* melon;
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||||
@@ -450,7 +502,7 @@ public:
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||||
static CauldronTile* cauldron;
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||||
static Tile* endPortalTile;
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||||
static Tile* endPortalFrameTile;
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||||
static Tile* whiteStone;
|
||||
static Tile* endStone;
|
||||
static Tile* dragonEgg;
|
||||
static Tile* redstoneLight;
|
||||
static Tile* redstoneLight_lit;
|
||||
@@ -459,6 +511,8 @@ public:
|
||||
static Tile* woodStairsDark;
|
||||
static Tile* woodStairsBirch;
|
||||
static Tile* woodStairsJungle;
|
||||
static Tile* commandBlock;
|
||||
static BeaconTile* beacon;
|
||||
static Tile* button_wood;
|
||||
static HalfSlabTile* woodSlab;
|
||||
static HalfSlabTile* woodSlabHalf;
|
||||
@@ -478,11 +532,28 @@ public:
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||||
static Tile* carrots;
|
||||
static Tile* potatoes;
|
||||
static Tile* anvil;
|
||||
static Tile* chest_trap;
|
||||
static Tile* weightedPlate_light;
|
||||
static Tile* weightedPlate_heavy;
|
||||
static ComparatorTile* comparator_off;
|
||||
static ComparatorTile* comparator_on;
|
||||
|
||||
static DaylightDetectorTile* daylightDetector;
|
||||
static Tile* redstoneBlock;
|
||||
|
||||
static Tile* netherQuartz;
|
||||
static HopperTile* hopper;
|
||||
static Tile* quartzBlock;
|
||||
static Tile* stairs_quartz;
|
||||
static Tile* activatorRail;
|
||||
static Tile* dropper;
|
||||
static Tile* clayHardened_colored;
|
||||
static Tile* stained_glass_pane;
|
||||
|
||||
static Tile* hayBlock;
|
||||
static Tile* woolCarpet;
|
||||
static Tile* clayHardened;
|
||||
static Tile* coalBlock;
|
||||
|
||||
static void staticCtor();
|
||||
|
||||
@@ -512,8 +583,6 @@ private:
|
||||
unsigned int descriptionId;
|
||||
unsigned int useDescriptionId; // 4J Added
|
||||
|
||||
std::wstring m_textureName;
|
||||
|
||||
protected:
|
||||
Icon* icon;
|
||||
|
||||
@@ -583,14 +652,13 @@ public:
|
||||
virtual void destroy(Level* level, int x, int y, int z, int data);
|
||||
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
|
||||
virtual void addLights(Level* level, int x, int y, int z);
|
||||
virtual int getTickDelay();
|
||||
virtual int getTickDelay(Level* level);
|
||||
virtual void onPlace(Level* level, int x, int y, int z);
|
||||
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
|
||||
virtual int getResourceCount(Random* random);
|
||||
virtual int getResource(int data, Random* random, int playerBonusLevel);
|
||||
virtual float getDestroyProgress(std::shared_ptr<Player> player,
|
||||
Level* level = nullptr, int x = 0,
|
||||
int y = 0, int z = 0);
|
||||
Level* level, int x, int y, int z);
|
||||
virtual void spawnResources(Level* level, int x, int y, int z, int data,
|
||||
int playerBonusLevel);
|
||||
virtual void spawnResources(Level* level, int x, int y, int z, int data,
|
||||
@@ -613,17 +681,19 @@ private:
|
||||
virtual bool containsZ(Vec3* v);
|
||||
|
||||
public:
|
||||
virtual void wasExploded(Level* level, int x, int y, int z);
|
||||
virtual void wasExploded(Level* level, int x, int y, int z,
|
||||
Explosion* explosion);
|
||||
virtual int getRenderLayer();
|
||||
virtual bool mayPlace(Level* level, int x, int y, int z, int face,
|
||||
std::shared_ptr<ItemInstance> item);
|
||||
virtual bool mayPlace(Level* level, int x, int y, int z, int face);
|
||||
virtual bool mayPlace(Level* level, int x, int y, int z);
|
||||
virtual bool TestUse();
|
||||
virtual bool TestUse(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Player> player);
|
||||
virtual bool use(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Player> player, int clickedFace = 0,
|
||||
float clickX = 0.0f, float clickY = 0.0f,
|
||||
float clickZ = 0.0f,
|
||||
std::shared_ptr<Player> player, int clickedFace,
|
||||
float clickX, float clickY, float clickZ,
|
||||
bool soundOnly = false); // 4J added soundOnly param
|
||||
virtual void stepOn(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Entity> entity);
|
||||
@@ -650,12 +720,12 @@ public:
|
||||
virtual int getColor(LevelSource* level, int x, int y, int z);
|
||||
virtual int getColor(LevelSource* level, int x, int y, int z,
|
||||
int data); // 4J added
|
||||
virtual bool getSignal(LevelSource* level, int x, int y, int z);
|
||||
virtual bool getSignal(LevelSource* level, int x, int y, int z, int dir);
|
||||
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
|
||||
virtual bool isSignalSource();
|
||||
virtual void entityInside(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Entity> entity);
|
||||
virtual bool getDirectSignal(Level* level, int x, int y, int z, int dir);
|
||||
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
|
||||
int dir);
|
||||
virtual void updateDefaultShape();
|
||||
virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
|
||||
int x, int y, int z, int data);
|
||||
@@ -668,14 +738,15 @@ protected:
|
||||
public:
|
||||
virtual int getResourceCountForLootBonus(int bonusLevel, Random* random);
|
||||
virtual void setPlacedBy(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Mob> by);
|
||||
std::shared_ptr<LivingEntity> by,
|
||||
std::shared_ptr<ItemInstance> itemInstance);
|
||||
virtual void finalizePlacement(Level* level, int x, int y, int z, int data);
|
||||
virtual Tile* setDescriptionId(unsigned int id);
|
||||
virtual std::wstring getName();
|
||||
virtual unsigned int getDescriptionId(int iData = -1);
|
||||
virtual Tile* setUseDescriptionId(unsigned int id); // 4J Added
|
||||
virtual unsigned int getUseDescriptionId(); // 4J Added
|
||||
virtual void triggerEvent(Level* level, int x, int y, int z, int b0,
|
||||
virtual bool triggerEvent(Level* level, int x, int y, int z, int b0,
|
||||
int b1);
|
||||
virtual bool isCollectStatistics();
|
||||
|
||||
@@ -702,10 +773,23 @@ public:
|
||||
virtual void onRemoving(Level* level, int x, int y, int z, int data);
|
||||
virtual void handleRain(Level* level, int x, int y, int z);
|
||||
virtual void levelTimeChanged(Level* level, __int64 delta, __int64 newTime);
|
||||
virtual bool useOwnCloneData();
|
||||
virtual bool canInstantlyTick();
|
||||
virtual bool dropFromExplosion(Explosion* explosion);
|
||||
virtual bool isMatching(int id);
|
||||
static bool isMatching(int tileIdA, int tileIdB);
|
||||
virtual bool hasAnalogOutputSignal();
|
||||
virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
|
||||
int dir);
|
||||
|
||||
protected:
|
||||
virtual Tile* setIconName(const std::wstring& iconName);
|
||||
virtual std::wstring getIconName();
|
||||
|
||||
public:
|
||||
virtual void registerIcons(IconRegister* iconRegister);
|
||||
virtual std::wstring getTileItemIconName();
|
||||
// 4J Using per-item textures now
|
||||
Tile* setTextureName(const std::wstring& name);
|
||||
|
||||
// AP - added this function so we can generate the faceFlags for a block in
|
||||
// a single fast function
|
||||
int getFaceFlags(LevelSource* level, int x, int y, int z);
|
||||
|
||||
Reference in New Issue
Block a user