refactor: deglob std::weak_ptr

This commit is contained in:
Tropical
2026-03-08 22:43:59 +01:00
committed by JuiceyDev
parent 6e56e07c6b
commit a744f8f471
70 changed files with 125 additions and 125 deletions
+3 -3
View File
@@ -8,7 +8,7 @@
BegGoal::BegGoal(Wolf *wolf, float lookDistance)
{
player = weak_ptr<Player>();
player = std::<Player>();
lookTime = 0;
this->wolf = wolf;
@@ -19,7 +19,7 @@ BegGoal::BegGoal(Wolf *wolf, float lookDistance)
bool BegGoal::canUse()
{
player = weak_ptr<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
player = std::<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
if (player.lock() == NULL) return false;
wolf->setDespawnProtected();
return playerHoldingInteresting(player.lock());
@@ -42,7 +42,7 @@ void BegGoal::start()
void BegGoal::stop()
{
wolf->setIsInterested(false);
player = weak_ptr<Player>();
player = std::<Player>();
}
void BegGoal::tick()