refactor: deglob std::weak_ptr

This commit is contained in:
Tropical
2026-03-08 22:43:59 +01:00
committed by JuiceyDev
parent 6e56e07c6b
commit a744f8f471
70 changed files with 125 additions and 125 deletions
+3 -3
View File
@@ -9,7 +9,7 @@
TemptGoal::TemptGoal(PathfinderMob *mob, float speed, int itemId, bool canScare)
{
px = py = pz = pRotX = pRotY = 0.0;
player = weak_ptr<Player>();
player = std::<Player>();
calmDown = 0;
_isRunning = false;
oldAvoidWater = false;
@@ -28,7 +28,7 @@ bool TemptGoal::canUse()
--calmDown;
return false;
}
player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
player = std::<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
if (player.lock() == NULL) return false;
mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
std::shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
@@ -71,7 +71,7 @@ void TemptGoal::start()
void TemptGoal::stop()
{
player = weak_ptr<Player>();
player = std::<Player>();
mob->getNavigation()->stop();
calmDown = 100;
_isRunning = false;