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Fixed broken LevelRenderer.cpp and removed merge garbage
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@@ -27,8 +27,17 @@ option(
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)
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option(
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<<<<<<< HEAD
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'enable_frame_profiler',
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type: 'boolean',
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value: false,
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description: 'Enable the in-engine frame profiler for render hotspot discovery.',
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)
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=======
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'occlusion_culling',
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type: 'combo',
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choices: ['off', 'frustum', 'bfs', 'hardware'],
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value: 'frustum',
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description: 'Occlusion culling mode. Off disables ALL CULLING (debug only!), Frustum disables offscreen rendering (default), BFS is experimental connectivity culling, hardware uses GPU queries.',
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)
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>>>>>>> db062d4ba (new culler)
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