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refactor: byebye using namespace std
shoo
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@@ -1,5 +1,5 @@
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#pragma once
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using namespace std;
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#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4
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#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE
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