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game compiles
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@@ -69,7 +69,7 @@ public:
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Item *getItem() const;
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Icon *getIcon();
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int getIconType();
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bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX = 0.0f, float clickY = 0.0f, float clickZ = 0.0f, bool bTestUseOnOnly=false);
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float getDestroySpeed(Tile *tile);
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bool TestUse(Level *level, shared_ptr<Player> player);
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shared_ptr<ItemInstance> use(Level *level, shared_ptr<Player> player);
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