game compiles

This commit is contained in:
JuiceyDev
2026-03-06 06:13:22 +01:00
parent 5b45dacb1c
commit c55ed7b261
16 changed files with 121 additions and 20 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ public:
Item *getItem() const;
Icon *getIcon();
int getIconType();
bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX = 0.0f, float clickY = 0.0f, float clickZ = 0.0f, bool bTestUseOnOnly=false);
float getDestroySpeed(Tile *tile);
bool TestUse(Level *level, shared_ptr<Player> player);
shared_ptr<ItemInstance> use(Level *level, shared_ptr<Player> player);