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refactor: unglob std::wstring
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@@ -68,8 +68,8 @@ public:
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void AddDLCSkinsToMemTextures();
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public:
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void renderEntities(Vec3 *cam, Culler *culler, float a);
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wstring gatherStats1();
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wstring gatherStats2();
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std::wstring gatherStats1();
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std::wstring gatherStats2();
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private:
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void resortChunks(int xc, int yc, int zc);
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public:
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@@ -106,7 +106,7 @@ public:
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bool m_bSPUCullStarted[4];
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#endif // __PS3__
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void cull(Culler *culler, float a);
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void playStreamingMusic(const wstring& name, int x, int y, int z);
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void playStreamingMusic(const std::wstring& name, int x, int y, int z);
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void playSound(int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
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void playSound(std::shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
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void addParticle(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
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