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synced 2026-09-28 01:20:46 +00:00
refactor: unglob std::wstring
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@@ -66,9 +66,9 @@ private:
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//const File dataDir;
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const ConsoleSavePath dataDir;
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const __int64 sessionId;
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const wstring levelId;
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const std::wstring levelId;
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static const wstring sc_szPlayerDir;
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static const std::wstring sc_szPlayerDir;
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// 4J Added
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#ifdef _LARGE_WORLDS
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class PlayerMappings
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@@ -95,7 +95,7 @@ private:
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#endif
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bool m_bHasLoadedMapDataMappings;
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std::unordered_map<wstring, ByteArrayOutputStream *> m_cachedSaveData;
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std::unordered_map<std::wstring, ByteArrayOutputStream *> m_cachedSaveData;
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vector<short> m_mapFilesToDelete; // Temp list of files that couldn't be deleted immediately due to saving being disabled
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protected:
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@@ -106,7 +106,7 @@ public:
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virtual void flushSaveFile(bool autosave);
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public:
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DirectoryLevelStorage(ConsoleSaveFile *saveFile, const File dir, const wstring& levelId, bool createPlayerDir);
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DirectoryLevelStorage(ConsoleSaveFile *saveFile, const File dir, const std::wstring& levelId, bool createPlayerDir);
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~DirectoryLevelStorage();
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private:
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@@ -127,8 +127,8 @@ public:
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virtual void clearOldPlayerFiles(); // 4J Added
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PlayerIO *getPlayerIO();
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virtual void closeAll();
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ConsoleSavePath getDataFile(const wstring& id);
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wstring getLevelId();
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ConsoleSavePath getDataFile(const std::wstring& id);
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std::wstring getLevelId();
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// 4J Added
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virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
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@@ -136,7 +136,7 @@ public:
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virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
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virtual void saveAllCachedData();
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void resetNetherPlayerPositions(); // 4J Added
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static wstring getPlayerDir() { return sc_szPlayerDir; }
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static std::wstring getPlayerDir() { return sc_szPlayerDir; }
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private:
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void dontSaveMapMappingForPlayer(PlayerUID xuid);
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