refactor: flatten app/ and util/ directory structure

This commit is contained in:
MatthewBeshay
2026-04-06 20:32:24 -05:00
committed by Tropical
parent 9c0dfd60d5
commit d814a78453
616 changed files with 1731 additions and 1747 deletions
@@ -0,0 +1,31 @@
#include "IUIScene_CommandBlockMenu.h"
#include <memory>
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/network/packet/CustomPayloadPacket.h"
#include "minecraft/world/level/tile/entity/CommandBlockEntity.h"
void IUIScene_CommandBlockMenu::Initialise(CommandBlockEntity* commandBlock) {
m_commandBlock = commandBlock;
SetCommand(m_commandBlock->getCommand());
}
void IUIScene_CommandBlockMenu::ConfirmButtonClicked() {
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeInt(m_commandBlock->x);
dos.writeInt(m_commandBlock->y);
dos.writeInt(m_commandBlock->z);
dos.writeUTF(GetCommand());
Minecraft::GetInstance()->localplayers[GetPad()]->connection->send(
std::shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(
CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET,
baos.toByteArray())));
}