run clang-format to order includes, fix include ordering errors

This commit is contained in:
Tropical
2026-04-01 15:59:19 -05:00
parent dd93cfe91e
commit dc4e2287ee
1769 changed files with 6505 additions and 4909 deletions
@@ -1,15 +1,16 @@
#include "AbstractProjectileDispenseBehavior.h"
#include "minecraft/world/level/tile/DispenserTile.h"
#include "minecraft/world/entity/projectile/Projectile.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/LevelEvent.h"
#include "java/Class.h"
#include "minecraft/core/BlockSource.h"
#include "minecraft/core/DefaultDispenseItemBehavior.h"
#include "minecraft/core/FacingEnum.h"
#include "minecraft/core/Position.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/projectile/Projectile.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/DispenserTile.h"
#include "minecraft/world/level/tile/LevelEvent.h"
std::shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(
BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
+2 -1
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@@ -1,6 +1,7 @@
#include "BehaviorRegistry.h"
#include <utility>
#include "BehaviorRegistry.h"
#include "minecraft/core/DispenseItemBehavior.h"
class Item;
+2
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@@ -1,5 +1,7 @@
#pragma once
#include <memory>
#include "LocatableSource.h"
class Tile;
+2 -1
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@@ -1,6 +1,7 @@
#include "BlockSourceImpl.h"
#include <memory>
#include "BlockSourceImpl.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
@@ -1,4 +1,5 @@
#include "DefaultDispenseItemBehavior.h"
#include "java/Random.h"
#include "minecraft/core/BlockSource.h"
#include "minecraft/core/FacingEnum.h"
@@ -1,7 +1,8 @@
#include "ItemDispenseBehaviors.h"
#include <memory>
#include <string>
#include "ItemDispenseBehaviors.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Linux/Linux_App.h"
#include "java/Class.h"
@@ -1,6 +1,6 @@
#pragma once
#include "DefaultDispenseItemBehavior.h"
#include "AbstractProjectileDispenseBehavior.h"
#include "DefaultDispenseItemBehavior.h"
class ArrowDispenseBehavior : public AbstractProjectileDispenseBehavior {
protected:
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "Source.h"
#include "Location.h"
#include "Source.h"
class LocatableSource : public Source, public Location {};
+4 -4
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@@ -1,14 +1,14 @@
#pragma once
#include "AbstractProjectileDispenseBehavior.h"
#include "Behavior.h"
#include "BehaviorRegistry.h"
#include "BlockSource.h"
#include "BlockSourceImpl.h"
#include "BehaviorRegistry.h"
#include "DispenseItemBehavior.h"
#include "DefaultDispenseItemBehavior.h"
#include "AbstractProjectileDispenseBehavior.h"
#include "ItemDispenseBehaviors.h"
#include "DispenseItemBehavior.h"
#include "FacingEnum.h"
#include "ItemDispenseBehaviors.h"
#include "LocatableSource.h"
#include "Location.h"
#include "Position.h"