format everything

This commit is contained in:
Tropical
2026-04-01 13:48:29 -05:00
parent 3e813592e4
commit dd93cfe91e
380 changed files with 2698 additions and 2595 deletions
@@ -37,8 +37,10 @@ bool CaveFeature::place(Level* level, Random* random, int x, int y, int z) {
double zz = z0 + (z1 - z0) * d / 16;
double ss = random->nextDouble();
double r = (Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
double hr = (Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
double r =
(Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
double hr =
(Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
// 4J Stu Added to stop cave features generating areas previously place
// by game rule generation