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@@ -37,8 +37,10 @@ bool CaveFeature::place(Level* level, Random* random, int x, int y, int z) {
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double zz = z0 + (z1 - z0) * d / 16;
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double ss = random->nextDouble();
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double r = (Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
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double hr = (Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
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double r =
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(Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
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double hr =
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(Mth::sin(d / 16.0f * std::numbers::pi) * radius + 1) * ss + 1;
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// 4J Stu Added to stop cave features generating areas previously place
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// by game rule generation
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