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@@ -470,7 +470,13 @@ bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(
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int zo = Direction::STEP_Z[i] * 2;
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hasPlacedChest[i] = createChest(
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level, chunkBB, random, 10 + xo, -11, 10 + zo,
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[&]() { auto items = std::vector<WeighedTreasure*>(treasureItems, treasureItems + TREASURE_ITEMS_COUNT); return WeighedTreasure::addToTreasure(items, Item::enchantedBook->createForRandomTreasure(random)); }(),
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[&]() {
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auto items = std::vector<WeighedTreasure*>(
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treasureItems, treasureItems + TREASURE_ITEMS_COUNT);
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return WeighedTreasure::addToTreasure(
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items,
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Item::enchantedBook->createForRandomTreasure(random));
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}(),
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2 + random->nextInt(5));
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}
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}
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@@ -721,7 +727,9 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(
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if (!placedTrap1) {
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placedTrap1 = createDispenser(
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level, chunkBB, random, 3, -2, 1, Facing::NORTH,
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std::vector<WeighedTreasure*>(dispenserItems, dispenserItems + DISPENSER_ITEMS_COUNT), 2);
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std::vector<WeighedTreasure*>(
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dispenserItems, dispenserItems + DISPENSER_ITEMS_COUNT),
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2);
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}
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placeBlock(level, Tile::vine_Id, 0xf, 3, -2, 2, chunkBB);
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@@ -748,14 +756,22 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(
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if (!placedTrap2) {
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placedTrap2 = createDispenser(
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level, chunkBB, random, 9, -2, 3, Facing::WEST,
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std::vector<WeighedTreasure*>(dispenserItems, dispenserItems + DISPENSER_ITEMS_COUNT), 2);
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std::vector<WeighedTreasure*>(
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dispenserItems, dispenserItems + DISPENSER_ITEMS_COUNT),
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2);
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}
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placeBlock(level, Tile::vine_Id, 0xf, 8, -1, 3, chunkBB);
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placeBlock(level, Tile::vine_Id, 0xf, 8, -2, 3, chunkBB);
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if (!placedMainChest) {
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placedMainChest = createChest(
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level, chunkBB, random, 8, -3, 3,
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[&]() { auto items = std::vector<WeighedTreasure*>(treasureItems, treasureItems + TREASURE_ITEMS_COUNT); return WeighedTreasure::addToTreasure(items, Item::enchantedBook->createForRandomTreasure(random)); }(),
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[&]() {
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auto items = std::vector<WeighedTreasure*>(
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treasureItems, treasureItems + TREASURE_ITEMS_COUNT);
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return WeighedTreasure::addToTreasure(
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items,
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Item::enchantedBook->createForRandomTreasure(random));
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}(),
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2 + random->nextInt(5));
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}
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placeBlock(level, Tile::mossyCobblestone_Id, 0, 9, -3, 2, chunkBB);
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@@ -811,7 +827,13 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(
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if (!placedHiddenChest) {
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placedHiddenChest = createChest(
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level, chunkBB, random, 9, -3, 10,
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[&]() { auto items = std::vector<WeighedTreasure*>(treasureItems, treasureItems + TREASURE_ITEMS_COUNT); return WeighedTreasure::addToTreasure(items, Item::enchantedBook->createForRandomTreasure(random)); }(),
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[&]() {
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auto items = std::vector<WeighedTreasure*>(
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treasureItems, treasureItems + TREASURE_ITEMS_COUNT);
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return WeighedTreasure::addToTreasure(
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items,
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Item::enchantedBook->createForRandomTreasure(random));
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}(),
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2 + random->nextInt(5));
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}
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@@ -944,8 +966,7 @@ bool ScatteredFeaturePieces::SwamplandHut::postProcess(Level* level,
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if (chunkBB->isInside(wx, wy, wz)) {
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spawnedWitch = true;
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std::shared_ptr<Witch> witch =
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std::make_shared<Witch>(level);
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std::shared_ptr<Witch> witch = std::make_shared<Witch>(level);
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witch->moveTo(wx + .5, wy, wz + .5, 0, 0);
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witch->finalizeMobSpawn(nullptr);
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level->addEntity(witch);
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