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format everything
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@@ -25,7 +25,8 @@ public:
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virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face);
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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std::vector<AABB>* boxes, std::shared_ptr<Entity> source);
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std::vector<AABB>* boxes,
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std::shared_ptr<Entity> source);
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virtual void updateDefaultShape();
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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