refactor: move 4J implementations into platform/sdl2

This commit is contained in:
MatthewBeshay
2026-04-02 16:03:08 +11:00
parent 35b63da24d
commit e5a859f8a7
264 changed files with 336 additions and 415 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
#include <GL/gl.h>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/include/stubs.h"
#include "java/FloatBuffer.h"
#include "minecraft/world/phys/Vec3.h"
+1 -1
View File
@@ -3,7 +3,7 @@
#include <utility>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/ByteBuffer.h"
std::unordered_map<int, int> MemoryTracker::GL_LIST_IDS;
+4 -4
View File
@@ -11,9 +11,9 @@
#include <thread>
#include "4J.Common/4J_InputActions.h"
#include "4J_Profile.h"
#include "4J_Render.h"
#include "4J_Storage.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Render.h"
#include "platform/sdl2/Storage.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/src/Audio/SoundEngine.h"
#include "Minecraft.Client/Common/src/DLC/DLCManager.h"
@@ -101,7 +101,7 @@
#if defined(ENABLE_JAVA_GUIS)
#include "minecraft/client/gui/inventory/CreativeInventoryScreen.h"
#endif
#include "4J_Input.h"
#include "platform/sdl2/Input.h"
#include "Minecraft.Client/Common/Minecraft_Macros.h"
#include "Minecraft.Client/Common/src/Colours/ColourTable.h"
#include "Minecraft.Client/Common/src/ConsoleGameMode.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "Button.h"
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -6,7 +6,7 @@
#include <string>
#include <vector>
#include "4J_Storage.h"
#include "platform/sdl2/Storage.h"
#include "Button.h"
#include "EditBox.h"
#include "MessageScreen.h"
+1 -1
View File
@@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Button.h"
#include "PauseScreen.h"
#include "console_helpers/StringHelpers.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include <utility>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/include/BufferedImage.h"
#include "console_helpers/StringHelpers.h"
#include "java/Random.h"
+2 -2
View File
@@ -3,8 +3,8 @@
#include <cmath>
#include "4J.Common/4J_Compat.h"
#include "4J_Input.h"
#include "4J_Render.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Render.h"
#include "Facing.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/App_structs.h"
@@ -3,7 +3,7 @@
#include <GL/gl.h>
#include <math.h>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/include/stubs.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Font.h"
+1 -1
View File
@@ -7,7 +7,7 @@
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Font.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/src/Colours/ColourTable.h"
+1 -1
View File
@@ -7,7 +7,7 @@
#include <string>
#include <vector>
#include "4J_Input.h"
#include "platform/sdl2/Input.h"
#include "Button.h"
#include "MessageScreen.h"
#include "Minecraft.Client/Common/App_enums.h"
+2 -2
View File
@@ -1,8 +1,8 @@
#include "Screen.h"
#include "4J.Common/4J_InputActions.h"
#include "4J_Input.h"
#include "4J_Profile.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Profile.h"
#include "Button.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/src/Audio/SoundEngine.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "SlideButton.h"
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/Options.h"
#include "minecraft/client/gui/Button.h"
@@ -2,7 +2,7 @@
#include <GL/gl.h>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/System.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Font.h"
@@ -5,7 +5,7 @@
#include <string>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/include/stubs.h"
#include "minecraft/client/KeyMapping.h"
#include "minecraft/client/Minecraft.h"
@@ -2,7 +2,7 @@
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/gui/Button.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -6,7 +6,7 @@
#include <string>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "BeaconCancelButton.h"
#include "BeaconConfirmButton.h"
#include "BeaconPowerButton.h"
@@ -6,8 +6,8 @@
#include <string>
#include "4J.Common/4J_InputActions.h"
#include "4J_Input.h"
#include "4J_Render.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Render.h"
#include "AbstractContainerScreen.h"
#include "Minecraft.Client/Common/src/UI/All Platforms/IUIScene_CreativeMenu.h"
#include "Minecraft.Client/Linux/Linux_App.h"
@@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/Lighting.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/gui/Button.h"
@@ -5,7 +5,7 @@
#include <memory>
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/client/Minecraft.h"
@@ -2,7 +2,7 @@
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/include/stubs.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/Minecraft.h"
@@ -5,7 +5,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -4,7 +4,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/Random.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -4,7 +4,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Linux/Linux_App.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -5,7 +5,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/util/Mth.h"
@@ -6,7 +6,7 @@
#include <numbers>
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/Ocelot.h"
@@ -5,7 +5,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/world/entity/LivingEntity.h"
@@ -7,7 +7,7 @@
#include <string>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -3,7 +3,7 @@
#include <memory>
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/geom/ModelPart.h"
EnderCrystalModel::EnderCrystalModel(float g) {
@@ -4,7 +4,7 @@
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Cube.h"
#include "TexOffs.h"
#include "minecraft/client/MemoryTracker.h"
@@ -11,8 +11,8 @@
#include <unordered_set>
#include "4J.Common/4J_Compat.h"
#include "4J_Input.h"
#include "4J_Profile.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Profile.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/App_structs.h"
#include "Minecraft.Client/Common/src/ConsoleGameMode.h"
@@ -5,7 +5,7 @@
#include <string>
#include <vector>
#include "4J_Storage.h"
#include "platform/sdl2/Storage.h"
#include "minecraft/network/Connection.h"
#include "minecraft/network/packet/DisconnectPacket.h"
@@ -10,7 +10,7 @@
#include <utility>
#include "4J.Common/4J_Compat.h"
#include "4J_Input.h"
#include "platform/sdl2/Input.h"
#include "ClientConnection.h"
#include "Minecraft.Client/Common/src/Audio/SoundEngine.h"
#include "Minecraft.Client/Common/src/Console_Debug_enum.h"
@@ -4,7 +4,7 @@
#include <cmath>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/particle/Particle.h"
#include "minecraft/client/particle/ParticleEngine.h"
#include "minecraft/client/renderer/Tesselator.h"
@@ -2,7 +2,7 @@
#include <GL/gl.h>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/src/Colours/ColourTable.h"
#include "java/Random.h"
@@ -6,7 +6,7 @@
#include <algorithm>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Particle.h"
#include "TerrainParticle.h"
#include "console_helpers/StringHelpers.h"
@@ -4,7 +4,7 @@
#include <cmath>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/particle/Particle.h"
#include "minecraft/client/particle/ParticleEngine.h"
+1 -1
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@@ -3,7 +3,7 @@
#include <cmath>
#include "4J.Common/4J_InputActions.h"
#include "4J_Input.h"
#include "platform/sdl2/Input.h"
#include "LocalPlayer.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Linux/Linux_App.h"
@@ -26,9 +26,9 @@
#include "minecraft/world/level/tile/Tile.h"
// 4J Stu - Added for tutorial callbacks
#include "4J.Common/4J_InputActions.h"
#include "4J_Input.h"
#include "4J_Profile.h"
#include "4J_Render.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Common/App_structs.h"
#include "Minecraft.Client/Common/src/Audio/SoundEngine.h"
#include "Minecraft.Client/Common/src/Network/GameNetworkManager.h"
+1 -1
View File
@@ -9,7 +9,7 @@
#include <utility>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "LevelRenderer.h"
#include "Minecraft.Client/Linux/Stubs/winapi_stubs.h"
#include "Minecraft.Client/include/FrameProfiler.h"
@@ -7,8 +7,8 @@
#include <numbers>
#include "4J.Common/4J_Compat.h"
#include "4J_Input.h"
#include "4J_Render.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Render.h"
#include "BossMobGuiInfo.h"
#include "Chunk.h"
#include "ItemInHandRenderer.h"
@@ -6,7 +6,7 @@
#include <numbers>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Common/src/Colours/ColourTable.h"
#include "Minecraft.Client/Linux/Linux_App.h"
@@ -14,8 +14,8 @@
#include <utility>
#include "4J.Common/4J_Compat.h"
#include "4J_Input.h"
#include "4J_Render.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Render.h"
#include "Chunk.h"
#include "GameRenderer.h"
#include "Minecraft.Client/Common/App_enums.h"
@@ -1,6 +1,6 @@
#include "OffsettedRenderList.h"
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/IntBuffer.h"
#include "minecraft/client/MemoryTracker.h"
@@ -4,7 +4,7 @@
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Linux/Linux_App.h"
#include "Minecraft.Client/include/stubs.h"
#include "minecraft/client/MemoryTracker.h"
@@ -7,7 +7,7 @@
#include <string>
#include <utility>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "HttpTexture.h"
#include "Minecraft.Client/Linux/Linux_App.h"
#include "Minecraft.Client/include/BufferedImage.h"
+1 -1
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@@ -5,7 +5,7 @@
#include <unordered_map>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "IPlatformRenderer.h"
class Icon;
@@ -9,7 +9,7 @@
#include <cmath>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityTileRenderer.h"
#include "GameRenderer.h"
#include "Minecraft.Client/Common/App_enums.h"
@@ -6,7 +6,7 @@
#include <cmath>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/FloatBuffer.h"
#include "minecraft/client/MemoryTracker.h"
@@ -4,7 +4,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
@@ -3,7 +3,7 @@
#include <cmath>
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/BatModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/renderer/Textures.h"
@@ -4,7 +4,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/BoatModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/renderer/Textures.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/SpiderRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -4,7 +4,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/CreeperModel.h"
#include "minecraft/client/renderer/Textures.h"
@@ -1,6 +1,6 @@
#include "DefaultRenderer.h"
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
void DefaultRenderer::render(std::shared_ptr<Entity> entity, double x, double y,
double z, float rot, float a) {
@@ -3,7 +3,7 @@
#include <cmath>
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/dragon/EnderCrystalModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/renderer/Textures.h"
@@ -5,7 +5,7 @@
#include <numbers>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "SharedConstants.h"
#include "gl3_loader.h"
#include "java/Random.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/EndermanModel.h"
@@ -5,7 +5,7 @@
#include <cmath>
#include <utility>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "ArrowRenderer.h"
#include "BatRenderer.h"
#include "BlazeRenderer.h"
@@ -2,7 +2,7 @@
#include <cmath>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "java/Class.h"
@@ -5,7 +5,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "minecraft/SharedConstants.h"
@@ -3,7 +3,7 @@
#include <cmath>
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/TileRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "java/Class.h"
@@ -4,7 +4,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "minecraft/client/Minecraft.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/GhastModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -2,7 +2,7 @@
#include <utility>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "MobRenderer.h"
#include "minecraft/client/model/geom/Model.h"
@@ -3,7 +3,7 @@
#include <utility>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "console_helpers/StringHelpers.h"
#include "minecraft/Facing.h"
@@ -5,7 +5,7 @@
#include "EntityRenderDispatcher.h"
#include "minecraft/client/renderer/TileRenderer.h"
// #include "ItemFrame"
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "ItemFrameRenderer.h"
#include "minecraft/Direction.h"
#include "minecraft/Facing.h"
@@ -4,7 +4,7 @@
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "console_helpers/StringHelpers.h"
#include "gl3_loader.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/Tesselator.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/LavaSlimeModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/LeashKnotModel.h"
#include "minecraft/client/renderer/Textures.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "java/Random.h"
#include "minecraft/client/renderer/Tesselator.h"
@@ -4,7 +4,7 @@
#include <numbers>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "Minecraft.Client/Common/App_enums.h"
#include "Minecraft.Client/Linux/Linux_App.h"
@@ -6,7 +6,7 @@
#include <numbers>
#include <optional>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/MinecartModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/renderer/Textures.h"
@@ -4,7 +4,7 @@
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "LivingEntityRenderer.h"
#include "Minecraft.Client/Common/App_enums.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/QuadrupedModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -2,7 +2,7 @@
#include <cmath>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "gl3_loader.h"
#include "java/Random.h"
@@ -4,7 +4,7 @@
#include <numbers>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "HumanoidMobRenderer.h"
#include "Minecraft.Client/Common/App_enums.h"
@@ -3,7 +3,7 @@
#include <memory>
#include <string>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/SkeletonModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/HumanoidMobRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "minecraft/client/model/SnowManModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/SpiderModel.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/TileRenderer.h"
#include "minecraft/client/renderer/entity/MinecartRenderer.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/renderer/TileRenderer.h"
@@ -4,7 +4,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/VillagerGolemModel.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/client/model/VillagerModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
@@ -3,7 +3,7 @@
#include <memory>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "EntityRenderDispatcher.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/WitchModel.h"
@@ -3,7 +3,7 @@
#include <cmath>
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "MobRenderer.h"
#include "SharedConstants.h"
#include "gl3_loader.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/SkeletonHeadModel.h"
#include "minecraft/client/renderer/Textures.h"
@@ -2,7 +2,7 @@
#include <memory>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
@@ -5,7 +5,7 @@
#include <cstdint>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "Minecraft.Client/Linux/Linux_App.h"
#include "Minecraft.Client/include/BufferedImage.h"
#include "TextureManager.h"
@@ -4,7 +4,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
@@ -3,7 +3,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/ChestModel.h"
#include "minecraft/client/model/LargeChestModel.h"
@@ -4,7 +4,7 @@
#include <memory>
#include <numbers>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "gl3_loader.h"
#include "minecraft/client/model/BookModel.h"
#include "minecraft/client/renderer/Textures.h"

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